Rust Data LabData lab · live
Live readings Servers11,644 Players43,541 Populated3,049 Fresh wipes · 3h97 Sampled every 5 min

Element card · group Modded · atomic number 15,338, its rank

Jorganization Civil War!

Online 24.86.143.141:20200 checked 9m ago

moddedcarbon
Join the experiment
Atomic mass · players now 0/ 128 0% full Room to join
7-day average0peak –
Rank · atomic number#15,338top 69%
Last wipe22d agono schedule published
Next wipe–too few wipes seen yet
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
AveragePeak
0123409:0018:0003:0012:0022:0007:00

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
025507510009:0018:0003:0012:0022:0007:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 5 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15k10k15k20k5 Oct10 Oct15 Oct19 Oct24 Oct29 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak1players, last three wipes

The first 48 hours of its last wipes

01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 4 hours in.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Wed 7 Oct, 05:24 UTC22d ago 1 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
  1. 1 Sh ShockRust | Bl… 103
    ShockRust | Blue | NoLimit no group limit · 150 on average 103/ 500
  2. 2 Ми МИНИ-КАРТА 2Х … 134
    МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 EU · groups of 8+ · weekly · 128 on average 134/ 100
  3. 3 Re RETRO RUST #1 … 151
    RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 EU · groups of 16+ · weekly · 118 on average 151/ 225
  4. 4 Ru 404 RUST 2Х|ДЛ… 45
    404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 EU · groups of 16+ · monthly · 93 on average 45/ 700
  5. 5 Ru RustSpain.com … 5
    RustSpain.com | EU Main EU · groups of 12+ · weekly · 88 on average 5/ 200
  6. 6 Ru 404 RUST 2Х|ДЛ… 19
    404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 EU · groups of 16+ · monthly · 84 on average 19/ 1,000

Quick answers

from the figures on this page

Settings and map

What map is in play on Jorganization Civil War!?

Jorganization Civil War! runs a procedural map of size 6,000 with seed 89612; the game generates it. The map repeats when size and seed match, and you can view it on RustMaps from this page.

How is Jorganization Civil War! configured, and what rules apply?

Nothing in the name of Jorganization Civil War! gives a gather rate. Groups top out at 8 players, the default for the game. survival is the game mode, gather, build and raid, as in the standard game. Fighting and raiding between players are allowed. In the server browser it sits under Modded: the game is changed by plugins or settings. Carbon plugins are running on it. The VAC anti-cheat from Valve is enabled.

About the server

What region hosts Jorganization Civil War!?

There is no region on record for Jorganization Civil War!. The location shown is the one a server states; Rust Data Lab does not check where the machine actually stands. Connect at 24.86.143.141:20200.

On what Rust version does Jorganization Civil War! operate?

On Windows, Jorganization Civil War! is running Rust network protocol 2635 and build 168909. The protocol must match for you to join; Steam will update your game.

Does Jorganization Civil War! stay up, and how reliable is its uptime?

Right now, Jorganization Civil War! is reachable. The uptime it reports suggests it restarted roughly 22 hours ago. For the last 7 full days, 115 of 168 hours were online, giving 68% uptime. On 5 October 2026, Rust Data Lab saw it for the first time.

Is Jorganization Civil War! known for smooth running?

The last 48 hours show an average of 60 server fps and a minimum of 34. The maximum entity count was 210,832, covering buildings, deployables and all else in the world. Memory use peaked at 4,506 MB. What players experience as lag comes from low fps and a rising entity count.

Wipe schedule

When does Jorganization Civil War! wipe, and how often?

Jorganization Civil War!'s wipe history on record is too thin yet to tell its rhythm. The next monthly force wipe, which wipes all Rust servers, is scheduled for Thursday 5 November at 19:00 UTC. Counting back, the current world began 22 days 3 hours ago.

What does a typical wipe day on Jorganization Civil War! involve?

Recent wipes on average reached 1 players at their busiest. The latest wipe's peak fell 4 hours after it began.

Where it appears

How should you read the tags on Jorganization Civil War!?

The game's server browser reads the tags Jorganization Civil War! publishes, which are gmrust (Game mode): Survival in the standard Rust style; mp128 (Max players): 128 is the slot count; ts8 (Group limit): 8 per team, the default the game ships with; v2635 (Protocol): To join, your game must match protocol 2635; cs168909 (Build): Build number: 168909; ptrak (Networking): The network layer is RakNet, standard in the game; $r? (Region code): No region code is set; ^z (Modded): Plugins or settings alter the game, so it lists under Modded; ^y (Carbon): This server uses the Carbon plugin framework. The tags carry more as well: current players, the queue and when the world was made, all shown at the top of this page.

Which Rust Data Lab filters and lists does Jorganization Civil War! appear in?

You will find Jorganization Civil War! on the following Rust Data Lab lists: Modded Rust servers, measured. Applying these filters on the server list returns it: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.

Population

What position does Jorganization Civil War! hold among Rust servers?

Jorganization Civil War! sits at #15,338 for seven-day player hours, placing it in the top 69% of ranked servers.

What does the current player count on Jorganization Civil War! tell you?

Jorganization Civil War! currently shows 0 players across 128 slots. The past week gives an average of 0 players.

Connection

What is the way to join Jorganization Civil War!?

Open the console with F1 in Rust and type client.connect 24.86.143.141:20200. The Launch Rust button on this page does the same job through Steam.

Server tags

what each one means

Published as mp128,ptrak,$r?,v2635,gmrust,cs168909,ts8,^z,^y

Game

gmrust
Game mode Survival in the standard Rust style.
mp128
Max players 128 is the slot count.
ts8
Group limit 8 per team, the default the game ships with.
v2635
Protocol To join, your game must match protocol 2635.
cs168909
Build Build number: 168909.
ptrak
Networking The network layer is RakNet, standard in the game.
$r?
Region code No region code is set.

Mods and access

^z
Modded Plugins or settings alter the game, so it lists under Modded.
^y
Carbon This server uses the Carbon plugin framework.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.