Element card · group Modded
RustZWT
Offline 27.218.229.49:28015 checked 46d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageMap and rules
What map is in play on RustZWT?
The map on RustZWT is procedural, made by the game.
How is RustZWT configured, and what rules apply?
No gather rate appears in the name of RustZWT. With no change from the default, groups can hold up to 8 players. Play runs as survival, raiding, building and gathering: the standard game. You can fight other players and raid them. Plugins or settings change the game, so the browser lists it under Modded. Oxide plugins are running on it. The VAC anti-cheat from Valve is enabled.
Server details
Which location is RustZWT based in?
No region is published by RustZWT. The location shown is the one a server states; Rust Data Lab does not check where the machine actually stands. 27.218.229.49:28015 is the address it uses.
Which Rust version is RustZWT on?
On Windows, RustZWT is running Rust network protocol 2633 and build 163794. Your game needs to match the protocol to join, and Steam updates it automatically.
How reliably does RustZWT stay online?
Currently offline, RustZWT was last seen 46 days 8 hours ago. For the last 7 full days, 0 of 168 hours were online, giving 0% uptime. On 13 September 2026, Rust Data Lab saw it for the first time.
Wipe schedule
When does RustZWT wipe, and how often?
Too few wipes are on record for RustZWT to reveal a rhythm. The next monthly force wipe, which wipes all Rust servers, is scheduled for Thursday 5 November at 19:00 UTC. 46 days 14 hours ago the current world was made.
Lists and tags
Which meanings sit behind the tags on RustZWT?
These are the tags RustZWT makes public for the server browser to read: gmrust (Game mode): Survival in the standard Rust style; mp500 (Max players): It has 500 slots; ts8 (Group limit): This uses the game's default: 8 per team; v2633 (Protocol): The server runs protocol 2633, so your game needs the same version; cs163794 (Build): The game build is 163794; ptrak (Networking): RakNet is the network layer here, as standard in Rust; $r? (Region code): A region code has not been set here; ^o (Oxide): A plugin framework called Oxide (uMod) powers the plugins; ^z (Modded): You will find it under Modded: the game is altered by plugins or settings. The tags carry more as well: current players, the queue and when the world was made, all shown at the top of this page.
Where among the Rust Data Lab lists and filters does RustZWT come up?
The Rust Data Lab lists that include RustZWT are: Modded Rust servers, measured. You can find it on the server list by applying these filters: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Player counts
How many players does RustZWT have at the moment?
RustZWT is offline at the moment; the last sighting was 46 days 8 hours ago.
Getting on
What steps get you onto RustZWT?
You can connect by pressing F1 in Rust and entering client.connect 27.218.229.49:28015, or by pressing Launch Rust here, which starts the game through Steam and joins for you.