Rust Data LabData lab · live
Live readings Servers11,824 Players75,694 Populated3,728 Fresh wipes · 3h230 Sampled every 5 min

Element card · group Modded · atomic number 10,987, its rank

Rust Server

Online 220.158.31.191:28015 checked 9m ago

moddedoxide
Join the experiment
Atomic mass · players now 0/ 50 0% full Room to join
7-day average0peak 1
Rank · atomic number#10,987top 49%
Last wipe2d agono schedule published
Next wipe–too few wipes seen yet
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
AveragePeak
00.250.50.75115:0000:0009:0017:0003:0012:00

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
010020030040015:0000:0009:0017:0003:0012:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 19 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 49% of all ranked servers. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

usual gap37.1 daysbetween real wipes
wipe-day peak2players, last three wipes
crowd held0%else halves by day 1

The first 48 hours of its last wipes

Mon 26 OctSat 19 Sep
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Mon 26 Oct, 19:26 UTC2d ago 1 – running 0
Sat 19 Sep, 17:37 UTC39d ago 2 halved by day 1 37.1 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
  1. 1 Sh ShockRust | Bl… 195
    ShockRust | Blue | NoLimit no group limit · 149 on average 195/ 500
  2. 2 Ми МИНИ-КАРТА 2Х … 129
    МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 EU · groups of 8+ · weekly · 128 on average 129/ 100
  3. 3 Ru 404 RUST 2Х|ДЛ… 82
    404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 EU · groups of 16+ · monthly · 94 on average 82/ 700
  4. 4 Ru RustSpain.com … 32
    RustSpain.com | EU Main EU · groups of 12+ · weekly · 88 on average 32/ 200
  5. 5 Ru 404 RUST 2Х|ДЛ… 282
    404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10 EU · groups of 16+ · monthly · 85 on average 282/ 700
  6. 6 Ru 404 RUST 2Х|ДЛ… 30
    404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 EU · groups of 16+ · monthly · 84 on average 30/ 1,000

Quick answers

from the figures on this page

Map and rules

What map is in play on Rust Server?

A procedural map of size 3,000 with seed 50000 runs on Rust Server, generated by the game. The map repeats when size and seed match, and you can view it on RustMaps from this page.

What settings and rules apply on Rust Server?

No gather rate appears in the name of Rust Server. With no change from the default, groups can hold up to 8 players. survival is the game mode, gather, build and raid, as in the standard game. Raids and player fights are part of play here. Plugins or settings change the game, so the browser lists it under Modded. Plugins in use: Oxide. Anti-cheat is on: Valve's VAC.

About the server

In what location does Rust Server sit?

Nothing about a region is published by Rust Server. Rust Data Lab shows a server's stated location, not a verified position of the machine. Connect at 220.158.31.191:28015.

What Rust version does Rust Server currently run?

On Linux, Rust Server is running Rust network protocol 2635 and build 168909. Your game needs to match the protocol to join, and Steam updates it automatically.

Does Rust Server stay up, and how reliable is its uptime?

Right now, Rust Server is reachable. About 2 days 16 hours ago is when it last restarted, based on its uptime. It was online for 162 of 168 hours in the last 7 full days, which is 96% uptime. On 19 September 2026, Rust Data Lab saw it for the first time.

How well does Rust Server perform?

In the last 48 hours, it averaged 210 server fps, with a low of 122. Buildings, deployables and everything else in the world added up to as many as 48,885 entities. The highest memory usage was 2,115 MB. Lag, as players feel it, is caused by low fps and an increasing entity count.

Wipe schedule

How often does a wipe happen on Rust Server, and at what time?

The record holds too few of Rust Server's wipes to show its rhythm. The next monthly force wipe, which wipes all Rust servers, is scheduled for Thursday 5 November at 19:00 UTC. The world it is running now dates from 2 days 18 hours ago.

How does Rust Server look on the day of a wipe?

Recent wipes on average reached 2 players at their busiest. The latest wipe's peak fell 0 hours after it began. The crowd stayed above half that peak until the next wipe in 0% of its recent wipes. In the other cases, half the peak was lost by day 1.

Where it appears

What should you understand from the tags Rust Server carries?

gmrust (Game mode): Standard Rust survival is the game here; mp50 (Max players): It has 50 slots; ts8 (Group limit): 8 per team, the default the game ships with; v2635 (Protocol): Protocol 2635 is required; join only if your game matches it; cs168909 (Build): It runs build 168909; ptrak (Networking): The network layer is RakNet, standard in the game; $r? (Region code): A region code has not been set here; ^o (Oxide): A plugin framework called Oxide (uMod) powers the plugins; ^z (Modded): You will find it under Modded: the game is altered by plugins or settings: that is the tag list Rust Server publishes, and the game's server browser reads it. Also in the tags are the players on now, the queue length and the world's creation time, and you can see them at the top of this page.

Which Rust Data Lab filters and lists does Rust Server appear in?

You will find Rust Server on the following Rust Data Lab lists: Modded Rust servers, measured. Applying these filters on the server list returns it: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 3 days.

Player counts

What position does Rust Server hold among Rust servers?

The seven-day player-hours table has Rust Server at #10,987, in the top 49% of ranked servers.

What does the current player count on Rust Server tell you?

At the moment Rust Server has 0 of its 50 slots filled. The week's figures average 0 players and top out at 1. Over 48 hours, the highest average fell at 13:00 UTC, at 1 players.

Connection

What steps get you onto Rust Server?

You can connect by pressing F1 in Rust and entering client.connect 220.158.31.191:28015, or by pressing Launch Rust here, which starts the game through Steam and joins for you.

Server tags

what each one means

Published as mp50,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Standard Rust survival is the game here.
mp50
Max players It has 50 slots.
ts8
Group limit 8 per team, the default the game ships with.
v2635
Protocol Protocol 2635 is required; join only if your game matches it.
cs168909
Build It runs build 168909.
ptrak
Networking The network layer is RakNet, standard in the game.
$r?
Region code A region code has not been set here.

Mods and access

^o
Oxide A plugin framework called Oxide (uMod) powers the plugins.
^z
Modded You will find it under Modded: the game is altered by plugins or settings.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.