Rust Data LabData lab · live
Live readings Servers11,668 Players48,663 Populated3,138 Fresh wipes · 3h118 Sampled every 5 min

Element card · group Modded · atomic number 15,335, its rank

Mirny isolated r15 NPC validation

Offline 23.237.28.198:28515 checked 5d ago

moddedoxide
Join the experiment
Atomic mass · players now 0/ 100 0% full Room to join
7-day average0peak –
Rank · atomic number#15,335top 69%
Last wipe5d agono schedule published
Next wipe–too few wipes seen yet
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
No hourly history yet.

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15k10k15k20k22 Oct23 Oct25 Oct26 Oct28 Oct29 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak0players, last three wipes

The first 48 hours of its last wipes

01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Fri 23 Oct, 12:50 UTC5d ago 0 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

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Quick answers

from the figures on this page

Settings and map

What map is in play on Mirny isolated r15 NPC validation?

The map on Mirny isolated r15 NPC validation is procedural, made by the game.

What rules has Mirny isolated r15 NPC validation set, and what settings are in force?

Nothing in the name of Mirny isolated r15 NPC validation gives a gather rate. With no change from the default, groups can hold up to 8 players. survival is the game mode, gather, build and raid, as in the standard game. You can fight other players and raid them. In the server browser it sits under Modded: the game is changed by plugins or settings. Plugins in use: Oxide. Anti-cheat is on: Valve's VAC.

Server facts

In what location does Mirny isolated r15 NPC validation sit?

No region is published by Mirny isolated r15 NPC validation. Rust Data Lab shows a server's stated location, not a verified position of the machine. 23.237.28.198:28515 is the address it uses.

On what Rust version does Mirny isolated r15 NPC validation operate?

On Windows, Mirny isolated r15 NPC validation is running Rust network protocol 2635 and build 168909. Your game needs to match the protocol to join, and Steam updates it automatically.

How dependable is Mirny isolated r15 NPC validation for staying online?

Right now Mirny isolated r15 NPC validation is offline, with its last appearance 5 days 20 hours ago. It was online for 2 of 144 hours in the last 6 full days, which is 1% uptime. On 22 October 2026, Rust Data Lab saw it for the first time.

Wipe days

How often does a wipe happen on Mirny isolated r15 NPC validation, and at what time?

Mirny isolated r15 NPC validation's wipe history on record is too thin yet to tell its rhythm. A monthly force wipe happens on every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. Counting back, the current world began 5 days 20 hours ago.

What does a typical wipe day on Mirny isolated r15 NPC validation involve?

Averaged across its recent wipes, the busiest point drew 0 players. 0 hours after the latest wipe, the crowd peaked.

Lists and tags

What should you understand from the tags Mirny isolated r15 NPC validation carries?

The game's server browser reads the tags Mirny isolated r15 NPC validation publishes, which are gmrust (Game mode): Standard Rust survival is the game here; mp100 (Max players): Player slots: 100; ts8 (Group limit): 8 per team, the default the game ships with; v2635 (Protocol): To join, your game must match protocol 2635; cs168909 (Build): Build number: 168909; ptrak (Networking): RakNet is the network layer here, as standard in Rust; $r? (Region code): A region code has not been set here; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Plugins or settings alter the game, so it lists under Modded. Current players, the queue and the world's creation time sit in the tags too, shown at the top of this page.

Where among the Rust Data Lab lists and filters does Mirny isolated r15 NPC validation come up?

You will find Mirny isolated r15 NPC validation on the following Rust Data Lab lists: Modded Rust servers, measured. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.

Player numbers

What position does Mirny isolated r15 NPC validation hold among Rust servers?

Mirny isolated r15 NPC validation sits at #15,335 for seven-day player hours, placing it in the top 69% of ranked servers.

How many players does Mirny isolated r15 NPC validation have at the moment?

The last recorded sighting of Mirny isolated r15 NPC validation was 5 days 20 hours ago, and it is offline now. Over seven days the mean player count is 0.

Connection

How can you connect to Mirny isolated r15 NPC validation?

You can connect by pressing F1 in Rust and entering client.connect 23.237.28.198:28515, or by pressing Launch Rust here, which starts the game through Steam and joins for you.

Server tags

what each one means

Published as mp100,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Standard Rust survival is the game here.
mp100
Max players Player slots: 100.
ts8
Group limit 8 per team, the default the game ships with.
v2635
Protocol To join, your game must match protocol 2635.
cs168909
Build Build number: 168909.
ptrak
Networking RakNet is the network layer here, as standard in Rust.
$r?
Region code A region code has not been set here.

Mods and access

^o
Oxide The plugin framework in use is Oxide (uMod).
^z
Modded Plugins or settings alter the game, so it lists under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.