Rust Data LabData lab · live
Live readings Servers11,700 Players43,056 Populated3,055 Fresh wipes · 3h102 Sampled every 5 min

Element card · group Modded · atomic number 15,349, its rank

OKEY RUST #3 | Development server / test server

Online 31.76.110.101:10057 checked 14m ago

modded
Join the experiment
Atomic mass · players now 0/ 15 0% full Room to join
7-day average0peak –
Rank · atomic number#15,349top 69%
Last wipe5d agono schedule published
Next wipe–no rhythm it keeps
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
AveragePeak
0123402:0011:0020:0005:0014:0000:00

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
010020030040002:0011:0020:0005:0014:0000:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 18 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15k10k15k20k20 Sep24 Sep28 Sep21 Oct25 Oct29 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap2.4 daysbetween real wipes
on rhythm0%of its recent wipes
wipe-day peak0players, last three wipes

The first 48 hours of its last wipes

Fri 23 OctThu 22 OctSun 18 Oct
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Fri 23 Oct, 12:28 UTC5d ago 0 – running 0
Thu 22 Oct, 16:32 UTC6d ago 0 – 0.8 days 0
Sun 18 Oct, 19:16 UTC10d ago 0 – 3.9 days 7

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
  1. 1 Sh ShockRust | Bl… 34
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  2. 2 Ми МИНИ-КАРТА 2Х … 135
    МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 EU · groups of 8+ · weekly · 128 on average 135/ 100
  3. 3 Re RETRO RUST #1 … 34
    RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 EU · groups of 16+ · weekly · 117 on average 34/ 225
  4. 4 Ru 404 RUST 2Х|ДЛ… 28
    404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 EU · groups of 16+ · monthly · 92 on average 28/ 700
  5. 5 Ru RustSpain.com … 3
    RustSpain.com | EU Main EU · groups of 12+ · weekly · 88 on average 3/ 200
  6. 6 Ru 404 RUST 2Х|ДЛ… 4
    404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 EU · groups of 16+ · monthly · 84 on average 4/ 1,000

Quick answers

from the figures on this page

Settings and map

What map is in play on OKEY RUST #3 | Development server / test server?

The map on OKEY RUST #3 | Development server / test server is procedural at size 2,500 with seed 1337, made by the game. The map repeats when size and seed match, and you can view it on RustMaps from this page. Its map carries the name: Custom Map.

What rules has OKEY RUST #3 | Development server / test server set, and what settings are in force?

Nothing in the name of OKEY RUST #3 | Development server / test server gives a gather rate. No group limit is published. Play runs as survival, raiding, building and gathering: the standard game. You can fight other players and raid them. Plugins or settings change the game, so the browser lists it under Modded. Anti-cheat is on: Valve's VAC.

Server details

In what location does OKEY RUST #3 | Development server / test server sit?

There is no region on record for OKEY RUST #3 | Development server / test server. Rust Data Lab shows a server's stated location, not a verified position of the machine. You will find it at 31.76.110.101:10057.

Which Rust version is OKEY RUST #3 | Development server / test server on?

On Linux, OKEY RUST #3 | Development server / test server is running Rust network protocol 2388 and build 81925. Your game needs to match the protocol to join, and Steam updates it automatically.

How dependable is OKEY RUST #3 | Development server / test server for staying online?

OKEY RUST #3 | Development server / test server is live as of now. About 5 days 11 hours ago is when it last restarted, based on its uptime. For the last 7 full days, 167 of 168 hours were online, giving 99% uptime. On 18 September 2026, Rust Data Lab saw it for the first time.

Does OKEY RUST #3 | Development server / test server hold a steady performance?

The last 48 hours show an average of 238 server fps and a minimum of 230. The entity count reached 8,828, including buildings, deployables and all other world items. Up to 1,394 MB of memory was used. What players experience as lag comes from low fps and a rising entity count.

Wipe schedule

What is the wiping pattern on OKEY RUST #3 | Development server / test server?

With no fixed rhythm, OKEY RUST #3 | Development server / test server wipes at irregular times, so the next wipe cannot be predicted. The next monthly force wipe, which wipes all Rust servers, is scheduled for Thursday 5 November at 19:00 UTC. Counting back, the current world began 5 days 12 hours ago.

On OKEY RUST #3 | Development server / test server, what happens when wipe day arrives?

Averaged across its recent wipes, the busiest point drew 0 players. The latest wipe's peak fell 0 hours after it began.

Lists and tags

What should you understand from the tags OKEY RUST #3 | Development server / test server carries?

The game's server browser reads the tags OKEY RUST #3 | Development server / test server publishes, which are gmrust (Game mode): Standard Rust survival is the game here; mp15 (Max players): 15 is the slot count; v2388 (Protocol): To join, your game must match protocol 2388; cs81925 (Build): The game build is 81925; ptrak (Networking): The network layer is RakNet, standard in the game; oxide (Oxide): Plugins run through Oxide (uMod); modded (Modded): You will find it under Modded: the game is altered by plugins or settings; h797a3352 (Custom tag): Not a standard Rust tag, so either a plugin or the owner applied it; stok (Custom tag): Not a standard Rust tag, so either a plugin or the owner applied it; kdz (Custom tag): Not a standard Rust tag, so either a plugin or the owner applied it; ki (Custom tag): Not a standard Rust tag, so either a plugin or the owner applied it; ki0 (Custom tag): Not a standard Rust tag, so either a plugin or the owner applied it; fl0 (Custom tag): Not a standard Rust tag, so either a plugin or the owner applied it. Current players, the queue and the world's creation time sit in the tags too, shown at the top of this page.

Where among the Rust Data Lab lists and filters does OKEY RUST #3 | Development server / test server come up?

The Rust Data Lab lists that include OKEY RUST #3 | Development server / test server are: Modded Rust servers, measured. Applying these filters on the server list returns it: Type: Modded; Last wipe: In the last week.

Player numbers

How does OKEY RUST #3 | Development server / test server compare with other servers in the rankings?

Player hours over the last week put OKEY RUST #3 | Development server / test server at #15,349, inside the top 69% of ranked servers.

How full is OKEY RUST #3 | Development server / test server right now?

OKEY RUST #3 | Development server / test server currently shows 0 players across 15 slots. The seven-day average for this server is 0 players.

Getting on

What steps get you onto OKEY RUST #3 | Development server / test server?

In Rust, press F1 and enter client.connect 31.76.110.101:10057. Or click Launch Rust here to open Rust via Steam and connect automatically. For more, visit https://discord.com/invite/okeyrust.

Server tags

what each one means

Published as mp15,ptrak,v2388,h797a3352,stok,gmrust,kdz,ki,ki0,fl0,cs81925,oxide,modded

Game

gmrust
Game mode Standard Rust survival is the game here.
mp15
Max players 15 is the slot count.
v2388
Protocol To join, your game must match protocol 2388.
cs81925
Build The game build is 81925.
ptrak
Networking The network layer is RakNet, standard in the game.

Mods and access

oxide
Oxide Plugins run through Oxide (uMod).
modded
Modded You will find it under Modded: the game is altered by plugins or settings.

Other

h797a3352
Custom tag Not a standard Rust tag, so either a plugin or the owner applied it.
stok
Custom tag Not a standard Rust tag, so either a plugin or the owner applied it.
kdz
Custom tag Not a standard Rust tag, so either a plugin or the owner applied it.
ki
Custom tag Not a standard Rust tag, so either a plugin or the owner applied it.
ki0
Custom tag Not a standard Rust tag, so either a plugin or the owner applied it.
fl0
Custom tag Not a standard Rust tag, so either a plugin or the owner applied it.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.