Element card · group Modded · atomic number 15,153, its rank
Test
Offline 31.76.113.156:28015 checked 11d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
Top 70% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageMap and rules
What map is in play on Test?
The map on Test is procedural, made by the game.
What settings and rules apply on Test?
No gather rate appears in the name of Test. The server publishes no limit on group size. Play runs as survival, raiding, building and gathering: the standard game. Fighting and raiding between players are allowed. Plugins or settings change the game, so the browser lists it under Modded. Plugins in use: Oxide. Anti-cheat is on: Valve's VAC.
Server details
In what location does Test sit?
No region comes from Test; it does give fra as its region code. The location shown is the one a server states; Rust Data Lab does not check where the machine actually stands. Connect at 31.76.113.156:28015.
On what Rust version does Test operate?
Rust network protocol 2556 and build 104046 on Windows is what Test uses. The protocol must match for you to join; Steam will update your game.
How dependable is Test for staying online?
Right now Test is offline, with its last appearance 11 days 3 hours ago. For the last 7 full days, 0 of 168 hours were online, giving 0% uptime. The first sighting by Rust Data Lab was on 16 October 2026.
Wipe days
When does Test wipe, and how often?
Too few wipes are on record for Test to reveal a rhythm. The next monthly force wipe, which wipes all Rust servers, is scheduled for Thursday 5 November at 19:00 UTC. Counting back, the current world began 58 days 20 hours ago.
Tags, lists
How should you read the tags on Test?
gmrust (Game mode): Survival in the standard Rust style; mp1 (Max players): Player slots: 1; v2556 (Protocol): To join, your game must match protocol 2556; cs104046 (Build): The game build is 104046; ptrak (Networking): This runs on RakNet, the standard layer; $rfra (Region code): The server's code for its region is fra; ^o (Oxide): A plugin framework called Oxide (uMod) powers the plugins; ^z (Modded): Plugins or settings alter the game, so it lists under Modded: that is the tag list Test publishes, and the game's server browser reads it. Also in the tags are the players on now, the queue length and the world's creation time, and you can see them at the top of this page.
Where among the Rust Data Lab lists and filters does Test come up?
These themed Rust Data Lab lists carry Test: Modded Rust servers, measured. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o.
Population
What position does Test hold among Rust servers?
Player hours over the last week put Test at #15,153, inside the top 70% of ranked servers.
What does the current player count on Test tell you?
No live signal from Test right now, which was last seen 11 days 3 hours ago.
How to join
What is the way to join Test?
You can connect by pressing F1 in Rust and entering client.connect 31.76.113.156:28015, or by pressing Launch Rust here, which starts the game through Steam and joins for you.