Element card · group Modded · atomic number 14,631, its rank
MiniCore Dev
Offline 217.217.244.32:28015 checked 26d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
Top 63% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
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Quick answers
from the figures on this pageSettings and map
What map is in play on MiniCore Dev?
A procedural map runs on MiniCore Dev, generated by the game.
What rules has MiniCore Dev set, and what settings are in force?
The name of MiniCore Dev carries no gather rate. Groups top out at 8 players, the default for the game. Play runs as survival, gather, build and raid, as in the standard game. Fighting and raiding between players are allowed. The server browser lists it under Modded, where plugins or settings change the game. The plugin count is Carbon. VAC is on, Valve's anti-cheat.
Server details
What region hosts MiniCore Dev?
Nothing about a region is published by MiniCore Dev. What a server states is what Rust Data Lab shows for location; no lookup of the machine's whereabouts is made. Connect at 217.217.244.32:28015.
Which Rust version is MiniCore Dev on?
Rust network protocol 2634 and build 166494 on Windows is what MiniCore Dev uses. Joining requires the same protocol on your game; Steam takes care of updating it.
Does MiniCore Dev stay up, and how reliable is its uptime?
MiniCore Dev is not online at the moment; the last sighting was 26 days 23 hours ago. It was online for 0 of 168 hours in the last 7 full days, which is 0% uptime. The first sighting by Rust Data Lab was on 1 October 2026.
Wipe schedule
When does MiniCore Dev wipe, and how often?
MiniCore Dev's wipe history on record is too thin yet to tell its rhythm. The monthly force wipe resets every Rust server; it next occurs on Thursday 5 November at 19:00 UTC. 27 days 1 hours ago the current world was made.
Tags, lists
Which meanings sit behind the tags on MiniCore Dev?
gmrust (Game mode): Standard Rust survival is the game here; mp10 (Max players): It has 10 slots; ts8 (Group limit): This uses the game's default: 8 per team; v2634 (Protocol): To join, your game must match protocol 2634; cs166494 (Build): The game build is 166494; ptrak (Networking): RakNet is the network layer here, as standard in Rust; $r? (Region code): No region code is set; ^z (Modded): You will find it under Modded: the game is altered by plugins or settings; ^y (Carbon): Plugins run on Carbon: that is the tag list MiniCore Dev publishes, and the game's server browser reads it. The tags carry more as well: current players, the queue and when the world was made, all shown at the top of this page.
Where among the Rust Data Lab lists and filters does MiniCore Dev come up?
These themed Rust Data Lab lists carry MiniCore Dev: Modded Rust servers, measured. You can find it on the server list by applying these filters: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.
Population
How does MiniCore Dev compare with other servers in the rankings?
Player hours over the last week put MiniCore Dev at #14,631, inside the top 63% of ranked servers.
What does the current player count on MiniCore Dev tell you?
No live signal from MiniCore Dev right now, which was last seen 26 days 23 hours ago.
How to join
What steps get you onto MiniCore Dev?
You can connect by pressing F1 in Rust and entering client.connect 217.217.244.32:28015, or by pressing Launch Rust here, which starts the game through Steam and joins for you.