Element card · group Modded · atomic number 13,005, its rank
Rust Map Model - Local Validation
Offline 23.234.69.196:28115 checked 11d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
Top 60% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
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Quick answers
from the figures on this pageMap and rules
What map is in play on Rust Map Model - Local Validation?
The map on Rust Map Model - Local Validation is procedural, made by the game.
What rules has Rust Map Model - Local Validation set, and what settings are in force?
No gather rate appears in the name of Rust Map Model - Local Validation. With no change from the default, groups can hold up to 8 players. Play runs as survival, raiding, building and gathering: the standard game. Fighting and raiding between players are allowed. Plugins or settings change the game, so the browser lists it under Modded. The plugin count is Oxide. The VAC anti-cheat from Valve is enabled.
Server details
In what location does Rust Map Model - Local Validation sit?
Nothing about a region is published by Rust Map Model - Local Validation. Rust Data Lab shows a server's stated location, not a verified position of the machine. Connect at 23.234.69.196:28115.
Which Rust version is Rust Map Model - Local Validation on?
Rust network protocol 2634 and build 167781 on Windows is what Rust Map Model - Local Validation uses. Your game needs to match the protocol to join, and Steam updates it automatically.
How dependable is Rust Map Model - Local Validation for staying online?
Currently offline, Rust Map Model - Local Validation was last seen 11 days 21 hours ago. It was online for 0 of 168 hours in the last 7 full days, which is 0% uptime. It first appeared to Rust Data Lab on 16 October 2026.
Wipe schedule
When does Rust Map Model - Local Validation wipe, and how often?
Too few wipes are on record for Rust Map Model - Local Validation to reveal a rhythm. The monthly force wipe resets every Rust server; it next occurs on Thursday 5 November at 19:00 UTC. 12 days 10 hours ago the current world was made.
Lists and tags
How should you read the tags on Rust Map Model - Local Validation?
gmrust (Game mode): Standard Rust survival is the game here; mp4 (Max players): 4 is the slot count; ts8 (Group limit): 8 per team, the default the game ships with; v2634 (Protocol): To join, your game must match protocol 2634; cs167781 (Build): Build number: 167781; ptrak (Networking): This runs on RakNet, the standard layer; $r? (Region code): The region field is left blank; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Plugins or settings alter the game, so it lists under Modded: that is the tag list Rust Map Model - Local Validation publishes, and the game's server browser reads it. Also in the tags are the players on now, the queue length and the world's creation time, and you can see them at the top of this page.
Where among the Rust Data Lab lists and filters does Rust Map Model - Local Validation come up?
You will find Rust Map Model - Local Validation on the following Rust Data Lab lists: Modded Rust servers, measured. You can find it on the server list by applying these filters: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Player numbers
How does Rust Map Model - Local Validation compare with other servers in the rankings?
The seven-day player-hours table has Rust Map Model - Local Validation at #13,005, in the top 60% of ranked servers.
What does the current player count on Rust Map Model - Local Validation tell you?
No live signal from Rust Map Model - Local Validation right now, which was last seen 11 days 21 hours ago.
How to join
How can you connect to Rust Map Model - Local Validation?
You can connect by pressing F1 in Rust and entering client.connect 23.234.69.196:28115, or by pressing Launch Rust here, which starts the game through Steam and joins for you.