Element card · group Modded
Ruztie Local
Offline 27.145.89.127:28015 checked 45d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageMap and rules
What map is in play on Ruztie Local?
The map on Ruztie Local is procedural, made by the game.
What settings and rules apply on Ruztie Local?
Nothing in the name of Ruztie Local gives a gather rate. With no change from the default, groups can hold up to 8 players. Play runs as survival, gather, build and raid, as in the standard game. You can fight other players and raid them. Plugins or settings change the game, so the browser lists it under Modded. Oxide plugins are running on it. VAC is on, Valve's anti-cheat.
About the server
Which location is Ruztie Local based in?
No region is published by Ruztie Local. What a server states is what Rust Data Lab shows for location; no lookup of the machine's whereabouts is made. You will find it at 27.145.89.127:28015.
Which Rust version is Ruztie Local on?
Rust network protocol 2633 and build 163794 on Windows is what Ruztie Local uses. The protocol must match for you to join; Steam will update your game.
Does Ruztie Local stay up, and how reliable is its uptime?
Right now Ruztie Local is offline, with its last appearance 45 days 19 hours ago. For the last 7 full days, 0 of 168 hours were online, giving 0% uptime. The first sighting by Rust Data Lab was on 13 September 2026.
Wipes and resets
When does Ruztie Local wipe, and how often?
Ruztie Local's wipe history on record is too thin yet to tell its rhythm. The monthly force wipe resets every Rust server; it next occurs on Thursday 5 November at 19:00 UTC. The world it is running now dates from 45 days 20 hours ago.
Where it appears
What should you understand from the tags Ruztie Local carries?
The game's server browser reads the tags Ruztie Local publishes, which are gmrust (Game mode): Survival in the standard Rust style; mp1 (Max players): Player slots: 1; ts8 (Group limit): Teams cap at 8, which is the game default; v2633 (Protocol): Protocol 2633 is required; join only if your game matches it; cs163794 (Build): It runs build 163794; ptrak (Networking): The network layer is RakNet, standard in the game; $r? (Region code): The region field is left blank; ^o (Oxide): A plugin framework called Oxide (uMod) powers the plugins; ^z (Modded): You will find it under Modded: the game is altered by plugins or settings. Also in the tags are the players on now, the queue length and the world's creation time, and you can see them at the top of this page.
Which Rust Data Lab filters and lists does Ruztie Local appear in?
These themed Rust Data Lab lists carry Ruztie Local: Modded Rust servers, measured. Applying these filters on the server list returns it: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Population
What does the current player count on Ruztie Local tell you?
The last recorded sighting of Ruztie Local was 45 days 19 hours ago, and it is offline now.
Connection
What steps get you onto Ruztie Local?
You can connect by pressing F1 in Rust and entering client.connect 27.145.89.127:28015, or by pressing Launch Rust here, which starts the game through Steam and joins for you.