Element card · group Modded · atomic number 13,072, its rank
IKS[211 Devblog]
Offline 31.76.240.161:27015 checked 15d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
Top 61% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageServer setup
How is IKS[211 Devblog] configured, and what rules apply?
The name of IKS[211 Devblog] carries no gather rate. The server publishes no limit on group size. Play runs as survival, raiding, building and gathering: the standard game. Fighting and raiding between players are allowed. The server browser lists it under Modded, where plugins or settings change the game. The VAC anti-cheat from Valve is disabled.
Server details
What region hosts IKS[211 Devblog]?
There is no region on record for IKS[211 Devblog]. What a server states is what Rust Data Lab shows for location; no lookup of the machine's whereabouts is made. You will find it at 31.76.240.161:27015.
On what Rust version does IKS[211 Devblog] operate?
Rust network protocol 2164 on Windows is what IKS[211 Devblog] uses. Your game needs to match the protocol to join, and Steam updates it automatically.
Does IKS[211 Devblog] stay up, and how reliable is its uptime?
Currently offline, IKS[211 Devblog] was last seen 15 days 18 hours ago. For the last 7 full days, 0 of 168 hours were online, giving 0% uptime. On 13 October 2026, Rust Data Lab saw it for the first time.
Wipes and resets
What is the wiping pattern on IKS[211 Devblog]?
The record holds too few of IKS[211 Devblog]'s wipes to show its rhythm. The monthly force wipe resets every Rust server; it next occurs on Thursday 5 November at 19:00 UTC. Counting back, the current world began 16 days 19 hours ago.
Tags, lists
How should you read the tags on IKS[211 Devblog]?
These are the tags IKS[211 Devblog] makes public for the server browser to read: mp10 (Max players): It has 10 slots; v2164 (Protocol): To join, your game must match protocol 2164; oxide (Oxide): Plugins run through Oxide (uMod); modded (Modded): You will find it under Modded: the game is altered by plugins or settings; hb68d7370 (Custom tag): Not a standard Rust tag, so either a plugin or the owner applied it; stok (Custom tag): Not a standard Rust tag, so either a plugin or the owner applied it. Current players, the queue and the world's creation time sit in the tags too, shown at the top of this page.
Where among the Rust Data Lab lists and filters does IKS[211 Devblog] come up?
The Rust Data Lab lists that include IKS[211 Devblog] are: Modded Rust servers, measured. These filters bring it up on the server list: Type: Modded.
Player numbers
What position does IKS[211 Devblog] hold among Rust servers?
IKS[211 Devblog] sits at #13,072 for seven-day player hours, placing it in the top 61% of ranked servers.
How many players does IKS[211 Devblog] have at the moment?
The last recorded sighting of IKS[211 Devblog] was 15 days 18 hours ago, and it is offline now.
Connection
How can you connect to IKS[211 Devblog]?
Open the console with F1 in Rust and type client.connect 31.76.240.161:27015. The Launch Rust button on this page does the same job through Steam.