Element card · group Modded · atomic number 15,412, its rank
TroubleChute
Offline 31.56.18.178:28015 checked 1d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
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Quick answers
from the figures on this pageServer setup
What map is in play on TroubleChute?
Generated by the game, the map on TroubleChute is procedural.
What rules has TroubleChute set, and what settings are in force?
Nothing in the name of TroubleChute gives a gather rate. Eight players per group is the limit, the game's default. Play runs as survival, raiding, building and gathering: the standard game. Raids and player fights are part of play here. In the server browser it sits under Modded: the game is changed by plugins or settings. The plugin count is Oxide. VAC is on, Valve's anti-cheat.
Server details
Which location is TroubleChute based in?
There is no region on record for TroubleChute. Rust Data Lab shows a server's stated location, not a verified position of the machine. Connect at 31.56.18.178:28015.
What Rust version does TroubleChute currently run?
Rust network protocol 2635 and build 168909 on Windows is what TroubleChute uses. The protocol must match for you to join; Steam will update your game.
How reliably does TroubleChute stay online?
TroubleChute is not online at the moment; the last sighting was 42 hours ago. Across 1 full day, 0 of 24 hours were online, a rate of 0%. On 26 October 2026, Rust Data Lab saw it for the first time.
Wipe days
When does TroubleChute wipe, and how often?
TroubleChute's wipe history on record is too thin yet to tell its rhythm. The next monthly force wipe, which wipes all Rust servers, is scheduled for Thursday 5 November at 19:00 UTC. Counting back, the current world began 22 days 19 hours ago.
Tags, lists
How should you read the tags on TroubleChute?
gmrust (Game mode): Standard Rust survival is the game here; mp10 (Max players): It has 10 slots; ts8 (Group limit): 8 per team, the default the game ships with; v2635 (Protocol): The server runs protocol 2635, so your game needs the same version; cs168909 (Build): It runs build 168909; ptrak (Networking): RakNet is the network layer here, as standard in Rust; $r? (Region code): The region field is left blank; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Plugins or settings alter the game, so it lists under Modded: that is the tag list TroubleChute publishes, and the game's server browser reads it. The tags carry more as well: current players, the queue and when the world was made, all shown at the top of this page.
Which Rust Data Lab filters and lists does TroubleChute appear in?
These themed Rust Data Lab lists carry TroubleChute: Modded Rust servers, measured. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Player numbers
What position does TroubleChute hold among Rust servers?
TroubleChute sits at #15,412 for seven-day player hours, placing it in the top 69% of ranked servers.
How many players does TroubleChute have at the moment?
The last recorded sighting of TroubleChute was 42 hours ago, and it is offline now. Over seven days the mean player count is 0.
Connection
How can you connect to TroubleChute?
You can connect by pressing F1 in Rust and entering client.connect 31.56.18.178:28015, or by pressing Launch Rust here, which starts the game through Steam and joins for you.