Element card · group Modded · atomic number 15,962, its rank
MoonRust [261 Devblog]
Offline 217.87.231.46:28015 checked 22d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
Top 71% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sat 3 Oct, 10:37 UTC24d ago | 0 | – | running | 0 |
| Fri 2 Oct, 15:39 UTC25d ago | 0 | – | 0.8 days | 0 |
| Fri 2 Oct, 07:07 UTC25d ago | 0 | – | 0.4 days | 0 |
| Thu 1 Oct, 06:34 UTC26d ago | 0 | – | 1 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
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- 3 Re RETRO RUST #1 … 79
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Quick answers
from the figures on this pageSettings and map
What map is in play on MoonRust [261 Devblog]?
A procedural map runs on MoonRust [261 Devblog], generated by the game.
What rules has MoonRust [261 Devblog] set, and what settings are in force?
The name of MoonRust [261 Devblog] carries no gather rate. Nothing is published about a group limit. survival is the game mode, raiding, building and gathering: the standard game. Fighting and raiding between players are allowed. In the server browser it sits under Modded: the game is changed by plugins or settings. Anti-cheat is on: Valve's VAC.
About the server
What region hosts MoonRust [261 Devblog]?
There is no region on record for MoonRust [261 Devblog]. What a server states is what Rust Data Lab shows for location; no lookup of the machine's whereabouts is made. You will find it at 217.87.231.46:28015.
Which Rust version is MoonRust [261 Devblog] on?
On Windows, MoonRust [261 Devblog] is running Rust network protocol 2332. Joining requires the same protocol on your game; Steam takes care of updating it.
Does MoonRust [261 Devblog] stay up, and how reliable is its uptime?
Currently offline, MoonRust [261 Devblog] was last seen 22 days 15 hours ago. For the last 7 full days, 0 of 168 hours were online, giving 0% uptime. The first sighting by Rust Data Lab was on 30 September 2026.
Wipe schedule
When does MoonRust [261 Devblog] wipe, and how often?
No next wipe can be predicted on MoonRust [261 Devblog]: its wipes come at irregular times. A monthly force wipe happens on every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. Counting back, the current world began 24 days 18 hours ago.
On MoonRust [261 Devblog], what happens when wipe day arrives?
At their busiest, recent wipes averaged 0 players. Peak numbers on the latest wipe came 0 hours in.
Lists and tags
Which meanings sit behind the tags on MoonRust [261 Devblog]?
The game's server browser reads the tags MoonRust [261 Devblog] publishes, which are gmrust (Game mode): Standard Rust survival is the game here; mp25 (Max players): Player slots: 25; v2332 (Protocol): The server runs protocol 2332, so your game needs the same version; ptrak (Networking): The network layer is RakNet, standard in the game; oxide (Oxide): A plugin framework called Oxide (uMod) powers the plugins; modded (Modded): You will find it under Modded: the game is altered by plugins or settings; h955eb6e7 (Custom tag): Not a standard Rust tag, so either a plugin or the owner applied it; stok (Custom tag): Not a standard Rust tag, so either a plugin or the owner applied it. The tags carry more as well: current players, the queue and when the world was made, all shown at the top of this page.
Which Rust Data Lab filters and lists does MoonRust [261 Devblog] appear in?
These themed Rust Data Lab lists carry MoonRust [261 Devblog]: Modded Rust servers, measured. These filters bring it up on the server list: Type: Modded.
Population
How does MoonRust [261 Devblog] compare with other servers in the rankings?
Player hours over the last week put MoonRust [261 Devblog] at #15,962, inside the top 71% of ranked servers.
How full is MoonRust [261 Devblog] right now?
The last recorded sighting of MoonRust [261 Devblog] was 22 days 15 hours ago, and it is offline now.
How to join
What steps get you onto MoonRust [261 Devblog]?
In Rust, press F1 and enter client.connect 217.87.231.46:28015. Or click Launch Rust here to open Rust via Steam and connect automatically.