Rust Data LabData lab · live
Live readings Servers11,707 Players67,519 Populated3,582 Fresh wipes · 3h108 Sampled every 5 min

Element card · group Modded · atomic number 15,874, its rank

My Untitled Rust Server

Offline 31.77.232.53:28025 checked 19d ago

moddedoxide
Join the experiment
Atomic mass · players now 0/ 2 0% full Room to join
7-day average0peak –
Rank · atomic number#15,874top 72%
Last wipe19d agono schedule published
Next wipe–too few wipes seen yet
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
No hourly history yet.

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15k10k15k20k8 Oct9 Oct11 Oct12 Oct14 Oct15 Oct

Top 72% of all ranked servers. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

usual gap0.3 daysbetween real wipes
wipe-day peak0players, last three wipes

The first 48 hours of its last wipes

Thu 8 OctThu 8 Oct
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 8 Oct, 21:23 UTC19d ago 0 – running 0
Thu 8 Oct, 14:06 UTC19d ago 0 – 0.3 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

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Quick answers

from the figures on this page

Server setup

What map is in play on My Untitled Rust Server?

Generated by the game, the map on My Untitled Rust Server is procedural.

How is My Untitled Rust Server configured, and what rules apply?

Nothing in the name of My Untitled Rust Server gives a gather rate. With no change from the default, groups can hold up to 8 players. Play runs as survival, gather, build and raid, as in the standard game. Raids and player fights are part of play here. Plugins or settings change the game, so the browser lists it under Modded. Oxide plugins are running on it. The VAC anti-cheat from Valve is enabled.

Server details

Which location is My Untitled Rust Server based in?

No region is published by My Untitled Rust Server. Rust Data Lab shows a server's stated location, not a verified position of the machine. 31.77.232.53:28025 is the address it uses.

On what Rust version does My Untitled Rust Server operate?

On Linux, My Untitled Rust Server is running Rust network protocol 2634 and build 167231. Joining requires the same protocol on your game; Steam takes care of updating it.

How dependable is My Untitled Rust Server for staying online?

Currently offline, My Untitled Rust Server was last seen 19 days 14 hours ago. It was online for 0 of 168 hours in the last 7 full days, which is 0% uptime. It first appeared to Rust Data Lab on 8 October 2026.

Wipe days

When does My Untitled Rust Server wipe, and how often?

Too few wipes are on record for My Untitled Rust Server to reveal a rhythm. The next monthly force wipe, which wipes all Rust servers, is scheduled for Thursday 5 November at 19:00 UTC. The world it is running now dates from 19 days 14 hours ago.

On My Untitled Rust Server, what happens when wipe day arrives?

At their busiest, recent wipes averaged 0 players. 0 hours after the latest wipe, the crowd peaked.

Where it appears

How should you read the tags on My Untitled Rust Server?

These are the tags My Untitled Rust Server makes public for the server browser to read: gmrust (Game mode): Survival in the standard Rust style; mp2 (Max players): 2 is the slot count; ts8 (Group limit): 8 per team, the default the game ships with; v2634 (Protocol): Protocol 2634 is required; join only if your game matches it; cs167231 (Build): The game build is 167231; ptrak (Networking): RakNet is the network layer here, as standard in Rust; $r? (Region code): No region code is set; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Because plugins or settings change the game, it is filed under Modded. Also in the tags are the players on now, the queue length and the world's creation time, and you can see them at the top of this page.

Which Rust Data Lab filters and lists does My Untitled Rust Server appear in?

These themed Rust Data Lab lists carry My Untitled Rust Server: Modded Rust servers, measured. Applying these filters on the server list returns it: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

Population

Against other Rust servers, where does My Untitled Rust Server place?

The seven-day player-hours table has My Untitled Rust Server at #15,874, in the top 72% of ranked servers.

How many players does My Untitled Rust Server have at the moment?

The last recorded sighting of My Untitled Rust Server was 19 days 14 hours ago, and it is offline now.

Getting on

What steps get you onto My Untitled Rust Server?

You can connect by pressing F1 in Rust and entering client.connect 31.77.232.53:28025, or by pressing Launch Rust here, which starts the game through Steam and joins for you.

Server tags

what each one means

Published as mp2,ptrak,$r?,v2634,gmrust,cs167231,ts8,^o^z

Game

gmrust
Game mode Survival in the standard Rust style.
mp2
Max players 2 is the slot count.
ts8
Group limit 8 per team, the default the game ships with.
v2634
Protocol Protocol 2634 is required; join only if your game matches it.
cs167231
Build The game build is 167231.
ptrak
Networking RakNet is the network layer here, as standard in Rust.
$r?
Region code No region code is set.

Mods and access

^o
Oxide The plugin framework in use is Oxide (uMod).
^z
Modded Because plugins or settings change the game, it is filed under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.