Rust Data LabData lab · live
Live readings Servers11,886 Players93,191 Populated4,074 Fresh wipes · 3h174 Sampled every 5 min

Element card · group PvE · atomic number 8,214, its rank

FaceFirst Events|SkillTree|NPCRaids

Online 24.156.98.17:28015 checked 6m ago

moddedoxidepve
Join the experiment
Atomic mass · players now 0/ 100 0% full Room to join
7-day average0peak 1
Rank · atomic number#8,214top 37%
Last wipe11d agono schedule published
Next wipe–no rhythm it keeps
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
AveragePeak
00.250.50.75120:0005:0014:0000:0009:0018:00

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
05010015020020:0005:0014:0000:0009:0018:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
12.5k5k7.5k10k20 Sep27 Sep5 Oct12 Oct20 Oct27 Oct

Top 37% of all ranked servers. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap14.2 daysbetween real wipes
on rhythm100%of its recent wipes
wipe-day peak2players, last three wipes
crowd held50%else halves by day 12

The first 48 hours of its last wipes

Fri 16 OctFri 2 OctFri 18 Sep
00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 3, 29 hours in.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Fri 16 Oct, 16:18 UTC11d ago 3 – running 0
Fri 2 Oct, 00:54 UTC25d ago 2 held half 14.6 days 0
Fri 18 Sep, 06:07 UTC39d ago 2 halved by day 12 13.8 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
  1. 1 Br [US] Brits PvE… 232
    [US] Brits PvE Worlds 2.0 | RUST MMORPG | Quests | Custom Weapo NA · no group limit · biweekly · 243 on average 232/ 2,000
  2. 2 Br [EU] Brits PvE… 373
    [EU] Brits PvE Worlds 2.0 | RUST MMORPG | Quests | Custom Weapo EU · no group limit · biweekly · 231 on average 373/ 2,000
  3. 3 Ch Chrayntopia ♡ … 111
    Chrayntopia ♡ ︎PvE | RP | PvP NA · groups of 8+ · biweekly · 95 on average 111/ 200
  4. 4 纯净 【炮炮PVE启蒙】纯净|特色… 30
    【炮炮PVE启蒙】纯净|特色|突袭|技能 EA · groups of 16+ · biweekly · 60 on average 30/ 200
  5. 5 Ru Rust Empires -… 43
    Rust Empires - Roleplay/RP friendly, Cities, PVE, No KOS outsid groups of 8+ · biweekly · 54 on average 43/ 250
  6. 6 Ru [US] RustEZ Sc… 37
    [US] RustEZ Scourge PvE | Zombies | No Raiding | No Killing NA · groups of 8+ · monthly · 53 on average 37/ 200

Quick answers

from the figures on this page

Map and rules

What map is in play on FaceFirst Events|SkillTree|NPCRaids?

A procedural map of size 4,250 with seed 2135006930 runs on FaceFirst Events|SkillTree|NPCRaids, generated by the game. Same size and seed give the same map, so this page lets you look at it on RustMaps.

What rules has FaceFirst Events|SkillTree|NPCRaids set, and what settings are in force?

The name of FaceFirst Events|SkillTree|NPCRaids carries no gather rate. Eight players per group is the limit, the game's default. pve is the game mode, other players cannot be fought. Plugins or settings change the game, so the browser lists it under Modded. The plugin count is Oxide. The VAC anti-cheat from Valve is enabled.

Server details

In what location does FaceFirst Events|SkillTree|NPCRaids sit?

There is no region on record for FaceFirst Events|SkillTree|NPCRaids. What a server states is what Rust Data Lab shows for location; no lookup of the machine's whereabouts is made. Connect at 24.156.98.17:28015.

Which Rust version is FaceFirst Events|SkillTree|NPCRaids on?

Rust network protocol 2635 and build 168909 on Windows is what FaceFirst Events|SkillTree|NPCRaids uses. Your game needs to match the protocol to join, and Steam updates it automatically.

