Rust Data LabData lab · live
Live readings Servers11,642 Players45,345 Populated3,112 Fresh wipes · 3h106 Sampled every 5 min

Element card · group Modded · atomic number 15,970, its rank

Project Plagued Egyptian World 1.34 STAGING LOCAL TEST

Offline 24.45.218.201:29625 checked 27d ago

moddedoxide
Join the experiment
Atomic mass · players now 0/ 5 0% full Room to join
7-day average0peak –
Rank · atomic number#15,970top 69%
Last wipe27d agono schedule published
Next wipe–no rhythm it keeps
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
No hourly history yet.

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15k10k15k20k28 Sep30 Sep2 Oct4 Oct6 Oct8 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap0.7 daysbetween real wipes
on rhythm0%of its recent wipes
wipe-day peak1players, last three wipes

The first 48 hours of its last wipes

Thu 1 OctWed 30 SepWed 30 Sep
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 1 Oct, 11:34 UTC27d ago 1 – running 0
Wed 30 Sep, 09:44 UTC28d ago 1 – 1.1 days 0
Wed 30 Sep, 01:21 UTC29d ago 1 – 0.3 days 0
Mon 28 Sep, 14:21 UTC30d ago 1 – 1.5 days 0
Mon 28 Sep, 06:17 UTC31d ago 1 – 0.3 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

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the same kind of game, then region, group limit, rate and wipes
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  3. 3 Re RETRO RUST #1 … 149
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  4. 4 Ru 404 RUST 2Х|ДЛ… 46
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  5. 5 Ru RustSpain.com … 4
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  6. 6 Ru 404 RUST 2Х|ДЛ… 18
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Quick answers

from the figures on this page

Settings and map

What rules has Project Plagued Egyptian World 1.34 STAGING LOCAL TEST set, and what settings are in force?

Nothing in the name of Project Plagued Egyptian World 1.34 STAGING LOCAL TEST gives a gather rate. With no change from the default, groups can hold up to 8 players. Play runs as survival, gather, build and raid, as in the standard game. Fighting and raiding between players are allowed. Plugins or settings change the game, so the browser lists it under Modded. Plugins in use: Oxide. Anti-cheat is on: Valve's VAC.

About the server

What region hosts Project Plagued Egyptian World 1.34 STAGING LOCAL TEST?

Nothing about a region is published by Project Plagued Egyptian World 1.34 STAGING LOCAL TEST. What a server states is what Rust Data Lab shows for location; no lookup of the machine's whereabouts is made. 24.45.218.201:29625 is the address it uses.

What Rust version does Project Plagued Egyptian World 1.34 STAGING LOCAL TEST currently run?

Rust network protocol 2634 and build 166034 on Windows is what Project Plagued Egyptian World 1.34 STAGING LOCAL TEST uses. Your game needs to match the protocol to join, and Steam updates it automatically.

Does Project Plagued Egyptian World 1.34 STAGING LOCAL TEST stay up, and how reliable is its uptime?

Right now Project Plagued Egyptian World 1.34 STAGING LOCAL TEST is offline, with its last appearance 27 days 8 hours ago. For the last 7 full days, 0 of 168 hours were online, giving 0% uptime. It first appeared to Rust Data Lab on 28 September 2026.

Wipe schedule

When does Project Plagued Egyptian World 1.34 STAGING LOCAL TEST wipe, and how often?

No next wipe can be predicted on Project Plagued Egyptian World 1.34 STAGING LOCAL TEST: its wipes come at irregular times. The monthly force wipe resets every Rust server; it next occurs on Thursday 5 November at 19:00 UTC. The world it is running now dates from 27 days 21 hours ago.

What does a typical wipe day on Project Plagued Egyptian World 1.34 STAGING LOCAL TEST involve?

Averaged across its recent wipes, the busiest point drew 1 players. Peak numbers on the latest wipe came 1 hours in.

Tags, lists

How should you read the tags on Project Plagued Egyptian World 1.34 STAGING LOCAL TEST?

These are the tags Project Plagued Egyptian World 1.34 STAGING LOCAL TEST makes public for the server browser to read: gmrust (Game mode): Survival in the standard Rust style; mp5 (Max players): It has 5 slots; ts8 (Group limit): This uses the game's default: 8 per team; v2634 (Protocol): Protocol 2634 is required; join only if your game matches it; cs166034 (Build): It runs build 166034; ptrak (Networking): RakNet is the network layer here, as standard in Rust; $r? (Region code): A region code has not been set here; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Because plugins or settings change the game, it is filed under Modded. The tags carry more as well: current players, the queue and when the world was made, all shown at the top of this page.

Where among the Rust Data Lab lists and filters does Project Plagued Egyptian World 1.34 STAGING LOCAL TEST come up?

These themed Rust Data Lab lists carry Project Plagued Egyptian World 1.34 STAGING LOCAL TEST: Modded Rust servers, measured. Applying these filters on the server list returns it: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

Population

Against other Rust servers, where does Project Plagued Egyptian World 1.34 STAGING LOCAL TEST place?

Player hours over the last week put Project Plagued Egyptian World 1.34 STAGING LOCAL TEST at #15,970, inside the top 69% of ranked servers.

What does the current player count on Project Plagued Egyptian World 1.34 STAGING LOCAL TEST tell you?

The last recorded sighting of Project Plagued Egyptian World 1.34 STAGING LOCAL TEST was 27 days 8 hours ago, and it is offline now.

Connection

What steps get you onto Project Plagued Egyptian World 1.34 STAGING LOCAL TEST?

In Rust, press F1 and enter client.connect 24.45.218.201:29625. Or click Launch Rust here to open Rust via Steam and connect automatically.

Server tags

what each one means

Published as mp5,ptrak,$r?,v2634,gmrust,cs166034,ts8,^o^z

Game

gmrust
Game mode Survival in the standard Rust style.
mp5
Max players It has 5 slots.
ts8
Group limit This uses the game's default: 8 per team.
v2634
Protocol Protocol 2634 is required; join only if your game matches it.
cs166034
Build It runs build 166034.
ptrak
Networking RakNet is the network layer here, as standard in Rust.
$r?
Region code A region code has not been set here.

Mods and access

^o
Oxide The plugin framework in use is Oxide (uMod).
^z
Modded Because plugins or settings change the game, it is filed under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.