Element card · group Modded · atomic number 14,515, its rank
My Staging Test Server
Offline 31.59.65.3:28015 checked 10d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
Top 67% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageServer setup
What map is in play on My Staging Test Server?
Generated by the game, the map on My Staging Test Server is procedural.
What rules has My Staging Test Server set, and what settings are in force?
Nothing in the name of My Staging Test Server gives a gather rate. Eight players per group is the limit, the game's default. Play runs as survival, gather, build and raid, as in the standard game. Fighting and raiding between players are allowed. In the server browser it sits under Modded: the game is changed by plugins or settings. Plugins in use: Carbon. The VAC anti-cheat from Valve is enabled.
Server facts
What region hosts My Staging Test Server?
No region is published by My Staging Test Server. Rust Data Lab shows a server's stated location, not a verified position of the machine. 31.59.65.3:28015 is the address it uses.
On what Rust version does My Staging Test Server operate?
Rust network protocol 2635 and build 168330 on Windows is what My Staging Test Server uses. Joining requires the same protocol on your game; Steam takes care of updating it.
How reliably does My Staging Test Server stay online?
Currently offline, My Staging Test Server was last seen 10 days 13 hours ago. It was online for 0 of 168 hours in the last 7 full days, which is 0% uptime. The first sighting by Rust Data Lab was on 17 October 2026.
Wipes and resets
What is the wiping pattern on My Staging Test Server?
My Staging Test Server's wipe history on record is too thin yet to tell its rhythm. A monthly force wipe happens on every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. 12 days 14 hours ago the current world was made.
Lists and tags
What should you understand from the tags My Staging Test Server carries?
These are the tags My Staging Test Server makes public for the server browser to read: gmrust (Game mode): Standard Rust survival is the game here; mp10 (Max players): It has 10 slots; ts8 (Group limit): 8 per team, the default the game ships with; v2635 (Protocol): The server runs protocol 2635, so your game needs the same version; cs168330 (Build): Build number: 168330; ptrak (Networking): This runs on RakNet, the standard layer; $r? (Region code): A region code has not been set here; ^z (Modded): You will find it under Modded: the game is altered by plugins or settings; ^y (Carbon): Plugins run on Carbon. Current players, the queue and the world's creation time sit in the tags too, shown at the top of this page.
Where among the Rust Data Lab lists and filters does My Staging Test Server come up?
These themed Rust Data Lab lists carry My Staging Test Server: Modded Rust servers, measured. Applying these filters on the server list returns it: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Population
Against other Rust servers, where does My Staging Test Server place?
My Staging Test Server sits at #14,515 for seven-day player hours, placing it in the top 67% of ranked servers.
What does the current player count on My Staging Test Server tell you?
The last recorded sighting of My Staging Test Server was 10 days 13 hours ago, and it is offline now.
Connection
What is the way to join My Staging Test Server?
Open the console with F1 in Rust and type client.connect 31.59.65.3:28015. The Launch Rust button on this page does the same job through Steam.