Rust Data LabData lab · live
Live readings Servers11,867 Players96,005 Populated3,901 Fresh wipes · 3h390 Sampled every 5 min

Element card · group Vanilla · atomic number 15,205, its rank

Testing Server | by hionet.com

Offline 23.81.34.186:27015 checked 15d ago

vanillamoddedoxide
Join the experiment
Atomic mass · players now 0/ 5 0% full Room to join
7-day average0peak –
Rank · atomic number#15,205top 70%
Last wipe15d agono schedule published
Next wipe–no rhythm it keeps
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
No hourly history yet.

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 21 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15k10k15k20k20 Sep25 Sep30 Sep5 Oct16 Oct21 Oct

Top 70% of all ranked servers. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap1.1 daysbetween real wipes
on rhythm33%of its recent wipes
wipe-day peak0players, last three wipes

The first 48 hours of its last wipes

Wed 14 OctWed 23 SepTue 22 Sep
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Wed 14 Oct, 07:11 UTC15d ago 0 – running 0
Wed 23 Sep, 17:10 UTC35d ago 0 – 20.6 days 0
Tue 22 Sep, 15:09 UTC37d ago 0 – 1.1 days 0
Mon 21 Sep, 17:05 UTC37d ago 0 – 0.9 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

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Quick answers

from the figures on this page

Server setup

What map is in play on Testing Server | by hionet.com?

Testing Server | by hionet.com runs a procedural map of size 3,500 with seed 1606757962; the game generates it. Same size and seed give the same map, so this page lets you look at it on RustMaps.

What rules has Testing Server | by hionet.com set, and what settings are in force?

The name of Testing Server | by hionet.com carries no gather rate. With no change from the default, groups can hold up to 8 players. Play runs as survival, raiding, building and gathering: the standard game. You can fight other players and raid them. The server browser lists it under Modded, where plugins or settings change the game. Plugins in use: Oxide. Vanilla is its own label: standard rates, kits and rules, exactly as Facepunch ships the game. VAC is on, Valve's anti-cheat.

Server facts

What region hosts Testing Server | by hionet.com?

Nothing about a region is published by Testing Server | by hionet.com. The location shown is the one a server states; Rust Data Lab does not check where the machine actually stands. Connect at 23.81.34.186:27015.

Which Rust version is Testing Server | by hionet.com on?

Rust network protocol 2634 and build 167781 on Linux is what Testing Server | by hionet.com uses. The protocol must match for you to join; Steam will update your game.

Does Testing Server | by hionet.com stay up, and how reliable is its uptime?

Currently offline, Testing Server | by hionet.com was last seen 15 days 8 hours ago. For the last 7 full days, 0 of 168 hours were online, giving 0% uptime. The first sighting by Rust Data Lab was on 16 September 2026.

Wipes and resets

When does Testing Server | by hionet.com wipe, and how often?

With no fixed rhythm, Testing Server | by hionet.com wipes at irregular times, so the next wipe cannot be predicted. The monthly force wipe resets every Rust server; it next occurs on Thursday 5 November at 19:00 UTC. The world it is running now dates from 15 days 9 hours ago.

What does a typical wipe day on Testing Server | by hionet.com involve?

Recent wipes on average reached 0 players at their busiest. Peak numbers on the latest wipe came 0 hours in.

Tags, lists

How should you read the tags on Testing Server | by hionet.com?

The game's server browser reads the tags Testing Server | by hionet.com publishes, which are gmvanilla (Game mode): The mode is vanilla survival; mp5 (Max players): 5 is the slot count; ts8 (Group limit): 8 per team, the default the game ships with; v2634 (Protocol): The server runs protocol 2634, so your game needs the same version; cs167781 (Build): The game build is 167781; ptrak (Networking): The network layer is RakNet, standard in the game; $r? (Region code): No region code is set; ^v (Vanilla): Standard rates, kits and rules, exactly as Facepunch ships the game; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): Plugins or settings alter the game, so it lists under Modded. Also in the tags are the players on now, the queue length and the world's creation time, and you can see them at the top of this page.

Which Rust Data Lab filters and lists does Testing Server | by hionet.com appear in?

These themed Rust Data Lab lists carry Testing Server | by hionet.com: Modded Rust servers, measured. Applying these filters on the server list returns it: Type: Vanilla and Modded; Server tag: Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more.

Population

How does Testing Server | by hionet.com compare with other servers in the rankings?

The seven-day player-hours table has Testing Server | by hionet.com at #15,205, in the top 70% of ranked servers.

How full is Testing Server | by hionet.com right now?

No live signal from Testing Server | by hionet.com right now, which was last seen 15 days 8 hours ago.

Getting on

How can you connect to Testing Server | by hionet.com?

In Rust, press F1 and enter client.connect 23.81.34.186:27015. Or click Launch Rust here to open Rust via Steam and connect automatically. You can find its website at https://hionet.com.

Server tags

what each one means

Published as mp5,ptrak,$r?,v2634,^v,gmvanilla,cs167781,ts8,^o^z

Game

gmvanilla
Game mode The mode is vanilla survival.
mp5
Max players 5 is the slot count.
ts8
Group limit 8 per team, the default the game ships with.
v2634
Protocol The server runs protocol 2634, so your game needs the same version.
cs167781
Build The game build is 167781.
ptrak
Networking The network layer is RakNet, standard in the game.
$r?
Region code No region code is set.

Difficulty

^v
Vanilla Standard rates, kits and rules, exactly as Facepunch ships the game.

Mods and access

^o
Oxide Plugins run through Oxide (uMod).
^z
Modded Plugins or settings alter the game, so it lists under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.