Rust Data LabData lab · live
Live readings Servers11,682 Players54,903 Populated3,147 Fresh wipes · 3h122 Sampled every 5 min

Element card · group Modded · atomic number 14,646, its rank

My Apex Rust Server

Offline 31.214.162.58:25660 checked 3h ago

moddedoxide
Join the experiment
Atomic mass · players now 0/ 500 0% full Room to join
7-day average0peak 1
Rank · atomic number#14,646top 66%
Last wipe27d agono schedule published
Next wipe–too few wipes seen yet
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
AveragePeak
00.250.50.75106:0013:0021:0007:0014:0021:00

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
010020030040006:0013:0021:0007:0014:0021:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 28 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15k10k15k20k28 Sep4 Oct11 Oct17 Oct24 Oct30 Oct

Top 66% of all ranked servers. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

usual gap3 daysbetween real wipes
wipe-day peak1players, last three wipes
crowd held100%of its cycles kept half the crowd

The first 48 hours of its last wipes

Fri 2 OctTue 29 Sep
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Fri 2 Oct, 02:13 UTC27d ago 1 – running 0
Tue 29 Sep, 01:56 UTC30d ago 1 held half 3 days 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
  1. 1 Sh ShockRust | Bl… 16
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  2. 2 Ми МИНИ-КАРТА 2Х … 123
    МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 EU · groups of 8+ · weekly · 128 on average 123/ 100
  3. 3 Re RETRO RUST #1 … 30
    RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 EU · groups of 16+ · weekly · 121 on average 30/ 225
  4. 4 Ru 404 RUST 2Х|ДЛ… 8
    404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 EU · groups of 16+ · monthly · 96 on average 8/ 700
  5. 5 Ru 404 RUST 2Х|ДЛ… 37
    404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10 EU · groups of 16+ · monthly · 93 on average 37/ 700
  6. 6 Ru RustSpain.com … 158
    RustSpain.com | EU Main EU · groups of 12+ · weekly · 86 on average 158/ 200

Quick answers

from the figures on this page

Settings and map

What map is in play on My Apex Rust Server?

A procedural map of size 6,000 with seed 6258103 runs on My Apex Rust Server, generated by the game. You can view it on RustMaps from this page, since matching size and seed produce the same map.

What rules has My Apex Rust Server set, and what settings are in force?

The name of My Apex Rust Server carries no gather rate. With no change from the default, groups can hold up to 8 players. Play runs as survival, raiding, building and gathering: the standard game. Raids and player fights are part of play here. In the server browser it sits under Modded: the game is changed by plugins or settings. Oxide plugins are running on it. Anti-cheat is on: Valve's VAC.

About the server

In what location does My Apex Rust Server sit?

Nothing about a region is published by My Apex Rust Server. The location shown is the one a server states; Rust Data Lab does not check where the machine actually stands. 31.214.162.58:25660 is the address it uses.

Which Rust version is My Apex Rust Server on?

Rust network protocol 2635 and build 168909 on Linux is what My Apex Rust Server uses. Joining requires the same protocol on your game; Steam takes care of updating it.

How reliably does My Apex Rust Server stay online?

Currently offline, My Apex Rust Server was last seen 3 hours ago. About 14 hours ago is when it last restarted, based on its uptime. It was online for 133 of 168 hours in the last 7 full days, which is 79% uptime. The first sighting by Rust Data Lab was on 28 September 2026.

How well does My Apex Rust Server perform?

In the last 48 hours, it averaged 159 server fps, with a low of 104. Buildings, deployables and everything else in the world added up to as many as 209,017 entities. The highest memory usage was 4,153 MB. Players feel lag when fps is low and the entity count climbs.

Wipes and resets

What is the wiping pattern on My Apex Rust Server?

Too few wipes are on record for My Apex Rust Server to reveal a rhythm. A monthly force wipe happens on every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. The world it is running now dates from 27 days 23 hours ago.

How does My Apex Rust Server look on the day of a wipe?

At their busiest, recent wipes averaged 1 players. The latest wipe's peak fell 0 hours after it began. The crowd stayed above half that peak until the next wipe in 100% of its recent wipes.

Where it appears

Which meanings sit behind the tags on My Apex Rust Server?

The game's server browser reads the tags My Apex Rust Server publishes, which are gmrust (Game mode): Standard Rust survival is the game here; mp500 (Max players): It has 500 slots; ts8 (Group limit): This uses the game's default: 8 per team; v2635 (Protocol): Protocol 2635 is required; join only if your game matches it; cs168909 (Build): Build number: 168909; ptrak (Networking): This runs on RakNet, the standard layer; $r? (Region code): No region code is set; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Because plugins or settings change the game, it is filed under Modded. The tags carry more as well: current players, the queue and when the world was made, all shown at the top of this page.

Where among the Rust Data Lab lists and filters does My Apex Rust Server come up?

The Rust Data Lab lists that include My Apex Rust Server are: Modded Rust servers, measured. Applying these filters on the server list returns it: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

Player numbers

Against other Rust servers, where does My Apex Rust Server place?

My Apex Rust Server sits at #14,646 for seven-day player hours, placing it in the top 66% of ranked servers.

How many players does My Apex Rust Server have at the moment?

No live signal from My Apex Rust Server right now, which was last seen 3 hours ago. Averaged over the past week: 0 players, peaking at 1. Over 48 hours, the highest average fell at 15:00 UTC, at 0 players.

How to join

What is the way to join My Apex Rust Server?

You can connect by pressing F1 in Rust and entering client.connect 31.214.162.58:25660, or by pressing Launch Rust here, which starts the game through Steam and joins for you.

Server tags

what each one means

Published as mp500,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Standard Rust survival is the game here.
mp500
Max players It has 500 slots.
ts8
Group limit This uses the game's default: 8 per team.
v2635
Protocol Protocol 2635 is required; join only if your game matches it.
cs168909
Build Build number: 168909.
ptrak
Networking This runs on RakNet, the standard layer.
$r?
Region code No region code is set.

Mods and access

^o
Oxide The plugin framework in use is Oxide (uMod).
^z
Modded Because plugins or settings change the game, it is filed under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.