Rust Data LabData lab · live
Live readings Servers11,649 Players46,616 Populated3,134 Fresh wipes · 3h110 Sampled every 5 min

Element card · group Modded · atomic number 15,101, its rank

My Untitled Rust Server

Offline 24.108.106.73:28015 checked 13d ago

moddedoxide
Join the experiment
Atomic mass · players now 0/ 500 0% full Room to join
7-day average0peak –
Rank · atomic number#15,101top 70%
Last wipe13d agono schedule published
Next wipe–too few wipes seen yet
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
No hourly history yet.

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15k10k15k20k10 Oct12 Oct15 Oct17 Oct20 Oct22 Oct

Top 70% of all ranked servers. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

usual gap5.6 daysbetween real wipes
wipe-day peak0players, last three wipes

The first 48 hours of its last wipes

Thu 15 OctSat 10 Oct
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 15 Oct, 22:17 UTC13d ago 0 – running 1
Sat 10 Oct, 07:11 UTC19d ago 1 – 5.6 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

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Quick answers

from the figures on this page

Settings and map

What map is in play on My Untitled Rust Server?

A procedural map runs on My Untitled Rust Server, generated by the game.

What rules has My Untitled Rust Server set, and what settings are in force?

No gather rate appears in the name of My Untitled Rust Server. Eight players per group is the limit, the game's default. survival is the game mode, gather, build and raid, as in the standard game. You can fight other players and raid them. Plugins or settings change the game, so the browser lists it under Modded. Plugins in use: Oxide. VAC is on, Valve's anti-cheat.

About the server

In what location does My Untitled Rust Server sit?

There is no region on record for My Untitled Rust Server. Rust Data Lab shows a server's stated location, not a verified position of the machine. Connect at 24.108.106.73:28015.

What Rust version does My Untitled Rust Server currently run?

Rust network protocol 2634 and build 167398 on Windows is what My Untitled Rust Server uses. Your game needs to match the protocol to join, and Steam updates it automatically.

How dependable is My Untitled Rust Server for staying online?

Currently offline, My Untitled Rust Server was last seen 13 days 10 hours ago. For the last 7 full days, 0 of 168 hours were online, giving 0% uptime. The first sighting by Rust Data Lab was on 10 October 2026.

Wipes and resets

How often does a wipe happen on My Untitled Rust Server, and at what time?

Too few wipes are on record for My Untitled Rust Server to reveal a rhythm. The monthly force wipe resets every Rust server; it next occurs on Thursday 5 November at 19:00 UTC. 13 days 10 hours ago the current world was made.

How does My Untitled Rust Server look on the day of a wipe?

Averaged across its recent wipes, the busiest point drew 0 players. The latest wipe's peak fell 0 hours after it began.

Tags, lists

How should you read the tags on My Untitled Rust Server?

The game's server browser reads the tags My Untitled Rust Server publishes, which are gmrust (Game mode): Survival in the standard Rust style; mp500 (Max players): 500 is the slot count; ts8 (Group limit): 8 per team, the default the game ships with; v2634 (Protocol): To join, your game must match protocol 2634; cs167398 (Build): The game build is 167398; ptrak (Networking): RakNet is the network layer here, as standard in Rust; $r? (Region code): The region field is left blank; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): You will find it under Modded: the game is altered by plugins or settings. The tags carry more as well: current players, the queue and when the world was made, all shown at the top of this page.

Where among the Rust Data Lab lists and filters does My Untitled Rust Server come up?

You will find My Untitled Rust Server on the following Rust Data Lab lists: Modded Rust servers, measured. You can find it on the server list by applying these filters: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Player numbers

What position does My Untitled Rust Server hold among Rust servers?

My Untitled Rust Server sits at #15,101 for seven-day player hours, placing it in the top 70% of ranked servers.

What does the current player count on My Untitled Rust Server tell you?

The last recorded sighting of My Untitled Rust Server was 13 days 10 hours ago, and it is offline now.

Getting on

What is the way to join My Untitled Rust Server?

Open the console with F1 in Rust and type client.connect 24.108.106.73:28015. The Launch Rust button on this page does the same job through Steam.

Server tags

what each one means

Published as mp500,ptrak,$r?,v2634,gmrust,cs167398,ts8,^o^z

Game

gmrust
Game mode Survival in the standard Rust style.
mp500
Max players 500 is the slot count.
ts8
Group limit 8 per team, the default the game ships with.
v2634
Protocol To join, your game must match protocol 2634.
cs167398
Build The game build is 167398.
ptrak
Networking RakNet is the network layer here, as standard in Rust.
$r?
Region code The region field is left blank.

Mods and access

^o
Oxide The plugin framework in use is Oxide (uMod).
^z
Modded You will find it under Modded: the game is altered by plugins or settings.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.