Rust Data LabData lab · live
Live readings Servers11,725 Players63,058 Populated3,296 Fresh wipes · 3h188 Sampled every 5 min

Element card · group Modded · atomic number 15,262, its rank

POTAPOVO

Online 217.60.240.45:28015 checked 13m ago

moddedoxide
Join the experiment
Atomic mass · players now 0/ 5 0% full Room to join
7-day average0peak –
Rank · atomic number#15,262top 69%
Last wipe30d agono schedule published
Next wipe–no rhythm it keeps
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
AveragePeak
0123401:0010:0020:0004:0013:0022:00

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15k10k15k20k21 Sep29 Sep6 Oct14 Oct21 Oct29 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap5.3 daysbetween real wipes
on rhythm0%of its recent wipes
wipe-day peak2players, last three wipes
crowd held50%else halves by day 1

The first 48 hours of its last wipes

Fri 2 OctTue 29 SepMon 21 Sep
00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 2 hours in.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Fri 2 Oct, 07:51 UTC27d ago 2 – running 0
Tue 29 Sep, 11:07 UTC30d ago 2 held half 2.9 days 1
Mon 21 Sep, 17:14 UTC38d ago 2 halved by day 1 7.7 days 2

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

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Quick answers

from the figures on this page

Settings and map

What map is in play on POTAPOVO?

The map on POTAPOVO is procedural, made by the game.

What settings and rules apply on POTAPOVO?

Nothing in the name of POTAPOVO gives a gather rate. Eight players per group is the limit, the game's default. Play runs as survival, gather, build and raid, as in the standard game. You can fight other players and raid them. Plugins or settings change the game, so the browser lists it under Modded. Plugins in use: Oxide. Anti-cheat is on: Valve's VAC.

Server details

Which location is POTAPOVO based in?

There is no region on record for POTAPOVO. What a server states is what Rust Data Lab shows for location; no lookup of the machine's whereabouts is made. Connect at 217.60.240.45:28015.

On what Rust version does POTAPOVO operate?

Rust network protocol 2635 and build 167781 on Linux is what POTAPOVO uses. The protocol must match for you to join; Steam will update your game.

Does POTAPOVO stay up, and how reliable is its uptime?

POTAPOVO is live as of now. It was online for 143 of 168 hours in the last 7 full days, which is 85% uptime. It first appeared to Rust Data Lab on 21 September 2026.

Wipe days

What is the wiping pattern on POTAPOVO?

With no fixed rhythm, POTAPOVO wipes at irregular times, so the next wipe cannot be predicted. The next monthly force wipe, which wipes all Rust servers, is scheduled for Thursday 5 November at 19:00 UTC. Counting back, the current world began 30 days 13 hours ago.

What does a typical wipe day on POTAPOVO involve?

At their busiest, recent wipes averaged 2 players. 2 hours after the latest wipe, the crowd peaked. Above half the peak until the next wipe: that held in 50% of its recent wipes. Where it did not hold, the crowd dropped below half by day 1.

Where it appears

Which meanings sit behind the tags on POTAPOVO?

gmrust (Game mode): Standard Rust survival is the game here; mp5 (Max players): It has 5 slots; ts8 (Group limit): Teams cap at 8, which is the game default; v2635 (Protocol): The server runs protocol 2635, so your game needs the same version; cs167781 (Build): It runs build 167781; ptrak (Networking): This runs on RakNet, the standard layer; $r? (Region code): The region field is left blank; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Plugins or settings alter the game, so it lists under Modded: that is the tag list POTAPOVO publishes, and the game's server browser reads it. The tags carry more as well: current players, the queue and when the world was made, all shown at the top of this page.

Where among the Rust Data Lab lists and filters does POTAPOVO come up?

The Rust Data Lab lists that include POTAPOVO are: Modded Rust servers, measured. Applying these filters on the server list returns it: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

Population

Against other Rust servers, where does POTAPOVO place?

POTAPOVO sits at #15,262 for seven-day player hours, placing it in the top 69% of ranked servers.

How full is POTAPOVO right now?

Of 5 slots, 0 are taken on POTAPOVO right now. Over seven days the mean player count is 0.

How to join

What steps get you onto POTAPOVO?

You can connect by pressing F1 in Rust and entering client.connect 217.60.240.45:28015, or by pressing Launch Rust here, which starts the game through Steam and joins for you.

Server tags

what each one means

Published as mp5,ptrak,$r?,v2635,gmrust,cs167781,ts8,^o^z

Game

gmrust
Game mode Standard Rust survival is the game here.
mp5
Max players It has 5 slots.
ts8
Group limit Teams cap at 8, which is the game default.
v2635
Protocol The server runs protocol 2635, so your game needs the same version.
cs167781
Build It runs build 167781.
ptrak
Networking This runs on RakNet, the standard layer.
$r?
Region code The region field is left blank.

Mods and access

^o
Oxide The plugin framework in use is Oxide (uMod).
^z
Modded Plugins or settings alter the game, so it lists under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.