Element card · group Modded · atomic number 15,470, its rank
oxide-observation
Offline 34.32.217.132:28015 checked 43d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
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Quick answers
from the figures on this pageServer setup
What map is in play on oxide-observation?
A procedural map runs on oxide-observation, generated by the game.
What rules has oxide-observation set, and what settings are in force?
No gather rate appears in the name of oxide-observation. With no change from the default, groups can hold up to 8 players. Play runs as survival, raiding, building and gathering: the standard game. You can fight other players and raid them. In the server browser it sits under Modded: the game is changed by plugins or settings. Oxide plugins are running on it. Anti-cheat is on: Valve's VAC.
About the server
In what location does oxide-observation sit?
There is no region on record for oxide-observation. The location shown is the one a server states; Rust Data Lab does not check where the machine actually stands. You will find it at 34.32.217.132:28015.
What Rust version does oxide-observation currently run?
Rust network protocol 2633 and build 163794 on Linux is what oxide-observation uses. The protocol must match for you to join; Steam will update your game.
How reliably does oxide-observation stay online?
Currently offline, oxide-observation was last seen 43 days 2 hours ago. It was online for 0 of 168 hours in the last 7 full days, which is 0% uptime. On 16 September 2026, Rust Data Lab saw it for the first time.
Wipe schedule
What is the wiping pattern on oxide-observation?
oxide-observation's wipe history on record is too thin yet to tell its rhythm. A monthly force wipe happens on every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. The world it is running now dates from 43 days 2 hours ago.
Lists and tags
How should you read the tags on oxide-observation?
gmrust (Game mode): Standard Rust survival is the game here; mp10 (Max players): It has 10 slots; ts8 (Group limit): Teams cap at 8, which is the game default; v2633 (Protocol): The server runs protocol 2633, so your game needs the same version; cs163794 (Build): Build number: 163794; ptrak (Networking): The network layer is RakNet, standard in the game; $r? (Region code): No region code is set; ^o (Oxide): A plugin framework called Oxide (uMod) powers the plugins; ^z (Modded): You will find it under Modded: the game is altered by plugins or settings: that is the tag list oxide-observation publishes, and the game's server browser reads it. The tags carry more as well: current players, the queue and when the world was made, all shown at the top of this page.
Which Rust Data Lab filters and lists does oxide-observation appear in?
You will find oxide-observation on the following Rust Data Lab lists: Modded Rust servers, measured. You can find it on the server list by applying these filters: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Player numbers
Against other Rust servers, where does oxide-observation place?
oxide-observation sits at #15,470 for seven-day player hours, placing it in the top – of ranked servers.
How many players does oxide-observation have at the moment?
No live signal from oxide-observation right now, which was last seen 43 days 2 hours ago.
Connection
What steps get you onto oxide-observation?
In Rust, press F1 and enter client.connect 34.32.217.132:28015. Or click Launch Rust here to open Rust via Steam and connect automatically.