Rust Data LabData lab · live
Live readings Servers11,747 Players54,200 Populated3,368 Fresh wipes · 3h130 Sampled every 5 min

Element card · group Modded · atomic number 7,917, its rank

Rust Weapon Recoil Lab

Offline 31.31.10.158:28015 checked 2d ago

moddedcarbon
Join the experiment
Atomic mass · players now 0/ 10 0% full Room to join
7-day average0peak 1
Rank · atomic number#7,917top 36%
Last wipe2d agono schedule published
Next wipe–no rhythm it keeps
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
No hourly history yet.

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
12.5k5k7.5k10k20 Oct22 Oct23 Oct25 Oct26 Oct28 Oct

Top 36% of all ranked servers. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap1.7 daysbetween real wipes
on rhythm0%of its recent wipes
wipe-day peak1players, last three wipes

The first 48 hours of its last wipes

Mon 26 OctFri 23 OctThu 22 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Mon 26 Oct, 07:00 UTC2d ago 1 – running 0
Fri 23 Oct, 20:40 UTC5d ago – – 2.4 days 1
Thu 22 Oct, 22:01 UTC6d ago 1 – 0.9 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

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Quick answers

from the figures on this page

Settings and map

What map is in play on Rust Weapon Recoil Lab?

The map on Rust Weapon Recoil Lab is procedural, made by the game.

How is Rust Weapon Recoil Lab configured, and what rules apply?

The name of Rust Weapon Recoil Lab carries no gather rate. With no change from the default, groups can hold up to 8 players. Play runs as survival, raiding, building and gathering: the standard game. Fighting and raiding between players are allowed. Plugins or settings change the game, so the browser lists it under Modded. Plugins in use: Carbon. VAC is on, Valve's anti-cheat.

About the server

In what location does Rust Weapon Recoil Lab sit?

No region is published by Rust Weapon Recoil Lab. Rust Data Lab shows a server's stated location, not a verified position of the machine. You will find it at 31.31.10.158:28015.

What Rust version does Rust Weapon Recoil Lab currently run?

On Windows, Rust Weapon Recoil Lab is running Rust network protocol 2635 and build 168909. Your game needs to match the protocol to join, and Steam updates it automatically.

Does Rust Weapon Recoil Lab stay up, and how reliable is its uptime?

Rust Weapon Recoil Lab is not online at the moment; the last sighting was 2 days 5 hours ago. It was online for 49 of 168 hours in the last 7 full days, which is 29% uptime. The first sighting by Rust Data Lab was on 20 October 2026.

Wipe schedule

When does Rust Weapon Recoil Lab wipe, and how often?

No next wipe can be predicted on Rust Weapon Recoil Lab: its wipes come at irregular times. The monthly force wipe resets every Rust server; it next occurs on Thursday 5 November at 19:00 UTC. Counting back, the current world began 2 days 16 hours ago.

On Rust Weapon Recoil Lab, what happens when wipe day arrives?

Averaged across its recent wipes, the busiest point drew 1 players. The latest wipe's peak fell 0 hours after it began.

Lists and tags

How should you read the tags on Rust Weapon Recoil Lab?

These are the tags Rust Weapon Recoil Lab makes public for the server browser to read: gmrust (Game mode): Standard Rust survival is the game here; mp10 (Max players): It has 10 slots; ts8 (Group limit): 8 per team, the default the game ships with; v2635 (Protocol): To join, your game must match protocol 2635; cs168909 (Build): It runs build 168909; ptrak (Networking): RakNet is the network layer here, as standard in Rust; $r? (Region code): A region code has not been set here; ^z (Modded): Plugins or settings alter the game, so it lists under Modded; ^y (Carbon): The plugin framework here is Carbon. The tags carry more as well: current players, the queue and when the world was made, all shown at the top of this page.

Which Rust Data Lab filters and lists does Rust Weapon Recoil Lab appear in?

The Rust Data Lab lists that include Rust Weapon Recoil Lab are: Modded Rust servers, measured. Applying these filters on the server list returns it: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 3 days.

Population

What position does Rust Weapon Recoil Lab hold among Rust servers?

The seven-day player-hours table has Rust Weapon Recoil Lab at #7,917, in the top 36% of ranked servers.

How many players does Rust Weapon Recoil Lab have at the moment?

Rust Weapon Recoil Lab is offline at the moment; the last sighting was 2 days 5 hours ago. Averaged over the past week: 0 players, peaking at 1.

Getting on

How can you connect to Rust Weapon Recoil Lab?

Open the console with F1 in Rust and type client.connect 31.31.10.158:28015. The Launch Rust button on this page does the same job through Steam.

Server tags

what each one means

Published as mp10,ptrak,$r?,v2635,gmrust,cs168909,ts8,^z,^y

Game

gmrust
Game mode Standard Rust survival is the game here.
mp10
Max players It has 10 slots.
ts8
Group limit 8 per team, the default the game ships with.
v2635
Protocol To join, your game must match protocol 2635.
cs168909
Build It runs build 168909.
ptrak
Networking RakNet is the network layer here, as standard in Rust.
$r?
Region code A region code has not been set here.

Mods and access

^z
Modded Plugins or settings alter the game, so it lists under Modded.
^y
Carbon The plugin framework here is Carbon.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.