Rust Data LabData lab · live
Live readings Servers11,656 Players41,553 Populated2,988 Fresh wipes · 3h90 Sampled every 5 min

Element card · group Modded · atomic number 15,514, its rank

Local Test Server

Offline 24.71.188.185:28015 checked 41d ago

moddedoxide
Join the experiment
Atomic mass · players now 0/ 10 0% full Room to join
7-day average0peak –
Rank · atomic number#15,514no region published
Last wipe69d agono schedule published
Next wipe–no wipe seen yet
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
No hourly history yet.

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15k10k15k20k20 Sep21 Sep22 Sep23 Sep
Reaction kinetics

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

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  3. 3 Re RETRO RUST #1 … 39
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  4. 4 Ru 404 RUST 2Х|ДЛ… 17
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  5. 5 Ru RustSpain.com … 7
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  6. 6 Ru 404 RUST 2Х|ДЛ… 5
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Quick answers

from the figures on this page

Map and rules

What map is in play on Local Test Server?

Generated by the game, the map on Local Test Server is procedural.

What settings and rules apply on Local Test Server?

No gather rate appears in the name of Local Test Server. Eight players per group is the limit, the game's default. survival is the game mode, raiding, building and gathering: the standard game. Fighting and raiding between players are allowed. Plugins or settings change the game, so the browser lists it under Modded. Oxide plugins are running on it. VAC is on, Valve's anti-cheat.

About the server

In what location does Local Test Server sit?

No region is published by Local Test Server. The location shown is the one a server states; Rust Data Lab does not check where the machine actually stands. You will find it at 24.71.188.185:28015.

On what Rust version does Local Test Server operate?

Rust network protocol 2632 and build 161125 on Windows is what Local Test Server uses. Your game needs to match the protocol to join, and Steam updates it automatically.

How reliably does Local Test Server stay online?

Local Test Server is not online at the moment; the last sighting was 41 days 4 hours ago. It was online for 0 of 168 hours in the last 7 full days, which is 0% uptime. It first appeared to Rust Data Lab on 16 September 2026.

Wipes and resets

What is the wiping pattern on Local Test Server?

The record holds too few of Local Test Server's wipes to show its rhythm. The monthly force wipe resets every Rust server; it next occurs on Thursday 5 November at 19:00 UTC. Counting back, the current world began 69 days 1 hours ago.

Where it appears

How should you read the tags on Local Test Server?

These are the tags Local Test Server makes public for the server browser to read: gmrust (Game mode): Standard Rust survival is the game here; mp10 (Max players): It has 10 slots; ts8 (Group limit): This uses the game's default: 8 per team; v2632 (Protocol): The server runs protocol 2632, so your game needs the same version; cs161125 (Build): It runs build 161125; ptrak (Networking): This runs on RakNet, the standard layer; $r? (Region code): The region field is left blank; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): Plugins or settings alter the game, so it lists under Modded. The tags carry more as well: current players, the queue and when the world was made, all shown at the top of this page.

Where among the Rust Data Lab lists and filters does Local Test Server come up?

These themed Rust Data Lab lists carry Local Test Server: Modded Rust servers, measured. Applying these filters on the server list returns it: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

Population

What position does Local Test Server hold among Rust servers?

Local Test Server sits at #15,514 for seven-day player hours, placing it in the top – of ranked servers.

What does the current player count on Local Test Server tell you?

Local Test Server is offline at the moment; the last sighting was 41 days 4 hours ago.

Connection

What steps get you onto Local Test Server?

You can connect by pressing F1 in Rust and entering client.connect 24.71.188.185:28015, or by pressing Launch Rust here, which starts the game through Steam and joins for you.

Server tags

what each one means

Published as mp10,ptrak,$r?,v2632,gmrust,cs161125,ts8,^o^z

Game

gmrust
Game mode Standard Rust survival is the game here.
mp10
Max players It has 10 slots.
ts8
Group limit This uses the game's default: 8 per team.
v2632
Protocol The server runs protocol 2632, so your game needs the same version.
cs161125
Build It runs build 161125.
ptrak
Networking This runs on RakNet, the standard layer.
$r?
Region code The region field is left blank.

Mods and access

^o
Oxide Plugins run through Oxide (uMod).
^z
Modded Plugins or settings alter the game, so it lists under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.