Element card · group Modded · atomic number 16,699, its rank
MiniCore Dev
Offline 217.217.244.22:28015 checked 27d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
Top 70% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
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- 3 Re RETRO RUST #1 … 185
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Quick answers
from the figures on this pageServer setup
What map is in play on MiniCore Dev?
A procedural map runs on MiniCore Dev, generated by the game.
What settings and rules apply on MiniCore Dev?
The name of MiniCore Dev carries no gather rate. With no change from the default, groups can hold up to 8 players. survival is the game mode, gather, build and raid, as in the standard game. Fighting and raiding between players are allowed. The server browser lists it under Modded, where plugins or settings change the game. Carbon plugins are running on it. Anti-cheat is on: Valve's VAC.
Server details
Which location is MiniCore Dev based in?
No region is published by MiniCore Dev. Rust Data Lab shows a server's stated location, not a verified position of the machine. Connect at 217.217.244.22:28015.
What Rust version does MiniCore Dev currently run?
On Windows, MiniCore Dev is running Rust network protocol 2633 and build 165217. Joining requires the same protocol on your game; Steam takes care of updating it.
How dependable is MiniCore Dev for staying online?
Right now MiniCore Dev is offline, with its last appearance 27 days 13 hours ago. For the last 7 full days, 0 of 168 hours were online, giving 0% uptime. The first sighting by Rust Data Lab was on 30 September 2026.
Wipe days
How often does a wipe happen on MiniCore Dev, and at what time?
MiniCore Dev's wipe history on record is too thin yet to tell its rhythm. A monthly force wipe happens on every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. Counting back, the current world began 28 days 18 hours ago.
Tags, lists
How should you read the tags on MiniCore Dev?
The game's server browser reads the tags MiniCore Dev publishes, which are gmrust (Game mode): Standard Rust survival is the game here; mp10 (Max players): 10 is the slot count; ts8 (Group limit): This uses the game's default: 8 per team; v2633 (Protocol): To join, your game must match protocol 2633; cs165217 (Build): Build number: 165217; ptrak (Networking): This runs on RakNet, the standard layer; $r? (Region code): No region code is set; ^z (Modded): Because plugins or settings change the game, it is filed under Modded; ^y (Carbon): This server uses the Carbon plugin framework. Also in the tags are the players on now, the queue length and the world's creation time, and you can see them at the top of this page.
Which Rust Data Lab filters and lists does MiniCore Dev appear in?
You will find MiniCore Dev on the following Rust Data Lab lists: Modded Rust servers, measured. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.
Player numbers
What position does MiniCore Dev hold among Rust servers?
MiniCore Dev sits at #16,699 for seven-day player hours, placing it in the top 70% of ranked servers.
What does the current player count on MiniCore Dev tell you?
MiniCore Dev is offline at the moment; the last sighting was 27 days 13 hours ago.
Connection
What steps get you onto MiniCore Dev?
You can connect by pressing F1 in Rust and entering client.connect 217.217.244.22:28015, or by pressing Launch Rust here, which starts the game through Steam and joins for you.