Rust Data LabData lab · live
Live readings Servers11,722 Players56,412 Populated3,390 Fresh wipes · 3h135 Sampled every 5 min

Element card · group Modded · atomic number 15,853, its rank

Brett's Rust Development Server

Offline 24.60.0.80:28015 checked 16d ago

moddedoxide
Join the experiment
Atomic mass · players now 0/ 5 0% full Room to join
7-day average0peak –
Rank · atomic number#15,853top 72%
Last wipe25d agono schedule published
Next wipe–too few wipes seen yet
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
No hourly history yet.

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15k10k15k20k25 Sep30 Sep4 Oct9 Oct13 Oct18 Oct

Top 72% of all ranked servers. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak1players, last three wipes

The first 48 hours of its last wipes

00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Fri 2 Oct, 00:25 UTC25d ago 1 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

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Quick answers

from the figures on this page

Server setup

What map is in play on Brett's Rust Development Server?

Generated by the game, the map on Brett's Rust Development Server is procedural.

How is Brett's Rust Development Server configured, and what rules apply?

The name of Brett's Rust Development Server carries no gather rate. With no change from the default, groups can hold up to 8 players. survival is the game mode, gather, build and raid, as in the standard game. You can fight other players and raid them. The server browser lists it under Modded, where plugins or settings change the game. The plugin count is Oxide. The VAC anti-cheat from Valve is enabled.

Server details

In what location does Brett's Rust Development Server sit?

Nothing about a region is published by Brett's Rust Development Server. The location shown is the one a server states; Rust Data Lab does not check where the machine actually stands. 24.60.0.80:28015 is the address it uses.

On what Rust version does Brett's Rust Development Server operate?

Rust network protocol 2634 and build 166494 on Windows is what Brett's Rust Development Server uses. Your game needs to match the protocol to join, and Steam updates it automatically.

How reliably does Brett's Rust Development Server stay online?

Right now Brett's Rust Development Server is offline, with its last appearance 16 days 21 hours ago. For the last 7 full days, 0 of 168 hours were online, giving 0% uptime. It first appeared to Rust Data Lab on 25 September 2026.

Wipe days

How often does a wipe happen on Brett's Rust Development Server, and at what time?

Too few wipes are on record for Brett's Rust Development Server to reveal a rhythm. The next monthly force wipe, which wipes all Rust servers, is scheduled for Thursday 5 November at 19:00 UTC. Counting back, the current world began 25 days 23 hours ago.

What does a typical wipe day on Brett's Rust Development Server involve?

Recent wipes on average reached 1 players at their busiest. The latest wipe's peak fell 0 hours after it began.

Lists and tags

Which meanings sit behind the tags on Brett's Rust Development Server?

These are the tags Brett's Rust Development Server makes public for the server browser to read: gmrust (Game mode): Standard Rust survival is the game here; mp5 (Max players): It has 5 slots; ts8 (Group limit): This uses the game's default: 8 per team; v2634 (Protocol): The server runs protocol 2634, so your game needs the same version; cs166494 (Build): It runs build 166494; ptrak (Networking): The network layer is RakNet, standard in the game; $r? (Region code): No region code is set; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): You will find it under Modded: the game is altered by plugins or settings. The tags carry more as well: current players, the queue and when the world was made, all shown at the top of this page.

Where among the Rust Data Lab lists and filters does Brett's Rust Development Server come up?

You will find Brett's Rust Development Server on the following Rust Data Lab lists: Modded Rust servers, measured. You can find it on the server list by applying these filters: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

Player counts

Against other Rust servers, where does Brett's Rust Development Server place?

The seven-day player-hours table has Brett's Rust Development Server at #15,853, in the top 72% of ranked servers.

How full is Brett's Rust Development Server right now?

The last recorded sighting of Brett's Rust Development Server was 16 days 21 hours ago, and it is offline now.

How to join

What steps get you onto Brett's Rust Development Server?

Open the console with F1 in Rust and type client.connect 24.60.0.80:28015. The Launch Rust button on this page does the same job through Steam.

Server tags

what each one means

Published as mp5,ptrak,$r?,v2634,gmrust,cs166494,ts8,^o^z

Game

gmrust
Game mode Standard Rust survival is the game here.
mp5
Max players It has 5 slots.
ts8
Group limit This uses the game's default: 8 per team.
v2634
Protocol The server runs protocol 2634, so your game needs the same version.
cs166494
Build It runs build 166494.
ptrak
Networking The network layer is RakNet, standard in the game.
$r?
Region code No region code is set.

Mods and access

^o
Oxide Plugins run through Oxide (uMod).
^z
Modded You will find it under Modded: the game is altered by plugins or settings.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.