Rust Data LabData lab · live
Live readings Servers11,699 Players38,680 Populated2,939 Fresh wipes · 3h94 Sampled every 5 min

Element card · group Modded · atomic number 15,353, its rank

RUST COMBAT | Training

Offline 31.59.180.70:28015 checked 3d ago

moddedcarbon
Join the experiment
Atomic mass · players now 0/ 40 0% full Room to join
7-day average0peak –
Rank · atomic number#15,353top 69%
Last wipe13d agono schedule published
Next wipe–no rhythm it keeps
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
No hourly history yet.

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15k10k15k20k7 Oct11 Oct16 Oct20 Oct25 Oct29 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap4.2 daysbetween real wipes
on rhythm0%of its recent wipes
wipe-day peak0players, last three wipes

The first 48 hours of its last wipes

Fri 16 OctFri 9 OctThu 8 Oct
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Fri 16 Oct, 12:07 UTC12d ago 0 – running 1
Fri 9 Oct, 02:18 UTC20d ago – – 7.4 days 0
Thu 8 Oct, 01:11 UTC21d ago 0 – 1 days 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
  1. 1 Bu [EU] Builders … 74
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  2. 2 Bu [NA] Builders … 198
    [NA] Builders Sanctuary 3.0 Creative | Sandbox | Minigames | NA · groups of 8+ · 90 on average 198/ 999
  3. 3 Ru [AU] Rusticate… 70
    [AU] Rusticated.com - Creative Sandbox | Build | Never Wipes OC · groups of 8+ · 52 on average 70/ 150
  4. 4 At Atlas // CSL -… 11
    Atlas // CSL - Ranked | Battlefield | Aimtrain | Scrims | FFA EU · groups of 30+ · weekly · 37 on average 11/ 100
  5. 5 Aq AQRUX RUST BUI… 1
    AQRUX RUST BUILD | CREATIVE | SANDBOX EU · groups of 8+ · monthly · 24 on average 1/ 100
  6. 6 Ko KoalaKopters -… 28

Quick answers

from the figures on this page

Map and rules

What rules has RUST COMBAT | Training set, and what settings are in force?

Nothing in the name of RUST COMBAT | Training gives a gather rate. You get up to 20 players per group. Play runs as combat training, practice for aim and PvP, loot provided. Plugins or settings change the game, so the browser lists it under Modded. Plugins in use: Carbon. VAC is on, Valve's anti-cheat.

About the server

In what location does RUST COMBAT | Training sit?

Nothing about a region is published by RUST COMBAT | Training. What a server states is what Rust Data Lab shows for location; no lookup of the machine's whereabouts is made. You will find it at 31.59.180.70:28015.

What Rust version does RUST COMBAT | Training currently run?

On Windows, RUST COMBAT | Training is running Rust network protocol 2635 and build 168909. The protocol must match for you to join; Steam will update your game.

How reliably does RUST COMBAT | Training stay online?

RUST COMBAT | Training is not online at the moment; the last sighting was 3 days 3 hours ago. It was online for 1 of 168 hours in the last 7 full days, which is 1% uptime. It first appeared to Rust Data Lab on 7 October 2026.

Wipe days

When does RUST COMBAT | Training wipe, and how often?

No next wipe can be predicted on RUST COMBAT | Training: its wipes come at irregular times. The next monthly force wipe, which wipes all Rust servers, is scheduled for Thursday 5 November at 19:00 UTC. Counting back, the current world began 13 days 7 hours ago.

On RUST COMBAT | Training, what happens when wipe day arrives?

Recent wipes on average reached 0 players at their busiest. The latest wipe's peak fell 0 hours after it began.

Where it appears

What should you understand from the tags RUST COMBAT | Training carries?

These are the tags RUST COMBAT | Training makes public for the server browser to read: gmrust (Game mode): Standard Rust survival is the game here; mp40 (Max players): Player slots: 40; ts20 (Group limit): The team limit is 20; v2635 (Protocol): Protocol 2635 is required; join only if your game matches it; cs168909 (Build): It runs build 168909; ptrak (Networking): The network layer is RakNet, standard in the game; $r? (Region code): No region code is set; ^c (Creative): Build freely in a sandbox, with no gathering needed; ^d (Combat training): Practise aim and PvP while the loot comes to you; ^z (Modded): You will find it under Modded: the game is altered by plugins or settings; ^y (Carbon): The plugin framework here is Carbon. Also in the tags are the players on now, the queue length and the world's creation time, and you can see them at the top of this page.

Which Rust Data Lab filters and lists does RUST COMBAT | Training appear in?

These themed Rust Data Lab lists carry RUST COMBAT | Training: Modded Rust servers, measured, Aim training servers, measured live, Rust build and creative servers and Creative Rust servers. You can find it on the server list by applying these filters: Type: Modded; Server tag: Creative ^c, Combat training ^d, Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Player numbers

Against other Rust servers, where does RUST COMBAT | Training place?

Player hours over the last week put RUST COMBAT | Training at #15,353, inside the top 69% of ranked servers.

What does the current player count on RUST COMBAT | Training tell you?

RUST COMBAT | Training is offline at the moment; the last sighting was 3 days 3 hours ago. The seven-day average for this server is 0 players.

Connection

What is the way to join RUST COMBAT | Training?

You can connect by pressing F1 in Rust and entering client.connect 31.59.180.70:28015, or by pressing Launch Rust here, which starts the game through Steam and joins for you.

Server tags

what each one means

Published as mp40,ptrak,$r?,v2635,^z,^y,^c,^d,gmrust,cs168909,ts20

Game

gmrust
Game mode Standard Rust survival is the game here.
mp40
Max players Player slots: 40.
ts20
Group limit The team limit is 20.
v2635
Protocol Protocol 2635 is required; join only if your game matches it.
cs168909
Build It runs build 168909.
ptrak
Networking The network layer is RakNet, standard in the game.
$r?
Region code No region code is set.

Gameplay

^c
Creative Build freely in a sandbox, with no gathering needed.
^d
Combat training Practise aim and PvP while the loot comes to you.

Mods and access

^z
Modded You will find it under Modded: the game is altered by plugins or settings.
^y
Carbon The plugin framework here is Carbon.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.