Element card · group Modded · atomic number 14,281, its rank
Test [Small & High Density]
Offline 31.180.138.222:28015 checked 28d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
Top 60% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
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Quick answers
from the figures on this pageServer setup
What map is in play on Test [Small & High Density]?
Generated by the game, the map on Test [Small & High Density] is procedural.
What rules has Test [Small & High Density] set, and what settings are in force?
The name of Test [Small & High Density] carries no gather rate. Eight players per group is the limit, the game's default. Play runs as survival, gather, build and raid, as in the standard game. You can fight other players and raid them. Plugins or settings change the game, so the browser lists it under Modded. Oxide plugins are running on it. The VAC anti-cheat from Valve is enabled.
Server details
Which location is Test [Small & High Density] based in?
Nothing about a region is published by Test [Small & High Density]. What a server states is what Rust Data Lab shows for location; no lookup of the machine's whereabouts is made. Connect at 31.180.138.222:28015.
Which Rust version is Test [Small & High Density] on?
Rust network protocol 2633 and build 165217 on Windows is what Test [Small & High Density] uses. Joining requires the same protocol on your game; Steam takes care of updating it.
How dependable is Test [Small & High Density] for staying online?
Right now Test [Small & High Density] is offline, with its last appearance 28 days 3 hours ago. It was online for 0 of 168 hours in the last 7 full days, which is 0% uptime. The first sighting by Rust Data Lab was on 30 September 2026.
Wipe schedule
When does Test [Small & High Density] wipe, and how often?
Test [Small & High Density]'s wipe history on record is too thin yet to tell its rhythm. A monthly force wipe happens on every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. 28 days 19 hours ago the current world was made.
Where it appears
How should you read the tags on Test [Small & High Density]?
The game's server browser reads the tags Test [Small & High Density] publishes, which are gmrust (Game mode): Standard Rust survival is the game here; mp10 (Max players): 10 is the slot count; ts8 (Group limit): 8 per team, the default the game ships with; v2633 (Protocol): The server runs protocol 2633, so your game needs the same version; cs165217 (Build): It runs build 165217; ptrak (Networking): This runs on RakNet, the standard layer; $r? (Region code): No region code is set; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): You will find it under Modded: the game is altered by plugins or settings. The tags carry more as well: current players, the queue and when the world was made, all shown at the top of this page.
Which Rust Data Lab filters and lists does Test [Small & High Density] appear in?
The Rust Data Lab lists that include Test [Small & High Density] are: Modded Rust servers, measured. Applying these filters on the server list returns it: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Player counts
Against other Rust servers, where does Test [Small & High Density] place?
The seven-day player-hours table has Test [Small & High Density] at #14,281, in the top 60% of ranked servers.
How full is Test [Small & High Density] right now?
No live signal from Test [Small & High Density] right now, which was last seen 28 days 3 hours ago.
Connection
What is the way to join Test [Small & High Density]?
Open the console with F1 in Rust and type client.connect 31.180.138.222:28015. The Launch Rust button on this page does the same job through Steam.