Element card · group Modded · atomic number 13,264, its rank
Rip_Was Test Server
Offline 217.235.33.249:28015 checked 41d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageMap and rules
What map is in play on Rip_Was Test Server?
Generated by the game, the map on Rip_Was Test Server is procedural.
What settings and rules apply on Rip_Was Test Server?
No gather rate appears in the name of Rip_Was Test Server. With no change from the default, groups can hold up to 8 players. survival is the game mode, raiding, building and gathering: the standard game. You can fight other players and raid them. The server browser lists it under Modded, where plugins or settings change the game. Plugins in use: Oxide. VAC is on, Valve's anti-cheat.
About the server
Which location is Rip_Was Test Server based in?
Nothing about a region is published by Rip_Was Test Server. The location shown is the one a server states; Rust Data Lab does not check where the machine actually stands. You will find it at 217.235.33.249:28015.
Which Rust version is Rip_Was Test Server on?
On Windows, Rip_Was Test Server is running Rust network protocol 2633 and build 163207. The protocol must match for you to join; Steam will update your game.
How dependable is Rip_Was Test Server for staying online?
Right now Rip_Was Test Server is offline, with its last appearance 41 days 9 hours ago. It was online for 0 of 168 hours in the last 7 full days, which is 0% uptime. On 13 September 2026, Rust Data Lab saw it for the first time.
Wipe days
When does Rip_Was Test Server wipe, and how often?
Rip_Was Test Server's wipe history on record is too thin yet to tell its rhythm. The monthly force wipe resets every Rust server; it next occurs on Thursday 5 November at 19:00 UTC. 50 days 13 hours ago the current world was made.
Where it appears
What should you understand from the tags Rip_Was Test Server carries?
The game's server browser reads the tags Rip_Was Test Server publishes, which are gmrust (Game mode): Survival in the standard Rust style; mp10 (Max players): 10 is the slot count; ts8 (Group limit): This uses the game's default: 8 per team; v2633 (Protocol): The server runs protocol 2633, so your game needs the same version; cs163207 (Build): The game build is 163207; ptrak (Networking): This runs on RakNet, the standard layer; $r? (Region code): The region field is left blank; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Plugins or settings alter the game, so it lists under Modded. The tags carry more as well: current players, the queue and when the world was made, all shown at the top of this page.
Where among the Rust Data Lab lists and filters does Rip_Was Test Server come up?
The Rust Data Lab lists that include Rip_Was Test Server are: Modded Rust servers, measured. Applying these filters on the server list returns it: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Player numbers
Against other Rust servers, where does Rip_Was Test Server place?
Player hours over the last week put Rip_Was Test Server at #13,264, inside the top – of ranked servers.
How many players does Rip_Was Test Server have at the moment?
The last recorded sighting of Rip_Was Test Server was 41 days 9 hours ago, and it is offline now.
Connection
How can you connect to Rip_Was Test Server?
You can connect by pressing F1 in Rust and entering client.connect 217.235.33.249:28015, or by pressing Launch Rust here, which starts the game through Steam and joins for you.