Element card · group Modded · atomic number 15,514, its rank
Local Test Server
Offline 24.71.188.185:28015 checked 41d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageMap and rules
What map is in play on Local Test Server?
Generated by the game, the map on Local Test Server is procedural.
What settings and rules apply on Local Test Server?
No gather rate appears in the name of Local Test Server. Eight players per group is the limit, the game's default. survival is the game mode, raiding, building and gathering: the standard game. Fighting and raiding between players are allowed. Plugins or settings change the game, so the browser lists it under Modded. Oxide plugins are running on it. VAC is on, Valve's anti-cheat.
About the server
In what location does Local Test Server sit?
No region is published by Local Test Server. The location shown is the one a server states; Rust Data Lab does not check where the machine actually stands. You will find it at 24.71.188.185:28015.
On what Rust version does Local Test Server operate?
Rust network protocol 2632 and build 161125 on Windows is what Local Test Server uses. Your game needs to match the protocol to join, and Steam updates it automatically.
How reliably does Local Test Server stay online?
Local Test Server is not online at the moment; the last sighting was 41 days 4 hours ago. It was online for 0 of 168 hours in the last 7 full days, which is 0% uptime. It first appeared to Rust Data Lab on 16 September 2026.
Wipes and resets
What is the wiping pattern on Local Test Server?
The record holds too few of Local Test Server's wipes to show its rhythm. The monthly force wipe resets every Rust server; it next occurs on Thursday 5 November at 19:00 UTC. Counting back, the current world began 69 days 1 hours ago.
Where it appears
How should you read the tags on Local Test Server?
These are the tags Local Test Server makes public for the server browser to read: gmrust (Game mode): Standard Rust survival is the game here; mp10 (Max players): It has 10 slots; ts8 (Group limit): This uses the game's default: 8 per team; v2632 (Protocol): The server runs protocol 2632, so your game needs the same version; cs161125 (Build): It runs build 161125; ptrak (Networking): This runs on RakNet, the standard layer; $r? (Region code): The region field is left blank; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): Plugins or settings alter the game, so it lists under Modded. The tags carry more as well: current players, the queue and when the world was made, all shown at the top of this page.
Where among the Rust Data Lab lists and filters does Local Test Server come up?
These themed Rust Data Lab lists carry Local Test Server: Modded Rust servers, measured. Applying these filters on the server list returns it: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Population
What position does Local Test Server hold among Rust servers?
Local Test Server sits at #15,514 for seven-day player hours, placing it in the top – of ranked servers.
What does the current player count on Local Test Server tell you?
Local Test Server is offline at the moment; the last sighting was 41 days 4 hours ago.
Connection
What steps get you onto Local Test Server?
You can connect by pressing F1 in Rust and entering client.connect 24.71.188.185:28015, or by pressing Launch Rust here, which starts the game through Steam and joins for you.