Rust Data LabData lab · live
Live readings Servers11,710 Players67,217 Populated3,578 Fresh wipes · 3h110 Sampled every 5 min

Element card · group Modded · atomic number 13,629, its rank

My Rust Server

Offline 31.134.93.166:28015 checked 7d ago

moddedcarbon
Join the experiment
Atomic mass · players now 1/ 5 20% full Room to join
7-day average1peak 1
Rank · atomic number#13,629top 61%
Last wipe7d agono schedule published
Next wipe–no rhythm it keeps
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
No hourly history yet.

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15k10k15k20k20 Sep26 Sep4 Oct15 Oct22 Oct28 Oct

Top 61% of all ranked servers. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap1 daysbetween real wipes
on rhythm25%of its recent wipes
wipe-day peak2players, last three wipes

The first 48 hours of its last wipes

Tue 20 OctMon 19 OctSun 18 Oct
00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 3 hours in.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Tue 20 Oct, 19:21 UTC7d ago 1 – running 2
Mon 19 Oct, 18:16 UTC8d ago 2 – 1 days 2
Sun 18 Oct, 17:34 UTC9d ago 2 – 1 days 1
Sun 18 Oct, 07:34 UTC10d ago 2 – 0.4 days 1
Sat 17 Oct, 15:32 UTC10d ago 2 – 0.7 days 3
Thu 15 Oct, 08:41 UTC13d ago 4 – 2.3 days 2
Wed 14 Oct, 16:56 UTC13d ago 4 – 0.7 days 0
Thu 1 Oct, 18:10 UTC FW26d ago 1 – 12.9 days 1
Mon 21 Sep, 16:45 UTC36d ago 1 – 10.1 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

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Quick answers

from the figures on this page

Server setup

What rules has My Rust Server set, and what settings are in force?

The name of My Rust Server carries no gather rate. Eight players per group is the limit, the game's default. Play runs as survival, gather, build and raid, as in the standard game. You can fight other players and raid them. Plugins or settings change the game, so the browser lists it under Modded. Plugins in use: Carbon. The VAC anti-cheat from Valve is enabled.

About the server

In what location does My Rust Server sit?

Nothing about a region is published by My Rust Server. Rust Data Lab shows a server's stated location, not a verified position of the machine. Connect at 31.134.93.166:28015.

Which Rust version is My Rust Server on?

Rust network protocol 2634 and build 167781 on Windows is what My Rust Server uses. Joining requires the same protocol on your game; Steam takes care of updating it.

Does My Rust Server stay up, and how reliable is its uptime?

Currently offline, My Rust Server was last seen 7 days 2 hours ago. It was online for 1 of 168 hours in the last 7 full days, which is 1% uptime. It first appeared to Rust Data Lab on 17 September 2026.

Wipes and resets

What is the wiping pattern on My Rust Server?

No next wipe can be predicted on My Rust Server: its wipes come at irregular times. A monthly force wipe happens on every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. 7 days 13 hours ago the current world was made.

How does My Rust Server look on the day of a wipe?

Averaged across its recent wipes, the busiest point drew 2 players. 3 hours after the latest wipe, the crowd peaked.

Where it appears

Which meanings sit behind the tags on My Rust Server?

These are the tags My Rust Server makes public for the server browser to read: gmvanilla (Game mode): Survival, vanilla style; mp5 (Max players): It has 5 slots; ts8 (Group limit): 8 per team, the default the game ships with; v2634 (Protocol): The server runs protocol 2634, so your game needs the same version; cs167781 (Build): The game build is 167781; ptrak (Networking): This runs on RakNet, the standard layer; $r? (Region code): No region code is set; ^z (Modded): Plugins or settings alter the game, so it lists under Modded; ^y (Carbon): The plugin framework here is Carbon. The tags carry more as well: current players, the queue and when the world was made, all shown at the top of this page.

Where among the Rust Data Lab lists and filters does My Rust Server come up?

You will find My Rust Server on the following Rust Data Lab lists: Modded Rust servers, measured. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Player numbers

How does My Rust Server compare with other servers in the rankings?

My Rust Server sits at #13,629 for seven-day player hours, placing it in the top 61% of ranked servers.

How many players does My Rust Server have at the moment?

My Rust Server is offline at the moment; the last sighting was 7 days 2 hours ago. The week's figures average 1 players and top out at 1.

Getting on

How can you connect to My Rust Server?

You can connect by pressing F1 in Rust and entering client.connect 31.134.93.166:28015, or by pressing Launch Rust here, which starts the game through Steam and joins for you.

Server tags

what each one means

Published as mp5,ptrak,$r?,v2634,gmvanilla,cs167781,ts8,^z,^y

Game

gmvanilla
Game mode Survival, vanilla style.
mp5
Max players It has 5 slots.
ts8
Group limit 8 per team, the default the game ships with.
v2634
Protocol The server runs protocol 2634, so your game needs the same version.
cs167781
Build The game build is 167781.
ptrak
Networking This runs on RakNet, the standard layer.
$r?
Region code No region code is set.

Mods and access

^z
Modded Plugins or settings alter the game, so it lists under Modded.
^y
Carbon The plugin framework here is Carbon.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.