Element card · group Modded · atomic number 15,464, its rank
Four Nintendos
Offline 24.179.241.101:28016 checked 43d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageMap and rules
What map is in play on Four Nintendos?
Generated by the game, the map on Four Nintendos is procedural.
What rules has Four Nintendos set, and what settings are in force?
Nothing in the name of Four Nintendos gives a gather rate. With no change from the default, groups can hold up to 8 players. Play runs as survival, gather, build and raid, as in the standard game. Raids and player fights are part of play here. The server browser lists it under Modded, where plugins or settings change the game. Oxide plugins are running on it. The VAC anti-cheat from Valve is enabled.
Server details
Which location is Four Nintendos based in?
Nothing about a region is published by Four Nintendos. The location shown is the one a server states; Rust Data Lab does not check where the machine actually stands. Connect at 24.179.241.101:28016.
Which Rust version is Four Nintendos on?
Rust network protocol 2633 and build 163794 on Windows is what Four Nintendos uses. Joining requires the same protocol on your game; Steam takes care of updating it.
Does Four Nintendos stay up, and how reliable is its uptime?
Currently offline, Four Nintendos was last seen 43 days 23 hours ago. For the last 7 full days, 0 of 168 hours were online, giving 0% uptime. It first appeared to Rust Data Lab on 15 September 2026.
Wipes and resets
How often does a wipe happen on Four Nintendos, and at what time?
Four Nintendos's wipe history on record is too thin yet to tell its rhythm. The monthly force wipe resets every Rust server; it next occurs on Thursday 5 November at 19:00 UTC. 49 days 2 hours ago the current world was made.
Where it appears
Which meanings sit behind the tags on Four Nintendos?
gmrust (Game mode): Survival in the standard Rust style; mp100 (Max players): It has 100 slots; ts8 (Group limit): 8 per team, the default the game ships with; v2633 (Protocol): The server runs protocol 2633, so your game needs the same version; cs163794 (Build): It runs build 163794; ptrak (Networking): This runs on RakNet, the standard layer; $r? (Region code): A region code has not been set here; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): Plugins or settings alter the game, so it lists under Modded: that is the tag list Four Nintendos publishes, and the game's server browser reads it. Also in the tags are the players on now, the queue length and the world's creation time, and you can see them at the top of this page.
Where among the Rust Data Lab lists and filters does Four Nintendos come up?
You will find Four Nintendos on the following Rust Data Lab lists: Modded Rust servers, measured. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Player numbers
Against other Rust servers, where does Four Nintendos place?
Four Nintendos sits at #15,464 for seven-day player hours, placing it in the top – of ranked servers.
How full is Four Nintendos right now?
No live signal from Four Nintendos right now, which was last seen 43 days 23 hours ago.
Connection
How can you connect to Four Nintendos?
You can connect by pressing F1 in Rust and entering client.connect 24.179.241.101:28016, or by pressing Launch Rust here, which starts the game through Steam and joins for you.