Rust Data LabData lab · live
Live readings Servers11,887 Players99,467 Populated3,953 Fresh wipes · 3h406 Sampled every 5 min

Element card · group Vanilla · atomic number 6,831, its rank

SCUF | RUST x0.5 | Events

Online 31.163.205.44:28015 checked 11m ago

0.5x vanillamoddedoxide
Join the experiment
Atomic mass · players now 0/ 100 0% full Room to join
7-day average0peak 2
Rank · atomic number#6,831top 31%
Last wipe7d agono schedule published
Next wipe–no rhythm it keeps
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
AveragePeak
00.511.5218:0003:0012:0021:0006:0015:00

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
010020030040018:0003:0012:0021:0006:0015:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15k10k15k20k20 Sep27 Sep3 Oct10 Oct22 Oct29 Oct

Top 31% of all ranked servers. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap6.7 daysbetween real wipes
on rhythm0%of its recent wipes
wipe-day peak2players, last three wipes
crowd held0%else halves by day 2.5

The first 48 hours of its last wipes

Thu 22 OctWed 21 OctThu 1 Oct
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 6 hours in.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 22 Oct, 05:02 UTC7d ago 2 – running 0
Wed 21 Oct, 17:42 UTC7d ago 2 – 0.5 days 0
Thu 1 Oct, 18:03 UTC FW27d ago 3 halved by day 2 20 days 0
Wed 30 Sep, 17:12 UTC29d ago 3 – 1 days 0
Fri 18 Sep, 08:06 UTC41d ago 8 halved by day 3 12.4 days 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

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Quick answers

from the figures on this page

Server setup

What map is in play on SCUF | RUST x0.5 | Events?

The map on SCUF | RUST x0.5 | Events is procedural at size 3,500 with seed 943512430, made by the game. The map repeats when size and seed match, and you can view it on RustMaps from this page.

How is SCUF | RUST x0.5 | Events configured, and what rules apply?

SCUF | RUST x0.5 | Events carries a 0.5x gather rate, as its name states. Groups top out at 8 players, the default for the game. Play runs as survival, gather, build and raid, as in the standard game. Raids and player fights are part of play here. The server browser lists it under Modded, where plugins or settings change the game. Oxide plugins are running on it. Vanilla is its own label: facepunch's game, with no altered rates, kits or rules. The VAC anti-cheat from Valve is enabled.

About the server

What region hosts SCUF | RUST x0.5 | Events?

No region is published by SCUF | RUST x0.5 | Events. What a server states is what Rust Data Lab shows for location; no lookup of the machine's whereabouts is made. Connect at 31.163.205.44:28015.

What Rust version does SCUF | RUST x0.5 | Events currently run?

Rust network protocol 2635 and build 168909 on Linux is what SCUF | RUST x0.5 | Events uses. The protocol must match for you to join; Steam will update your game.

How dependable is SCUF | RUST x0.5 | Events for staying online?

Right now, SCUF | RUST x0.5 | Events is reachable. According to the uptime it reports, the last restart was about 13 hours ago. For the last 7 full days, 167 of 168 hours were online, giving 99% uptime. It first appeared to Rust Data Lab on 13 September 2026.

Is SCUF | RUST x0.5 | Events known for smooth running?

Server fps averaged 152 over the last 48 hours, with 91 as the lowest. The entity count reached 74,828, including buildings, deployables and all other world items. The highest memory usage was 2,857 MB. Lag, as players feel it, is caused by low fps and an increasing entity count.

Wipe days

When does SCUF | RUST x0.5 | Events wipe, and how often?

With no fixed rhythm, SCUF | RUST x0.5 | Events wipes at irregular times, so the next wipe cannot be predicted. A monthly force wipe happens on every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. The world it is running now dates from 7 days 12 hours ago.

On SCUF | RUST x0.5 | Events, what happens when wipe day arrives?

Averaged across its recent wipes, the busiest point drew 2 players. The latest wipe's peak fell 6 hours after it began. Above half the peak until the next wipe: that held in 0% of its recent wipes. Where it did not hold, the crowd dropped below half by day 2.5.

Where it appears

What should you understand from the tags SCUF | RUST x0.5 | Events carries?

The game's server browser reads the tags SCUF | RUST x0.5 | Events publishes, which are gmvanilla (Game mode): This is vanilla survival; mp100 (Max players): 100 is the slot count; ts8 (Group limit): This uses the game's default: 8 per team; v2635 (Protocol): To join, your game must match protocol 2635; cs168909 (Build): It runs build 168909; ptrak (Networking): RakNet is the network layer here, as standard in Rust; $r? (Region code): No region code is set; ^v (Vanilla): Facepunch's game, with no altered rates, kits or rules; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): You will find it under Modded: the game is altered by plugins or settings. The tags carry more as well: current players, the queue and when the world was made, all shown at the top of this page.

Where among the Rust Data Lab lists and filters does SCUF | RUST x0.5 | Events come up?

The Rust Data Lab lists that include SCUF | RUST x0.5 | Events are: Modded Rust servers, measured. Applying these filters on the server list returns it: Type: Vanilla and Modded; Server tag: Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Player counts

Against other Rust servers, where does SCUF | RUST x0.5 | Events place?

The seven-day player-hours table has SCUF | RUST x0.5 | Events at #6,831, in the top 31% of ranked servers.

What does the current player count on SCUF | RUST x0.5 | Events tell you?

Of 100 slots, 0 are taken on SCUF | RUST x0.5 | Events right now. The week's figures average 0 players and top out at 2. Peak time in the past 48 hours: 16:00 UTC, when the average was 2 players.

Getting on

How can you connect to SCUF | RUST x0.5 | Events?

You can connect by pressing F1 in Rust and entering client.connect 31.163.205.44:28015, or by pressing Launch Rust here, which starts the game through Steam and joins for you.

Server tags

what each one means

Published as mp100,ptrak,$r?,v2635,^v,gmvanilla,cs168909,ts8,^o^z

Game

gmvanilla
Game mode This is vanilla survival.
mp100
Max players 100 is the slot count.
ts8
Group limit This uses the game's default: 8 per team.
v2635
Protocol To join, your game must match protocol 2635.
cs168909
Build It runs build 168909.
ptrak
Networking RakNet is the network layer here, as standard in Rust.
$r?
Region code No region code is set.

Difficulty

^v
Vanilla Facepunch's game, with no altered rates, kits or rules.

Mods and access

^o
Oxide Plugins run through Oxide (uMod).
^z
Modded You will find it under Modded: the game is altered by plugins or settings.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.