Rust Data LabData lab · live
Live readings Servers11,635 Players30,176 Populated2,756 Fresh wipes · 3h70 Sampled every 5 min

Element card · group PvE · atomic number 15,351, its rank

[EU] Hellvetia Testing

Offline 31.164.124.216:28015 checked 2d ago

moddedoxidepve
Join the experiment
Atomic mass · players now 0/ 20 0% full Room to join
7-day average0peak –
Rank · atomic number#15,351top 69%
Last wipe10d agono schedule published
Next wipe–too few wipes seen yet
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
No hourly history yet.

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 18 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15k10k15k20k20 Sep19 Oct21 Oct24 Oct26 Oct29 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak2players, last three wipes

The first 48 hours of its last wipes

00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 2 hours in.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sun 18 Oct, 17:18 UTC10d ago 2 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
  1. 1 Br [EU] Brits PvE… 79
    [EU] Brits PvE Worlds 2.0 | RUST MMORPG | Quests | Custom Weapo EU · no group limit · biweekly · 241 on average 79/ 2,000
  2. 2 Tr TRAVELER PVE [… 18
    TRAVELER PVE [ДЛЯ НОВИЧКОВ] Wipe 16.10 EU · groups of 30+ · biweekly · 51 on average 18/ 100
  3. 3 Pv 1[PvE]Тульский… 8
    1[PvE]Тульский|Русский|Classic+Ивенты EU · groups of 8+ · monthly · 35 on average 8/ 200
  4. 4 Re [PvE] Relic Eu… 10
    [PvE] Relic Europe | No Killing | No Raiding | No Decay EU · groups of 30+ · monthly · 31 on average 10/ 200
  5. 5 Ru [GER] Rust Oas… 3
    [GER] Rust Oase |PVE|Quests|XP|Raidable Bases|Events EU · groups of 15+ · monthly · 30 on average 3/ 140
  6. 6 Ru RustAria#4 [Ми… 5
    RustAria#4 [Мирный / PVE / SKINDROPS] EU · groups of 100+ · biweekly · 29 on average 5/ 200

Quick answers

from the figures on this page

Settings and map

What map is in play on [EU] Hellvetia Testing?

A procedural map of size 3,500 with seed 1573025114 runs on [EU] Hellvetia Testing, generated by the game. The map repeats when size and seed match, and you can view it on RustMaps from this page.

How is [EU] Hellvetia Testing configured, and what rules apply?

Nothing in the name of [EU] Hellvetia Testing gives a gather rate. With no change from the default, groups can hold up to 8 players. Play runs as pve, other players cannot be fought. In the server browser it sits under Modded: the game is changed by plugins or settings. Oxide plugins are running on it. Anti-cheat is on: Valve's VAC.

Server facts

What region hosts [EU] Hellvetia Testing?

Going by its name rather than a tag, [EU] Hellvetia Testing points to Europe. What a server states is what Rust Data Lab shows for location; no lookup of the machine's whereabouts is made. You will find it at 31.164.124.216:28015.

What Rust version does [EU] Hellvetia Testing currently run?

On Windows, [EU] Hellvetia Testing is running Rust network protocol 2634 and build 167781. Joining requires the same protocol on your game; Steam takes care of updating it.

Does [EU] Hellvetia Testing stay up, and how reliable is its uptime?

[EU] Hellvetia Testing is not online at the moment; the last sighting was 2 days 14 hours ago. For the last 7 full days, 111 of 168 hours were online, giving 66% uptime. On 14 September 2026, Rust Data Lab saw it for the first time.

Wipe schedule

When does [EU] Hellvetia Testing wipe, and how often?

[EU] Hellvetia Testing's wipe history on record is too thin yet to tell its rhythm. A monthly force wipe happens on every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. 10 days 10 hours ago the current world was made.

On [EU] Hellvetia Testing, what happens when wipe day arrives?

Recent wipes on average reached 2 players at their busiest. 2 hours after the latest wipe, the crowd peaked.

Tags, lists

How should you read the tags on [EU] Hellvetia Testing?

These are the tags [EU] Hellvetia Testing makes public for the server browser to read: gmrust (Game mode): Standard Rust survival is the game here; mp20 (Max players): 20 is the slot count; ts8 (Group limit): Teams cap at 8, which is the game default; v2634 (Protocol): To join, your game must match protocol 2634; cs167781 (Build): The game build is 167781; ptrak (Networking): This runs on RakNet, the standard layer; $r? (Region code): No region code is set; ^p (PvE): There is no player combat here, only the world's threats; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Because plugins or settings change the game, it is filed under Modded. The tags carry more as well: current players, the queue and when the world was made, all shown at the top of this page.

Which Rust Data Lab filters and lists does [EU] Hellvetia Testing appear in?

The Rust Data Lab lists that include [EU] Hellvetia Testing are: EU Rust servers, measured, Modded Rust servers, measured and Best Rust PvE servers, measured live. These filters bring it up on the server list: Region: Europe; Type: Modded; Game mode: PvE; Server tag: PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Player counts

Against other Rust servers, where does [EU] Hellvetia Testing place?

The seven-day player-hours table has [EU] Hellvetia Testing at #15,351, in the top 69% of ranked servers.

How many players does [EU] Hellvetia Testing have at the moment?

The last recorded sighting of [EU] Hellvetia Testing was 2 days 14 hours ago, and it is offline now. Over seven days the mean player count is 0.

How to join

What is the way to join [EU] Hellvetia Testing?

You can connect by pressing F1 in Rust and entering client.connect 31.164.124.216:28015, or by pressing Launch Rust here, which starts the game through Steam and joins for you.

Server tags

what each one means

Published as mp20,ptrak,$r?,v2634,^p,gmrust,cs167781,ts8,^o^z

Game

gmrust
Game mode Standard Rust survival is the game here.
mp20
Max players 20 is the slot count.
ts8
Group limit Teams cap at 8, which is the game default.
v2634
Protocol To join, your game must match protocol 2634.
cs167781
Build The game build is 167781.
ptrak
Networking This runs on RakNet, the standard layer.
$r?
Region code No region code is set.

Gameplay

^p
PvE There is no player combat here, only the world's threats.

Mods and access

^o
Oxide The plugin framework in use is Oxide (uMod).
^z
Modded Because plugins or settings change the game, it is filed under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.