Element card · group Modded · atomic number 15,400, its rank
ServtestFermer
Offline 31.181.64.185:28015 checked 39d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
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Quick answers
from the figures on this pageSettings and map
What rules has ServtestFermer set, and what settings are in force?
Nothing in the name of ServtestFermer gives a gather rate. Group size is capped at 10 players. Play runs as survival, gather, build and raid, as in the standard game. Fighting and raiding between players are allowed. Plugins or settings change the game, so the browser lists it under Modded. Oxide plugins are running on it. The VAC anti-cheat from Valve is enabled.
About the server
Which location is ServtestFermer based in?
Nothing about a region is published by ServtestFermer. Rust Data Lab shows a server's stated location, not a verified position of the machine. 31.181.64.185:28015 is the address it uses.
What Rust version does ServtestFermer currently run?
Rust network protocol 2633 and build 164530 on Windows is what ServtestFermer uses. The protocol must match for you to join; Steam will update your game.
How reliably does ServtestFermer stay online?
ServtestFermer is not online at the moment; the last sighting was 39 days 9 hours ago. It was online for 0 of 168 hours in the last 7 full days, which is 0% uptime. It first appeared to Rust Data Lab on 16 September 2026.
Wipe days
How often does a wipe happen on ServtestFermer, and at what time?
Too few wipes are on record for ServtestFermer to reveal a rhythm. The monthly force wipe resets every Rust server; it next occurs on Thursday 5 November at 19:00 UTC. The world it is running now dates from 60 days 12 hours ago.
Tags, lists
How should you read the tags on ServtestFermer?
The game's server browser reads the tags ServtestFermer publishes, which are gmvanilla (Game mode): This is vanilla survival; mp100 (Max players): Player slots: 100; ts10 (Group limit): No team may exceed 10; v2633 (Protocol): Protocol 2633 is required; join only if your game matches it; cs164530 (Build): It runs build 164530; ptrak (Networking): This runs on RakNet, the standard layer; $r? (Region code): A region code has not been set here; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Because plugins or settings change the game, it is filed under Modded. Current players, the queue and the world's creation time sit in the tags too, shown at the top of this page.
Where among the Rust Data Lab lists and filters does ServtestFermer come up?
The Rust Data Lab lists that include ServtestFermer are: Modded Rust servers, measured. Applying these filters on the server list returns it: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Player numbers
What position does ServtestFermer hold among Rust servers?
The seven-day player-hours table has ServtestFermer at #15,400, in the top – of ranked servers.
What does the current player count on ServtestFermer tell you?
ServtestFermer is offline at the moment; the last sighting was 39 days 9 hours ago.
Getting on
What is the way to join ServtestFermer?
In Rust, press F1 and enter client.connect 31.181.64.185:28015. Or click Launch Rust here to open Rust via Steam and connect automatically.