Element card · group Modded
test88995
Offline 221.150.143.70:28015 checked 46d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageSettings and map
What map is in play on test88995?
Generated by the game, the map on test88995 is procedural.
How is test88995 configured, and what rules apply?
The name of test88995 carries no gather rate. Groups top out at 8 players, the default for the game. survival is the game mode, raiding, building and gathering: the standard game. Raids and player fights are part of play here. The server browser lists it under Modded, where plugins or settings change the game. Oxide plugins are running on it. Anti-cheat is on: Valve's VAC.
Server facts
Which location is test88995 based in?
Nothing about a region is published by test88995. The location shown is the one a server states; Rust Data Lab does not check where the machine actually stands. Connect at 221.150.143.70:28015.
What Rust version does test88995 currently run?
Rust network protocol 2633 and build 162929 on Windows is what test88995 uses. Joining requires the same protocol on your game; Steam takes care of updating it.
How reliably does test88995 stay online?
test88995 is not online at the moment; the last sighting was 46 days 5 hours ago. For the last 7 full days, 0 of 168 hours were online, giving 0% uptime. It first appeared to Rust Data Lab on 13 September 2026.
Wipes and resets
When does test88995 wipe, and how often?
Too few wipes are on record for test88995 to reveal a rhythm. A monthly force wipe happens on every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. The world it is running now dates from 47 days 11 hours ago.
Where it appears
How should you read the tags on test88995?
These are the tags test88995 makes public for the server browser to read: gmrust (Game mode): Standard Rust survival is the game here; mp1 (Max players): Player slots: 1; ts8 (Group limit): 8 per team, the default the game ships with; v2633 (Protocol): The server runs protocol 2633, so your game needs the same version; cs162929 (Build): Build number: 162929; ptrak (Networking): The network layer is RakNet, standard in the game; $r? (Region code): No region code is set; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Because plugins or settings change the game, it is filed under Modded. Also in the tags are the players on now, the queue length and the world's creation time, and you can see them at the top of this page.
Which Rust Data Lab filters and lists does test88995 appear in?
These themed Rust Data Lab lists carry test88995: Modded Rust servers, measured. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Player counts
What does the current player count on test88995 tell you?
test88995 is offline at the moment; the last sighting was 46 days 5 hours ago.
Getting on
How can you connect to test88995?
Open the console with F1 in Rust and type client.connect 221.150.143.70:28015. The Launch Rust button on this page does the same job through Steam.