Element card · group Modded · atomic number 15,180, its rank
InDev|MakeFun
Offline 31.43.151.33:28015 checked 11d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
Top 70% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 2 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sat 3 Oct, 11:19 UTC25d ago | 1 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
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- 3 Re RETRO RUST #1 … 183
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Quick answers
from the figures on this pageSettings and map
What map is in play on InDev|MakeFun?
Generated by the game, the map on InDev|MakeFun is procedural.
What rules has InDev|MakeFun set, and what settings are in force?
Nothing in the name of InDev|MakeFun gives a gather rate. With no change from the default, groups can hold up to 8 players. survival is the game mode, gather, build and raid, as in the standard game. Raids and player fights are part of play here. In the server browser it sits under Modded: the game is changed by plugins or settings. Carbon plugins are running on it. The VAC anti-cheat from Valve is enabled.
Server facts
In what location does InDev|MakeFun sit?
No region is published by InDev|MakeFun. Rust Data Lab shows a server's stated location, not a verified position of the machine. You will find it at 31.43.151.33:28015.
Which Rust version is InDev|MakeFun on?
Rust network protocol 2634 and build 166586 on Windows is what InDev|MakeFun uses. The protocol must match for you to join; Steam will update your game.
How dependable is InDev|MakeFun for staying online?
InDev|MakeFun is not online at the moment; the last sighting was 11 days 23 hours ago. It was online for 0 of 168 hours in the last 7 full days, which is 0% uptime. On 2 October 2026, Rust Data Lab saw it for the first time.
Wipe schedule
What is the wiping pattern on InDev|MakeFun?
InDev|MakeFun's wipe history on record is too thin yet to tell its rhythm. The monthly force wipe resets every Rust server; it next occurs on Thursday 5 November at 19:00 UTC. 25 days 8 hours ago the current world was made.
On InDev|MakeFun, what happens when wipe day arrives?
Averaged across its recent wipes, the busiest point drew 1 players. The latest wipe's peak fell 2 hours after it began.
Where it appears
How should you read the tags on InDev|MakeFun?
These are the tags InDev|MakeFun makes public for the server browser to read: gmrust (Game mode): Survival in the standard Rust style; mp15 (Max players): 15 is the slot count; ts8 (Group limit): 8 per team, the default the game ships with; v2634 (Protocol): To join, your game must match protocol 2634; cs166586 (Build): It runs build 166586; ptrak (Networking): This runs on RakNet, the standard layer; $r? (Region code): A region code has not been set here; ^z (Modded): Because plugins or settings change the game, it is filed under Modded; ^y (Carbon): The plugin framework here is Carbon. Also in the tags are the players on now, the queue length and the world's creation time, and you can see them at the top of this page.
Where among the Rust Data Lab lists and filters does InDev|MakeFun come up?
These themed Rust Data Lab lists carry InDev|MakeFun: Modded Rust servers, measured. You can find it on the server list by applying these filters: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.
Population
What position does InDev|MakeFun hold among Rust servers?
The seven-day player-hours table has InDev|MakeFun at #15,180, in the top 70% of ranked servers.
What does the current player count on InDev|MakeFun tell you?
No live signal from InDev|MakeFun right now, which was last seen 11 days 23 hours ago.
Getting on
What is the way to join InDev|MakeFun?
In Rust, press F1 and enter client.connect 31.43.151.33:28015. Or click Launch Rust here to open Rust via Steam and connect automatically.