Rust Data LabData lab · live
Live readings Servers11,851 Players93,847 Populated3,878 Fresh wipes · 3h391 Sampled every 5 min

Element card · group Modded · atomic number 15,344, its rank

Matan Server

Online 218.45.21.236:28025 checked 9m ago

moddedoxide
Join the experiment
Atomic mass · players now 0/ 50 0% full Room to join
7-day average0peak –
Rank · atomic number#15,344top 69%
Last wipe25d agono schedule published
Next wipe–too few wipes seen yet
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
AveragePeak
0123416:0001:0010:0020:0005:0014:00

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
010020030040016:0001:0010:0020:0005:0014:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak0players, last three wipes

The first 48 hours of its last wipes

01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sun 4 Oct, 13:56 UTC25d ago 0 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

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Quick answers

from the figures on this page

Server setup

What map is in play on Matan Server?

Matan Server runs a procedural map of size 3,500 with seed 442063577; the game generates it. Same size and seed give the same map, so this page lets you look at it on RustMaps.

How is Matan Server configured, and what rules apply?

Nothing in the name of Matan Server gives a gather rate. With no change from the default, groups can hold up to 8 players. survival is the game mode, gather, build and raid, as in the standard game. Raids and player fights are part of play here. The server browser lists it under Modded, where plugins or settings change the game. The plugin count is Oxide. Anti-cheat is on: Valve's VAC.

About the server

Which location is Matan Server based in?

No region is published by Matan Server. What a server states is what Rust Data Lab shows for location; no lookup of the machine's whereabouts is made. Connect at 218.45.21.236:28025.

On what Rust version does Matan Server operate?

Rust network protocol 2634 and build 166652 on Linux is what Matan Server uses. Joining requires the same protocol on your game; Steam takes care of updating it.

How reliably does Matan Server stay online?

Matan Server is live as of now. According to the uptime it reports, the last restart was about 7 days 17 hours ago. It was online for 167 of 168 hours in the last 7 full days, which is 99% uptime. The first sighting by Rust Data Lab was on 13 September 2026.

Is Matan Server known for smooth running?

Server fps averaged 181 over the last 48 hours, with 156 as the lowest. The maximum entity count was 66,073, covering buildings, deployables and all else in the world. The highest memory usage was 3,091 MB. Players feel lag when fps is low and the entity count climbs.

Wipe days

What is the wiping pattern on Matan Server?

Too few wipes are on record for Matan Server to reveal a rhythm. The monthly force wipe resets every Rust server; it next occurs on Thursday 5 November at 19:00 UTC. Counting back, the current world began 25 days 1 hours ago.

What does a typical wipe day on Matan Server involve?

Averaged across its recent wipes, the busiest point drew 0 players. Peak numbers on the latest wipe came 0 hours in.

Where it appears

What should you understand from the tags Matan Server carries?

The game's server browser reads the tags Matan Server publishes, which are gmvanilla (Game mode): This is vanilla survival; mp50 (Max players): It has 50 slots; ts8 (Group limit): This uses the game's default: 8 per team; v2634 (Protocol): Protocol 2634 is required; join only if your game matches it; cs166652 (Build): The game build is 166652; ptrak (Networking): This runs on RakNet, the standard layer; $r? (Region code): The region field is left blank; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Because plugins or settings change the game, it is filed under Modded. The tags carry more as well: current players, the queue and when the world was made, all shown at the top of this page.

Where among the Rust Data Lab lists and filters does Matan Server come up?

These themed Rust Data Lab lists carry Matan Server: Modded Rust servers, measured. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

Player numbers

What position does Matan Server hold among Rust servers?

Matan Server sits at #15,344 for seven-day player hours, placing it in the top 69% of ranked servers.

How many players does Matan Server have at the moment?

Matan Server currently shows 0 players across 50 slots. The seven-day average for this server is 0 players.

Getting on

What is the way to join Matan Server?

Open the console with F1 in Rust and type client.connect 218.45.21.236:28025. The Launch Rust button on this page does the same job through Steam.

Server tags

what each one means

Published as mp50,ptrak,$r?,v2634,gmvanilla,cs166652,ts8,^o^z

Game

gmvanilla
Game mode This is vanilla survival.
mp50
Max players It has 50 slots.
ts8
Group limit This uses the game's default: 8 per team.
v2634
Protocol Protocol 2634 is required; join only if your game matches it.
cs166652
Build The game build is 166652.
ptrak
Networking This runs on RakNet, the standard layer.
$r?
Region code The region field is left blank.

Mods and access

^o
Oxide The plugin framework in use is Oxide (uMod).
^z
Modded Because plugins or settings change the game, it is filed under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.