Element card · group Modded · atomic number 15,375, its rank
IKS[211 Devblog]
Offline 31.59.216.141:27015 checked 8d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
Top 70% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes-
1
Sh
ShockRust | Bl…
172
ShockRust | Blue | NoLimit 172/ 500
-
2
Ми
МИНИ-КАРТА 2Х …
128
МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 128/ 100
- 3 Ru 404 RUST 2Х|ДЛ… 74
-
4
Ru
RustSpain.com …
21
RustSpain.com | EU Main 21/ 200
-
5
Ru
404 RUST 2Х|ДЛ…
25
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 25/ 1,000
- 6 Ru 404 RUST 2Х|ДЛ… 259
Quick answers
from the figures on this pageSettings and map
How is IKS[211 Devblog] configured, and what rules apply?
The name of IKS[211 Devblog] carries no gather rate. Nothing is published about a group limit. Play runs as survival, gather, build and raid, as in the standard game. Raids and player fights are part of play here. In the server browser it sits under Modded: the game is changed by plugins or settings. The VAC anti-cheat from Valve is disabled.
Server facts
In what location does IKS[211 Devblog] sit?
There is no region on record for IKS[211 Devblog]. Rust Data Lab shows a server's stated location, not a verified position of the machine. Connect at 31.59.216.141:27015.
What Rust version does IKS[211 Devblog] currently run?
On Windows, IKS[211 Devblog] is running Rust network protocol 2164. The protocol must match for you to join; Steam will update your game.
How reliably does IKS[211 Devblog] stay online?
Right now IKS[211 Devblog] is offline, with its last appearance 8 days 22 hours ago. It was online for 0 of 168 hours in the last 7 full days, which is 0% uptime. It first appeared to Rust Data Lab on 20 October 2026.
Wipe days
How often does a wipe happen on IKS[211 Devblog], and at what time?
Too few wipes are on record for IKS[211 Devblog] to reveal a rhythm. The next monthly force wipe, which wipes all Rust servers, is scheduled for Thursday 5 November at 19:00 UTC. 16 days 15 hours ago the current world was made.
Lists and tags
How should you read the tags on IKS[211 Devblog]?
mp10 (Max players): 10 is the slot count; v2164 (Protocol): The server runs protocol 2164, so your game needs the same version; oxide (Oxide): The plugin framework in use is Oxide (uMod); modded (Modded): You will find it under Modded: the game is altered by plugins or settings; hb68d7370 (Custom tag): A plugin or the owner set this tag; it is not standard Rust; stok (Custom tag): A plugin or the owner set this tag; it is not standard Rust: that is the tag list IKS[211 Devblog] publishes, and the game's server browser reads it. Current players, the queue and the world's creation time sit in the tags too, shown at the top of this page.
Where among the Rust Data Lab lists and filters does IKS[211 Devblog] come up?
These themed Rust Data Lab lists carry IKS[211 Devblog]: Modded Rust servers, measured. Applying these filters on the server list returns it: Type: Modded.
Player counts
What position does IKS[211 Devblog] hold among Rust servers?
The seven-day player-hours table has IKS[211 Devblog] at #15,375, in the top 70% of ranked servers.
How many players does IKS[211 Devblog] have at the moment?
The last recorded sighting of IKS[211 Devblog] was 8 days 22 hours ago, and it is offline now.
Getting on
What is the way to join IKS[211 Devblog]?
You can connect by pressing F1 in Rust and entering client.connect 31.59.216.141:27015, or by pressing Launch Rust here, which starts the game through Steam and joins for you.