Rust Data LabData lab · live
Live readings Servers11,604 Players34,824 Populated2,902 Fresh wipes · 3h67 Sampled every 5 min

Element card · group Modded · atomic number 15,962, its rank

MoonRust [261 Devblog]

Offline 217.87.231.46:28015 checked 22d ago

modded
Join the experiment
Atomic mass · players now 0/ 25 0% full Room to join
7-day average0peak –
Rank · atomic number#15,962top 71%
Last wipe24d agono schedule published
Next wipe–no rhythm it keeps
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
No hourly history yet.

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15k10k15k20k30 Sep2 Oct5 Oct7 Oct10 Oct12 Oct

Top 71% of all ranked servers. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap0.8 daysbetween real wipes
on rhythm33%of its recent wipes
wipe-day peak0players, last three wipes

The first 48 hours of its last wipes

Sat 3 OctFri 2 OctFri 2 Oct
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sat 3 Oct, 10:37 UTC24d ago 0 – running 0
Fri 2 Oct, 15:39 UTC25d ago 0 – 0.8 days 0
Fri 2 Oct, 07:07 UTC25d ago 0 – 0.4 days 0
Thu 1 Oct, 06:34 UTC26d ago 0 – 1 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
  1. 1 Sh ShockRust | Bl… 75
    ShockRust | Blue | NoLimit no group limit · 157 on average 75/ 500
  2. 2 Ми МИНИ-КАРТА 2Х … 121
    МИНИ-КАРТА 2Х | STORM | FPS+ 24.10 EU · groups of 8+ · weekly · 128 on average 121/ 100
  3. 3 Re RETRO RUST #1 … 79
    RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 EU · groups of 16+ · weekly · 115 on average 79/ 225
  4. 4 Ru 404 RUST 2Х|ДЛ… 36
    404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 EU · groups of 16+ · monthly · 88 on average 36/ 700
  5. 5 Ru RustSpain.com … 4
    RustSpain.com | EU Main EU · groups of 12+ · weekly · 87 on average 4/ 200
  6. 6 Ru 404 RUST 2Х|ДЛ… 10
    404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 EU · groups of 16+ · monthly · 83 on average 10/ 1,000

Quick answers

from the figures on this page

Settings and map

What map is in play on MoonRust [261 Devblog]?

A procedural map runs on MoonRust [261 Devblog], generated by the game.

What rules has MoonRust [261 Devblog] set, and what settings are in force?

The name of MoonRust [261 Devblog] carries no gather rate. Nothing is published about a group limit. survival is the game mode, raiding, building and gathering: the standard game. Fighting and raiding between players are allowed. In the server browser it sits under Modded: the game is changed by plugins or settings. Anti-cheat is on: Valve's VAC.

About the server

What region hosts MoonRust [261 Devblog]?

There is no region on record for MoonRust [261 Devblog]. What a server states is what Rust Data Lab shows for location; no lookup of the machine's whereabouts is made. You will find it at 217.87.231.46:28015.

Which Rust version is MoonRust [261 Devblog] on?

On Windows, MoonRust [261 Devblog] is running Rust network protocol 2332. Joining requires the same protocol on your game; Steam takes care of updating it.

Does MoonRust [261 Devblog] stay up, and how reliable is its uptime?

Currently offline, MoonRust [261 Devblog] was last seen 22 days 15 hours ago. For the last 7 full days, 0 of 168 hours were online, giving 0% uptime. The first sighting by Rust Data Lab was on 30 September 2026.

Wipe schedule

When does MoonRust [261 Devblog] wipe, and how often?

No next wipe can be predicted on MoonRust [261 Devblog]: its wipes come at irregular times. A monthly force wipe happens on every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. Counting back, the current world began 24 days 18 hours ago.

On MoonRust [261 Devblog], what happens when wipe day arrives?

At their busiest, recent wipes averaged 0 players. Peak numbers on the latest wipe came 0 hours in.

Lists and tags

Which meanings sit behind the tags on MoonRust [261 Devblog]?

The game's server browser reads the tags MoonRust [261 Devblog] publishes, which are gmrust (Game mode): Standard Rust survival is the game here; mp25 (Max players): Player slots: 25; v2332 (Protocol): The server runs protocol 2332, so your game needs the same version; ptrak (Networking): The network layer is RakNet, standard in the game; oxide (Oxide): A plugin framework called Oxide (uMod) powers the plugins; modded (Modded): You will find it under Modded: the game is altered by plugins or settings; h955eb6e7 (Custom tag): Not a standard Rust tag, so either a plugin or the owner applied it; stok (Custom tag): Not a standard Rust tag, so either a plugin or the owner applied it. The tags carry more as well: current players, the queue and when the world was made, all shown at the top of this page.

Which Rust Data Lab filters and lists does MoonRust [261 Devblog] appear in?

These themed Rust Data Lab lists carry MoonRust [261 Devblog]: Modded Rust servers, measured. These filters bring it up on the server list: Type: Modded.

Population

How does MoonRust [261 Devblog] compare with other servers in the rankings?

Player hours over the last week put MoonRust [261 Devblog] at #15,962, inside the top 71% of ranked servers.

How full is MoonRust [261 Devblog] right now?

The last recorded sighting of MoonRust [261 Devblog] was 22 days 15 hours ago, and it is offline now.

How to join

What steps get you onto MoonRust [261 Devblog]?

In Rust, press F1 and enter client.connect 217.87.231.46:28015. Or click Launch Rust here to open Rust via Steam and connect automatically.

Server tags

what each one means

Published as mp25,ptrak,v2332,h955eb6e7,stok,gmrust,oxide,modded

Game

gmrust
Game mode Standard Rust survival is the game here.
mp25
Max players Player slots: 25.
v2332
Protocol The server runs protocol 2332, so your game needs the same version.
ptrak
Networking The network layer is RakNet, standard in the game.

Mods and access

oxide
Oxide A plugin framework called Oxide (uMod) powers the plugins.
modded
Modded You will find it under Modded: the game is altered by plugins or settings.

Other

h955eb6e7
Custom tag Not a standard Rust tag, so either a plugin or the owner applied it.
stok
Custom tag Not a standard Rust tag, so either a plugin or the owner applied it.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.