Rust Data LabData lab · live
Live readings Servers11,752 Players57,724 Populated3,422 Fresh wipes · 3h129 Sampled every 5 min

Element card · group Modded · atomic number 15,339, its rank

Server Has Moved!

Online 23.27.211.226:28018 checked 10m ago

moddedcarbon
Join the experiment
Atomic mass · players now 0/ ?
7-day average0peak –
Rank · atomic number#15,339top 69%
Last wipe25d agono schedule published
Next wipe–no rhythm it keeps
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
AveragePeak
0123423:0008:0017:0002:0011:0021:00

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
01020304023:0008:0017:0002:0011:0021:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15k10k15k20k20 Sep28 Sep5 Oct13 Oct20 Oct28 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap1 daysbetween real wipes
on rhythm25%of its recent wipes
wipe-day peak1players, last three wipes
crowd held50%else halves by day 1

The first 48 hours of its last wipes

Thu 8 OctWed 7 OctTue 6 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in, with 1 in the queue.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 8 Oct, 01:32 UTC20d ago 1+1 queue – running 0
Wed 7 Oct, 04:47 UTC21d ago 1+1 queue – 0.9 days 0
Tue 6 Oct, 01:05 UTC22d ago 1+1 queue – 1.2 days 0
Mon 5 Oct, 18:42 UTC23d ago 1+1 queue – 0.3 days 0
Sat 3 Oct, 10:20 UTC25d ago 1+1 queue held half 2.3 days 0
Thu 1 Oct, 08:13 UTC27d ago 2+1 queue halved by day 1 2.1 days 1
Thu 1 Oct, 02:12 UTC27d ago 2+1 queue – 0.3 days 0
Wed 30 Sep, 08:48 UTC28d ago 2+1 queue – 0.7 days 0
Mon 28 Sep, 09:45 UTC30d ago 1+1 queue – 2 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

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Quick answers

from the figures on this page

Map and rules

What map is in play on Server Has Moved!?

A procedural map of size 4,000 with seed 2098159377 runs on Server Has Moved!, generated by the game. The map repeats when size and seed match, and you can view it on RustMaps from this page. Its map carries the name: Custom Map.

What rules has Server Has Moved! set, and what settings are in force?

No gather rate appears in the name of Server Has Moved!. Eight players per group is the limit, the game's default. Play runs as survival, raiding, building and gathering: the standard game. Raids and player fights are part of play here. In the server browser it sits under Modded: the game is changed by plugins or settings. Plugins in use: Carbon. VAC is on, Valve's anti-cheat.

About the server

What region hosts Server Has Moved!?

Nothing about a region is published by Server Has Moved!. What a server states is what Rust Data Lab shows for location; no lookup of the machine's whereabouts is made. You will find it at 23.27.211.226:28018.

On what Rust version does Server Has Moved! operate?

Rust network protocol 2634 and build 167781 on Linux is what Server Has Moved! uses. Joining requires the same protocol on your game; Steam takes care of updating it.

Does Server Has Moved! stay up, and how reliable is its uptime?

At the moment, Server Has Moved! is online. About 14 days 12 hours ago is when it last restarted, based on its uptime. For the last 7 full days, 168 of 168 hours were online, giving 100% uptime. It first appeared to Rust Data Lab on 13 September 2026.

Is Server Has Moved! known for smooth running?

In the last 48 hours, it averaged 30 server fps, with a low of 30. The maximum entity count was 8,347, covering buildings, deployables and all else in the world. The highest memory usage was 2,559 MB. Lag, as players feel it, is caused by low fps and an increasing entity count.

Wipes and resets

How often does a wipe happen on Server Has Moved!, and at what time?

No next wipe can be predicted on Server Has Moved!: its wipes come at irregular times. A monthly force wipe happens on every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. The world it is running now dates from 25 days 12 hours ago.

On Server Has Moved!, what happens when wipe day arrives?

Recent wipes on average reached 1 players at their busiest. With 1 more waiting in the queue, the crowd on the latest wipe peaked 0 hours after the wipe. Half that peak was held until the next wipe in 50% of recent wipes. Where it did not hold, the crowd dropped below half by day 1.

Tags, lists

How should you read the tags on Server Has Moved!?

The game's server browser reads the tags Server Has Moved! publishes, which are gmrust (Game mode): Survival in the standard Rust style; mp0 (Max players): 0 is the slot count; ts8 (Group limit): This uses the game's default: 8 per team; v2634 (Protocol): To join, your game must match protocol 2634; cs167781 (Build): It runs build 167781; ptrak (Networking): This runs on RakNet, the standard layer; $r? (Region code): The region field is left blank; ^z (Modded): Plugins or settings alter the game, so it lists under Modded; ^y (Carbon): This server uses the Carbon plugin framework. Current players, the queue and the world's creation time sit in the tags too, shown at the top of this page.

Where among the Rust Data Lab lists and filters does Server Has Moved! come up?

These themed Rust Data Lab lists carry Server Has Moved!: Modded Rust servers, measured. You can find it on the server list by applying these filters: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.

Player counts

Against other Rust servers, where does Server Has Moved! place?

Server Has Moved! sits at #15,339 for seven-day player hours, placing it in the top 69% of ranked servers.

How full is Server Has Moved! right now?

A snapshot of Server Has Moved! shows 0 players online. The seven-day average for this server is 0 players.

Getting on

What is the way to join Server Has Moved!?

Open the console with F1 in Rust and type client.connect 23.27.211.226:28018. The Launch Rust button on this page does the same job through Steam. For more, visit https://discord.com/invite/koalakopters.

Server tags

what each one means

Published as mp0,ptrak,$r?,v2634,gmrust,cs167781,ts8,^z,^y

Game

gmrust
Game mode Survival in the standard Rust style.
mp0
Max players 0 is the slot count.
ts8
Group limit This uses the game's default: 8 per team.
v2634
Protocol To join, your game must match protocol 2634.
cs167781
Build It runs build 167781.
ptrak
Networking This runs on RakNet, the standard layer.
$r?
Region code The region field is left blank.

Mods and access

^z
Modded Plugins or settings alter the game, so it lists under Modded.
^y
Carbon This server uses the Carbon plugin framework.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.