How dependable is FaceFirst Events|SkillTree|NPCRaids for staying online?

Right now, FaceFirst Events|SkillTree|NPCRaids is reachable. The uptime it reports suggests it restarted roughly 8 hours ago. It was online for 168 of 168 hours in the last 7 full days, which is 100% uptime. The first sighting by Rust Data Lab was on 13 September 2026.

Does FaceFirst Events|SkillTree|NPCRaids hold a steady performance?

The last 48 hours show an average of 114 server fps and a minimum of 11. The maximum entity count was 122,767, covering buildings, deployables and all else in the world. The highest memory usage was 4,020 MB. Lag, as players feel it, is caused by low fps and an increasing entity count.

Wipe schedule

When does FaceFirst Events|SkillTree|NPCRaids wipe, and how often?

With no fixed rhythm, FaceFirst Events|SkillTree|NPCRaids wipes at irregular times, so the next wipe cannot be predicted. The monthly force wipe resets every Rust server; it next occurs on Thursday 5 November at 19:00 UTC. The world it is running now dates from 11 days 3 hours ago.

On FaceFirst Events|SkillTree|NPCRaids, what happens when wipe day arrives?

At their busiest, recent wipes averaged 2 players. 29 hours after the latest wipe, the crowd peaked. Half that peak was held until the next wipe in 50% of recent wipes. Where it did not hold, the crowd dropped below half by day 12.

Where it appears

What should you understand from the tags FaceFirst Events|SkillTree|NPCRaids carries?

The game's server browser reads the tags FaceFirst Events|SkillTree|NPCRaids publishes, which are gmrust (Game mode): Standard Rust survival is the game here; mp100 (Max players): It has 100 slots; ts8 (Group limit): This uses the game's default: 8 per team; v2635 (Protocol): To join, your game must match protocol 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): This runs on RakNet, the standard layer; $r? (Region code): No region code is set; ^p (PvE): You fight the world, not other players; ^o (Oxide): A plugin framework called Oxide (uMod) powers the plugins; ^z (Modded): You will find it under Modded: the game is altered by plugins or settings. The tags carry more as well: current players, the queue and when the world was made, all shown at the top of this page.

Which Rust Data Lab filters and lists does FaceFirst Events|SkillTree|NPCRaids appear in?

The Rust Data Lab lists that include FaceFirst Events|SkillTree|NPCRaids are: Modded Rust servers, measured and Best Rust PvE servers, measured live. You can find it on the server list by applying these filters: Type: Modded; Game mode: PvE; Server tag: PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Population

How does FaceFirst Events|SkillTree|NPCRaids compare with other servers in the rankings?

The seven-day player-hours table has FaceFirst Events|SkillTree|NPCRaids at #8,214, in the top 37% of ranked servers.

How full is FaceFirst Events|SkillTree|NPCRaids right now?

FaceFirst Events|SkillTree|NPCRaids currently shows 0 players across 100 slots. Averaged over the past week: 0 players, peaking at 1. Over 48 hours, the highest average fell at 05:00 UTC, at 1 players.

Connection

How can you connect to FaceFirst Events|SkillTree|NPCRaids?

In Rust, press F1 and enter client.connect 24.156.98.17:28015. Or click Launch Rust here to open Rust via Steam and connect automatically. For more, visit https://facefirstgaming.com.

Server tags

what each one means

Published as mp100,ptrak,$r?,v2635,^p,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Standard Rust survival is the game here.
mp100
Max players It has 100 slots.
ts8
Group limit This uses the game's default: 8 per team.
v2635
Protocol To join, your game must match protocol 2635.
cs168909
Build The game build is 168909.
ptrak
Networking This runs on RakNet, the standard layer.
$r?
Region code No region code is set.

Gameplay

^p
PvE You fight the world, not other players.

Mods and access

^o
Oxide A plugin framework called Oxide (uMod) powers the plugins.
^z
Modded You will find it under Modded: the game is altered by plugins or settings.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.