Element card · group Modded · atomic number 11,455, its rank
Server_216_DevBlog
Offline 31.135.199.171:28015 checked 4d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
Top 51% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageServer setup
What map is in play on Server_216_DevBlog?
Generated by the game, the map on Server_216_DevBlog is procedural.
What rules has Server_216_DevBlog set, and what settings are in force?
Nothing in the name of Server_216_DevBlog gives a gather rate. Nothing is published about a group limit. Play runs as survival, raiding, building and gathering: the standard game. Raids and player fights are part of play here. Plugins or settings change the game, so the browser lists it under Modded. The VAC anti-cheat from Valve is disabled.
Server facts
Which location is Server_216_DevBlog based in?
Nothing about a region is published by Server_216_DevBlog. Rust Data Lab shows a server's stated location, not a verified position of the machine. Connect at 31.135.199.171:28015.
Which Rust version is Server_216_DevBlog on?
On Windows, Server_216_DevBlog is running Rust network protocol 2180. Joining requires the same protocol on your game; Steam takes care of updating it.
How dependable is Server_216_DevBlog for staying online?
Right now Server_216_DevBlog is offline, with its last appearance 4 days 10 hours ago. It was online for 2 of 168 hours in the last 7 full days, which is 1% uptime. It first appeared to Rust Data Lab on 15 September 2026.
Wipe schedule
How often does a wipe happen on Server_216_DevBlog, and at what time?
Server_216_DevBlog's wipe history on record is too thin yet to tell its rhythm. A monthly force wipe happens on every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. The world it is running now dates from 47 days 3 hours ago.
Tags, lists
Which meanings sit behind the tags on Server_216_DevBlog?
gmrust (Game mode): Standard Rust survival is the game here; mp10 (Max players): Player slots: 10; v2180 (Protocol): To join, your game must match protocol 2180; oxide (Oxide): Plugins run through Oxide (uMod); modded (Modded): You will find it under Modded: the game is altered by plugins or settings; hdf93daba (Custom tag): This is not one of Rust's standard tags: an owner or a plugin added it; stok (Custom tag): This is not one of Rust's standard tags: an owner or a plugin added it: that is the tag list Server_216_DevBlog publishes, and the game's server browser reads it. Current players, the queue and the world's creation time sit in the tags too, shown at the top of this page.
Where among the Rust Data Lab lists and filters does Server_216_DevBlog come up?
These themed Rust Data Lab lists carry Server_216_DevBlog: Modded Rust servers, measured. These filters bring it up on the server list: Type: Modded.
Population
Against other Rust servers, where does Server_216_DevBlog place?
Player hours over the last week put Server_216_DevBlog at #11,455, inside the top 51% of ranked servers.
How full is Server_216_DevBlog right now?
The last recorded sighting of Server_216_DevBlog was 4 days 10 hours ago, and it is offline now. The week's figures average 1 players and top out at 1.
Connection
What steps get you onto Server_216_DevBlog?
You can connect by pressing F1 in Rust and entering client.connect 31.135.199.171:28015, or by pressing Launch Rust here, which starts the game through Steam and joins for you.