Rust Data LabData lab · live
Live readings Servers11,613 Players33,251 Populated2,788 Fresh wipes · 3h71 Sampled every 5 min

Element card · group Modded · atomic number 16,839, its rank

Tropical Smooth Shores v11 Local Test

Offline 24.180.146.94:28015 checked 28d ago

moddedoxide
Join the experiment
Atomic mass · players now 0/ 2 0% full Room to join
7-day average0peak –
Rank · atomic number#16,839top 70%
Last wipe32d agono schedule published
Next wipe–too few wipes seen yet
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
No hourly history yet.

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15k10k15k20k27 Sep29 Sep1 Oct3 Oct5 Oct7 Oct

Top 70% of all ranked servers. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak1players, last three wipes

The first 48 hours of its last wipes

01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sun 27 Sep, 03:12 UTC32d ago 1 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

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Quick answers

from the figures on this page

Settings and map

What settings and rules apply on Tropical Smooth Shores v11 Local Test?

The name of Tropical Smooth Shores v11 Local Test carries no gather rate. Eight players per group is the limit, the game's default. Play runs as survival, raiding, building and gathering: the standard game. You can fight other players and raid them. Plugins or settings change the game, so the browser lists it under Modded. Oxide plugins are running on it. VAC is on, Valve's anti-cheat.

About the server

Which location is Tropical Smooth Shores v11 Local Test based in?

No region is published by Tropical Smooth Shores v11 Local Test. Rust Data Lab shows a server's stated location, not a verified position of the machine. 24.180.146.94:28015 is the address it uses.

Which Rust version is Tropical Smooth Shores v11 Local Test on?

On Windows, Tropical Smooth Shores v11 Local Test is running Rust network protocol 2633 and build 163493. The protocol must match for you to join; Steam will update your game.

Does Tropical Smooth Shores v11 Local Test stay up, and how reliable is its uptime?

Tropical Smooth Shores v11 Local Test is not online at the moment; the last sighting was 28 days 22 hours ago. For the last 7 full days, 0 of 168 hours were online, giving 0% uptime. The first sighting by Rust Data Lab was on 27 September 2026.

Wipe schedule

How often does a wipe happen on Tropical Smooth Shores v11 Local Test, and at what time?

The record holds too few of Tropical Smooth Shores v11 Local Test's wipes to show its rhythm. The next monthly force wipe, which wipes all Rust servers, is scheduled for Thursday 5 November at 19:00 UTC. Counting back, the current world began 32 days 3 hours ago.

What does a typical wipe day on Tropical Smooth Shores v11 Local Test involve?

Averaged across its recent wipes, the busiest point drew 1 players. Peak numbers on the latest wipe came 0 hours in.

Lists and tags

Which meanings sit behind the tags on Tropical Smooth Shores v11 Local Test?

These are the tags Tropical Smooth Shores v11 Local Test makes public for the server browser to read: gmrust (Game mode): Survival in the standard Rust style; mp2 (Max players): It has 2 slots; ts8 (Group limit): 8 per team, the default the game ships with; v2633 (Protocol): To join, your game must match protocol 2633; cs163493 (Build): The game build is 163493; ptrak (Networking): RakNet is the network layer here, as standard in Rust; $r? (Region code): A region code has not been set here; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): You will find it under Modded: the game is altered by plugins or settings. Also in the tags are the players on now, the queue length and the world's creation time, and you can see them at the top of this page.

Which Rust Data Lab filters and lists does Tropical Smooth Shores v11 Local Test appear in?

The Rust Data Lab lists that include Tropical Smooth Shores v11 Local Test are: Modded Rust servers, measured. You can find it on the server list by applying these filters: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

Population

Against other Rust servers, where does Tropical Smooth Shores v11 Local Test place?

Player hours over the last week put Tropical Smooth Shores v11 Local Test at #16,839, inside the top 70% of ranked servers.

How many players does Tropical Smooth Shores v11 Local Test have at the moment?

The last recorded sighting of Tropical Smooth Shores v11 Local Test was 28 days 22 hours ago, and it is offline now.

Connection

What is the way to join Tropical Smooth Shores v11 Local Test?

You can connect by pressing F1 in Rust and entering client.connect 24.180.146.94:28015, or by pressing Launch Rust here, which starts the game through Steam and joins for you.

Server tags

what each one means

Published as mp2,ptrak,$r?,v2633,gmrust,cs163493,ts8,^o^z

Game

gmrust
Game mode Survival in the standard Rust style.
mp2
Max players It has 2 slots.
ts8
Group limit 8 per team, the default the game ships with.
v2633
Protocol To join, your game must match protocol 2633.
cs163493
Build The game build is 163493.
ptrak
Networking RakNet is the network layer here, as standard in Rust.
$r?
Region code A region code has not been set here.

Mods and access

^o
Oxide Plugins run through Oxide (uMod).
^z
Modded You will find it under Modded: the game is altered by plugins or settings.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.