Rust Data LabData lab · live
Live readings Servers11,637 Players32,508 Populated2,805 Fresh wipes · 3h70 Sampled every 5 min

Element card · group Modded · atomic number 5,417, its rank

Rust Dev Server

Online 23.109.63.157:28080 checked 10m ago

moddedoxide
Join the experiment
Atomic mass · players now 0/ 50 0% full Room to join
7-day average0peak 2
Rank · atomic number#5,417top 24%
Last wipe6d agono schedule published
Next wipe–too few wipes seen yet
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
AveragePeak
00.511.5205:0014:0023:0008:0017:0003:00

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
010020030040005:0014:0023:0008:0017:0003:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 24% of all ranked servers. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

usual gap20.2 daysbetween real wipes
wipe-day peak2players, last three wipes
crowd held0%else halves by day 7

The first 48 hours of its last wipes

Thu 22 OctFri 2 Oct
00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 23 hours in.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 22 Oct, 20:51 UTC6d ago 2 – running 0
Fri 2 Oct, 16:44 UTC26d ago 1 halved by day 7 20.2 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
  1. 1 Sh ShockRust | Bl… 35
    ShockRust | Blue | NoLimit no group limit · 153 on average 35/ 500
  2. 2 Ми МИНИ-КАРТА 2Х … 123
    МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 EU · groups of 8+ · weekly · 128 on average 123/ 100
  3. 3 Re RETRO RUST #1 … 59
    RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 EU · groups of 16+ · weekly · 117 on average 59/ 225
  4. 4 Ru 404 RUST 2Х|ДЛ… 13
    404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 EU · groups of 16+ · monthly · 93 on average 13/ 700
  5. 5 Ru RustSpain.com … 2
    RustSpain.com | EU Main EU · groups of 12+ · weekly · 88 on average 2/ 200
  6. 6 Ru 404 RUST 2Х|ДЛ… 3
    404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 EU · groups of 16+ · monthly · 84 on average 3/ 1,000

Quick answers

from the figures on this page

Settings and map

What map is in play on Rust Dev Server?

Rust Dev Server runs a procedural map of size 1,500 with seed 289356; the game generates it. The map repeats when size and seed match, and you can view it on RustMaps from this page.

How is Rust Dev Server configured, and what rules apply?

Nothing in the name of Rust Dev Server gives a gather rate. With no change from the default, groups can hold up to 8 players. Play runs as survival, raiding, building and gathering: the standard game. You can fight other players and raid them. Plugins or settings change the game, so the browser lists it under Modded. Oxide plugins are running on it. The VAC anti-cheat from Valve is disabled.

Server details

Which location is Rust Dev Server based in?

No region is published by Rust Dev Server. Rust Data Lab shows a server's stated location, not a verified position of the machine. Connect at 23.109.63.157:28080.

Which Rust version is Rust Dev Server on?

On Windows, Rust Dev Server is running Rust network protocol 2635 and build 168909. Your game needs to match the protocol to join, and Steam updates it automatically.

Does Rust Dev Server stay up, and how reliable is its uptime?

Right now, Rust Dev Server is reachable. According to the uptime it reports, the last restart was about 21 hours ago. For the last 7 full days, 167 of 168 hours were online, giving 99% uptime. On 13 September 2026, Rust Data Lab saw it for the first time.

Does Rust Dev Server hold a steady performance?

The last 48 hours show an average of 239 server fps and a minimum of 236. The entity count reached 9,603, including buildings, deployables and all other world items. The highest memory usage was 1,120 MB. What players experience as lag comes from low fps and a rising entity count.

Wipe schedule

When does Rust Dev Server wipe, and how often?

Too few wipes are on record for Rust Dev Server to reveal a rhythm. The monthly force wipe resets every Rust server; it next occurs on Thursday 5 November at 19:00 UTC. 6 days 8 hours ago the current world was made.

On Rust Dev Server, what happens when wipe day arrives?

Recent wipes on average reached 2 players at their busiest. The latest wipe's peak fell 23 hours after it began. Half that peak was held until the next wipe in 0% of recent wipes. Where it did not hold, the crowd dropped below half by day 7.

Lists and tags

How should you read the tags on Rust Dev Server?

gmrust (Game mode): Standard Rust survival is the game here; mp50 (Max players): Player slots: 50; ts8 (Group limit): Teams cap at 8, which is the game default; v2635 (Protocol): To join, your game must match protocol 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): RakNet is the network layer here, as standard in Rust; $r? (Region code): A region code has not been set here; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): Plugins or settings alter the game, so it lists under Modded: that is the tag list Rust Dev Server publishes, and the game's server browser reads it. The tags carry more as well: current players, the queue and when the world was made, all shown at the top of this page.

Which Rust Data Lab filters and lists does Rust Dev Server appear in?

These themed Rust Data Lab lists carry Rust Dev Server: Modded Rust servers, measured. You can find it on the server list by applying these filters: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.

Population

How does Rust Dev Server compare with other servers in the rankings?

Rust Dev Server sits at #5,417 for seven-day player hours, placing it in the top 24% of ranked servers.

What does the current player count on Rust Dev Server tell you?

At the moment Rust Dev Server has 0 of its 50 slots filled. A seven-day sample gives 0 players on average and 2 at the top. The busiest point in the last 48 hours came at 20:00 UTC, averaging 1 players.

Connection

How can you connect to Rust Dev Server?

Open the console with F1 in Rust and type client.connect 23.109.63.157:28080. The Launch Rust button on this page does the same job through Steam.

Server tags

what each one means

Published as mp50,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Standard Rust survival is the game here.
mp50
Max players Player slots: 50.
ts8
Group limit Teams cap at 8, which is the game default.
v2635
Protocol To join, your game must match protocol 2635.
cs168909
Build The game build is 168909.
ptrak
Networking RakNet is the network layer here, as standard in Rust.
$r?
Region code A region code has not been set here.

Mods and access

^o
Oxide Plugins run through Oxide (uMod).
^z
Modded Plugins or settings alter the game, so it lists under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.