Rust Data LabData lab · live
Live readings Servers11,835 Players94,909 Populated3,850 Fresh wipes · 3h528 Sampled every 5 min

Element card · group Modded · atomic number 15,368, its rank

LinuxGSM

Offline 24.247.1.131:28015 checked 9d ago

moddedoxide
Join the experiment
Atomic mass · players now 0/ 50 0% full Room to join
7-day average0peak –
Rank · atomic number#15,368top 70%
Last wipe27d agono schedule published
Next wipe–too few wipes seen yet
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
No hourly history yet.

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15k10k15k20k20 Sep27 Sep5 Oct12 Oct20 Oct27 Oct

Top 70% of all ranked servers. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak2players, last three wipes

The first 48 hours of its last wipes

00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 0 hours in.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Fri 2 Oct, 07:32 UTC27d ago 2 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

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Quick answers

from the figures on this page

Server setup

What map is in play on LinuxGSM?

Generated by the game, the map on LinuxGSM is procedural.

What rules has LinuxGSM set, and what settings are in force?

Nothing in the name of LinuxGSM gives a gather rate. Groups top out at 8 players, the default for the game. survival is the game mode, raiding, building and gathering: the standard game. You can fight other players and raid them. The server browser lists it under Modded, where plugins or settings change the game. The plugin count is Oxide. The VAC anti-cheat from Valve is enabled.

Server facts

In what location does LinuxGSM sit?

No region is published by LinuxGSM. What a server states is what Rust Data Lab shows for location; no lookup of the machine's whereabouts is made. Connect at 24.247.1.131:28015.

On what Rust version does LinuxGSM operate?

Rust network protocol 2634 and build 166586 on Linux is what LinuxGSM uses. Joining requires the same protocol on your game; Steam takes care of updating it.

How reliably does LinuxGSM stay online?

Right now LinuxGSM is offline, with its last appearance 9 days 7 hours ago. For the last 7 full days, 0 of 168 hours were online, giving 0% uptime. It first appeared to Rust Data Lab on 18 September 2026.

Wipe schedule

What is the wiping pattern on LinuxGSM?

The record holds too few of LinuxGSM's wipes to show its rhythm. The monthly force wipe resets every Rust server; it next occurs on Thursday 5 November at 19:00 UTC. 27 days 13 hours ago the current world was made.

On LinuxGSM, what happens when wipe day arrives?

At their busiest, recent wipes averaged 2 players. The latest wipe's peak fell 0 hours after it began.

Lists and tags

How should you read the tags on LinuxGSM?

These are the tags LinuxGSM makes public for the server browser to read: gmvanilla (Game mode): The mode is vanilla survival; mp50 (Max players): 50 is the slot count; ts8 (Group limit): This uses the game's default: 8 per team; v2634 (Protocol): Protocol 2634 is required; join only if your game matches it; cs166586 (Build): It runs build 166586; ptrak (Networking): The network layer is RakNet, standard in the game; $r? (Region code): No region code is set; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): Plugins or settings alter the game, so it lists under Modded. The tags carry more as well: current players, the queue and when the world was made, all shown at the top of this page.

Which Rust Data Lab filters and lists does LinuxGSM appear in?

These themed Rust Data Lab lists carry LinuxGSM: Modded Rust servers, measured. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

Population

How does LinuxGSM compare with other servers in the rankings?

LinuxGSM sits at #15,368 for seven-day player hours, placing it in the top 70% of ranked servers.

How full is LinuxGSM right now?

LinuxGSM is offline at the moment; the last sighting was 9 days 7 hours ago.

How to join

How can you connect to LinuxGSM?

Open the console with F1 in Rust and type client.connect 24.247.1.131:28015. The Launch Rust button on this page does the same job through Steam.

Server tags

what each one means

Published as mp50,ptrak,$r?,v2634,gmvanilla,cs166586,ts8,^o^z

Game

gmvanilla
Game mode The mode is vanilla survival.
mp50
Max players 50 is the slot count.
ts8
Group limit This uses the game's default: 8 per team.
v2634
Protocol Protocol 2634 is required; join only if your game matches it.
cs166586
Build It runs build 166586.
ptrak
Networking The network layer is RakNet, standard in the game.
$r?
Region code No region code is set.

Mods and access

^o
Oxide Plugins run through Oxide (uMod).
^z
Modded Plugins or settings alter the game, so it lists under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.