Rust Data LabData lab · live
Live readings Servers11,889 Players101,018 Populated3,946 Fresh wipes · 3h400 Sampled every 5 min

Element card · group Modded · atomic number 15,849, its rank

Dire Wolves | We die the most!

Offline 23.17.247.23:28015 checked 18d ago

moddedcarbon
Join the experiment
Atomic mass · players now 0/ 15 0% full Room to join
7-day average0peak –
Rank · atomic number#15,849top 72%
Last wipe27d agono schedule published
Next wipe7d 1hThu 5 Nov, 19:00 UTC FW
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
No hourly history yet.

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15k10k15k20k30 Sep4 Oct7 Oct11 Oct14 Oct18 Oct

Top 72% of all ranked servers. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

force wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 7d 1h. The force wipe · high confidence

wipe-day peak6players, last three wipes

Coming wipes

  1. 7d 1hThu 5 Nov, 19:00 UTCFW
  2. 35d 1hThu 3 Dec, 19:00 UTCFW

The first 48 hours of its last wipes

02468+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 6, 8 hours in.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 1 Oct, 19:01 UTC FW27d ago 6 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

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Quick answers

from the figures on this page

Map and rules

What map is in play on Dire Wolves | We die the most!?

A procedural map runs on Dire Wolves | We die the most!, generated by the game.

What rules has Dire Wolves | We die the most! set, and what settings are in force?

Nothing in the name of Dire Wolves | We die the most! gives a gather rate. With no change from the default, groups can hold up to 8 players. Play runs as survival, raiding, building and gathering: the standard game. Fighting and raiding between players are allowed. In the server browser it sits under Modded: the game is changed by plugins or settings. Plugins in use: Carbon. The VAC anti-cheat from Valve is enabled.

Server facts

What region hosts Dire Wolves | We die the most!?

Nothing about a region is published by Dire Wolves | We die the most!. What a server states is what Rust Data Lab shows for location; no lookup of the machine's whereabouts is made. You will find it at 23.17.247.23:28015.

What Rust version does Dire Wolves | We die the most! currently run?

Rust network protocol 2634 and build 166494 on Windows is what Dire Wolves | We die the most! uses. Joining requires the same protocol on your game; Steam takes care of updating it.

How reliably does Dire Wolves | We die the most! stay online?

Dire Wolves | We die the most! is not online at the moment; the last sighting was 18 days 9 hours ago. For the last 7 full days, 0 of 168 hours were online, giving 0% uptime. The first sighting by Rust Data Lab was on 30 September 2026.

Wipe days

When does Dire Wolves | We die the most! wipe, and how often?

Wiping once a month with the force wipe is what Dire Wolves | We die the most! does. The next time this server wipes will be the force wipe on Thursday 5 November at 19:00 UTC, which wipes every Rust server. 27 days 22 hours ago the current world was made.

How does Dire Wolves | We die the most! look on the day of a wipe?

Averaged across its recent wipes, the busiest point drew 6 players. The latest wipe's peak fell 8 hours after it began.

Where it appears

How should you read the tags on Dire Wolves | We die the most!?

These are the tags Dire Wolves | We die the most! makes public for the server browser to read: gmrust (Game mode): Survival in the standard Rust style; mp15 (Max players): Player slots: 15; ts8 (Group limit): This uses the game's default: 8 per team; v2634 (Protocol): To join, your game must match protocol 2634; cs166494 (Build): The game build is 166494; ptrak (Networking): RakNet is the network layer here, as standard in Rust; $r? (Region code): A region code has not been set here; ^z (Modded): Because plugins or settings change the game, it is filed under Modded; ^y (Carbon): Plugins run on Carbon. Current players, the queue and the world's creation time sit in the tags too, shown at the top of this page.

Where among the Rust Data Lab lists and filters does Dire Wolves | We die the most! come up?

The Rust Data Lab lists that include Dire Wolves | We die the most! are: Modded Rust servers, measured. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.

Player numbers

What position does Dire Wolves | We die the most! hold among Rust servers?

Dire Wolves | We die the most! sits at #15,849 for seven-day player hours, placing it in the top 72% of ranked servers.

How full is Dire Wolves | We die the most! right now?

Dire Wolves | We die the most! is offline at the moment; the last sighting was 18 days 9 hours ago.

How to join

How can you connect to Dire Wolves | We die the most!?

You can connect by pressing F1 in Rust and entering client.connect 23.17.247.23:28015, or by pressing Launch Rust here, which starts the game through Steam and joins for you.

Server tags

what each one means

Published as mp15,ptrak,$r?,v2634,gmrust,cs166494,ts8,^z,^y

Game

gmrust
Game mode Survival in the standard Rust style.
mp15
Max players Player slots: 15.
ts8
Group limit This uses the game's default: 8 per team.
v2634
Protocol To join, your game must match protocol 2634.
cs166494
Build The game build is 166494.
ptrak
Networking RakNet is the network layer here, as standard in Rust.
$r?
Region code A region code has not been set here.

Mods and access

^z
Modded Because plugins or settings change the game, it is filed under Modded.
^y
Carbon Plugins run on Carbon.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.