Element card · group Modded · atomic number 5,417, its rank
Rust Dev Server
Online 23.109.63.157:28080 checked 10m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
Top 24% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 2, 23 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 22 Oct, 20:51 UTC6d ago | 2 | – | running | 0 |
| Fri 2 Oct, 16:44 UTC26d ago | 1 | halved by day 7 | 20.2 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageSettings and map
What map is in play on Rust Dev Server?
Rust Dev Server runs a procedural map of size 1,500 with seed 289356; the game generates it. The map repeats when size and seed match, and you can view it on RustMaps from this page.
How is Rust Dev Server configured, and what rules apply?
Nothing in the name of Rust Dev Server gives a gather rate. With no change from the default, groups can hold up to 8 players. Play runs as survival, raiding, building and gathering: the standard game. You can fight other players and raid them. Plugins or settings change the game, so the browser lists it under Modded. Oxide plugins are running on it. The VAC anti-cheat from Valve is disabled.
Server details
Which location is Rust Dev Server based in?
No region is published by Rust Dev Server. Rust Data Lab shows a server's stated location, not a verified position of the machine. Connect at 23.109.63.157:28080.
Which Rust version is Rust Dev Server on?
On Windows, Rust Dev Server is running Rust network protocol 2635 and build 168909. Your game needs to match the protocol to join, and Steam updates it automatically.
Does Rust Dev Server stay up, and how reliable is its uptime?
Right now, Rust Dev Server is reachable. According to the uptime it reports, the last restart was about 21 hours ago. For the last 7 full days, 167 of 168 hours were online, giving 99% uptime. On 13 September 2026, Rust Data Lab saw it for the first time.
Does Rust Dev Server hold a steady performance?
The last 48 hours show an average of 239 server fps and a minimum of 236. The entity count reached 9,603, including buildings, deployables and all other world items. The highest memory usage was 1,120 MB. What players experience as lag comes from low fps and a rising entity count.
Wipe schedule
When does Rust Dev Server wipe, and how often?
Too few wipes are on record for Rust Dev Server to reveal a rhythm. The monthly force wipe resets every Rust server; it next occurs on Thursday 5 November at 19:00 UTC. 6 days 8 hours ago the current world was made.
On Rust Dev Server, what happens when wipe day arrives?
Recent wipes on average reached 2 players at their busiest. The latest wipe's peak fell 23 hours after it began. Half that peak was held until the next wipe in 0% of recent wipes. Where it did not hold, the crowd dropped below half by day 7.
Lists and tags
How should you read the tags on Rust Dev Server?
gmrust (Game mode): Standard Rust survival is the game here; mp50 (Max players): Player slots: 50; ts8 (Group limit): Teams cap at 8, which is the game default; v2635 (Protocol): To join, your game must match protocol 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): RakNet is the network layer here, as standard in Rust; $r? (Region code): A region code has not been set here; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): Plugins or settings alter the game, so it lists under Modded: that is the tag list Rust Dev Server publishes, and the game's server browser reads it. The tags carry more as well: current players, the queue and when the world was made, all shown at the top of this page.
Which Rust Data Lab filters and lists does Rust Dev Server appear in?
These themed Rust Data Lab lists carry Rust Dev Server: Modded Rust servers, measured. You can find it on the server list by applying these filters: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.
Population
How does Rust Dev Server compare with other servers in the rankings?
Rust Dev Server sits at #5,417 for seven-day player hours, placing it in the top 24% of ranked servers.
What does the current player count on Rust Dev Server tell you?
At the moment Rust Dev Server has 0 of its 50 slots filled. A seven-day sample gives 0 players on average and 2 at the top. The busiest point in the last 48 hours came at 20:00 UTC, averaging 1 players.
Connection
How can you connect to Rust Dev Server?
Open the console with F1 in Rust and type client.connect 23.109.63.157:28080. The Launch Rust button on this page does the same job through Steam.