Element card · group Modded · atomic number 14,185, its rank
Complete Build System | by hionet.com - staging
Offline EU 23.81.34.186:26015 checked 11d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
Top 65% of all ranked servers, top 84% in EU. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageServer setup
What map is in play on Complete Build System | by hionet.com - staging?
A procedural map of size 4,500 with seed 1337 runs on Complete Build System | by hionet.com - staging, generated by the game. The map repeats when size and seed match, and you can view it on RustMaps from this page. Its map carries the name: Custom Map.
What rules has Complete Build System | by hionet.com - staging set, and what settings are in force?
No gather rate appears in the name of Complete Build System | by hionet.com - staging. With no change from the default, groups can hold up to 8 players. Play runs as build & creative, no gathering: sandbox building. The server browser lists it under Modded, where plugins or settings change the game. Carbon plugins are running on it. VAC is on, Valve's anti-cheat.
Server details
Which location is Complete Build System | by hionet.com - staging based in?
With its EU tag, Complete Build System | by hionet.com - staging places itself in Europe. The location shown is the one a server states; Rust Data Lab does not check where the machine actually stands. 23.81.34.186:26015 is the address it uses.
Which Rust version is Complete Build System | by hionet.com - staging on?
Rust network protocol 2635 and build 168330 on Linux is what Complete Build System | by hionet.com - staging uses. The protocol must match for you to join; Steam will update your game.
Does Complete Build System | by hionet.com - staging stay up, and how reliable is its uptime?
Currently offline, Complete Build System | by hionet.com - staging was last seen 11 days 20 hours ago. It was online for 0 of 168 hours in the last 7 full days, which is 0% uptime. The first sighting by Rust Data Lab was on 17 October 2026.
Wipe days
When does Complete Build System | by hionet.com - staging wipe, and how often?
The record holds too few of Complete Build System | by hionet.com - staging's wipes to show its rhythm. The monthly force wipe resets every Rust server; it next occurs on Thursday 5 November at 19:00 UTC. The world it is running now dates from 11 days 22 hours ago.
Tags, lists
Which meanings sit behind the tags on Complete Build System | by hionet.com - staging?
These are the tags Complete Build System | by hionet.com - staging makes public for the server browser to read: gmvanilla (Game mode): This is vanilla survival; mp5 (Max players): 5 is the slot count; ts8 (Group limit): 8 per team, the default the game ships with; v2635 (Protocol): The server runs protocol 2635, so your game needs the same version; cs168330 (Build): The game build is 168330; ptrak (Networking): The network layer is RakNet, standard in the game; $r? (Region code): A region code has not been set here; ^c (Creative): Build freely in a sandbox, with no gathering needed; ^k (Build server): Practise base design and construction; ^z (Modded): You will find it under Modded: the game is altered by plugins or settings; ^y (Carbon): Plugins run on Carbon; EU (Europe): In the browser it sits under Europe. Also in the tags are the players on now, the queue length and the world's creation time, and you can see them at the top of this page.
Which Rust Data Lab filters and lists does Complete Build System | by hionet.com - staging appear in?
You will find Complete Build System | by hionet.com - staging on the following Rust Data Lab lists: EU Rust servers, measured, Modded Rust servers, measured, Rust build and creative servers and Creative Rust servers. These filters bring it up on the server list: Region: Europe; Type: Modded; Server tag: Creative ^c, Build server ^k, Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Population
Against other Rust servers, where does Complete Build System | by hionet.com - staging place?
Seven-day player hours place Complete Build System | by hionet.com - staging at #14,185 overall, #2,484 in Europe and in the top 65% of ranked servers.
What does the current player count on Complete Build System | by hionet.com - staging tell you?
Complete Build System | by hionet.com - staging is offline at the moment; the last sighting was 11 days 20 hours ago.
Connection
What steps get you onto Complete Build System | by hionet.com - staging?
Open the console with F1 in Rust and type client.connect 23.81.34.186:26015. The Launch Rust button on this page does the same job through Steam. You can find its website at https://codefling.com/plugins/complete-build-system-sandbox-system.