Rust Data LabData lab · live
Live readings Servers11,748 Players75,412 Populated3,731 Fresh wipes · 3h135 Sampled every 5 min

Element card · group Modded · atomic number 11,641, its rank

TCPoints Test Server

Offline 35.72.247.150:28015 checked 31d ago

moddedoxide
Join the experiment
Atomic mass · players now 2/ 60 3% full Room to join
7-day average0peak –
Rank · atomic number#11,641top 49%
Last wipe31d agono schedule published
Next wipe–too few wipes seen yet
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
No hourly history yet.

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 27 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15k10k15k20k27 Sep28 Sep30 Sep1 Oct3 Oct4 Oct

Top 49% of all ranked servers. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak52players, last three wipes

The first 48 hours of its last wipes

020406080+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 52, 5 hours in, with 10 in the queue.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sun 27 Sep, 02:55 UTC31d ago 52+10 queue – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

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Quick answers

from the figures on this page

Server setup

What map is in play on TCPoints Test Server?

TCPoints Test Server runs a procedural map of size 3,000 with seed 1784237689; the game generates it. The map repeats when size and seed match, and you can view it on RustMaps from this page.

What rules has TCPoints Test Server set, and what settings are in force?

Nothing in the name of TCPoints Test Server gives a gather rate. Eight players per group is the limit, the game's default. Play runs as survival, gather, build and raid, as in the standard game. Raids and player fights are part of play here. The server browser lists it under Modded, where plugins or settings change the game. The plugin count is Oxide. Anti-cheat is on: Valve's VAC.

Server details

What region hosts TCPoints Test Server?

No region is published by TCPoints Test Server. What a server states is what Rust Data Lab shows for location; no lookup of the machine's whereabouts is made. You will find it at 35.72.247.150:28015.

On what Rust version does TCPoints Test Server operate?

On Linux, TCPoints Test Server is running Rust network protocol 2633 and build 165217. Your game needs to match the protocol to join, and Steam updates it automatically.

How dependable is TCPoints Test Server for staying online?

Currently offline, TCPoints Test Server was last seen 31 days ago. It was online for 0 of 168 hours in the last 7 full days, which is 0% uptime. The first sighting by Rust Data Lab was on 27 September 2026.

Wipe schedule

What is the wiping pattern on TCPoints Test Server?

Too few wipes are on record for TCPoints Test Server to reveal a rhythm. The next monthly force wipe, which wipes all Rust servers, is scheduled for Thursday 5 November at 19:00 UTC. The world it is running now dates from 31 days 10 hours ago.

How does TCPoints Test Server look on the day of a wipe?

Recent wipes on average reached 52 players at their busiest. With 10 more waiting in the queue, the crowd on the latest wipe peaked 5 hours after the wipe.

Tags, lists

How should you read the tags on TCPoints Test Server?

These are the tags TCPoints Test Server makes public for the server browser to read: gmrust (Game mode): Standard Rust survival is the game here; mp60 (Max players): It has 60 slots; ts8 (Group limit): Teams cap at 8, which is the game default; v2633 (Protocol): To join, your game must match protocol 2633; cs165217 (Build): The game build is 165217; ptrak (Networking): RakNet is the network layer here, as standard in Rust; $r? (Region code): No region code is set; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): You will find it under Modded: the game is altered by plugins or settings. Also in the tags are the players on now, the queue length and the world's creation time, and you can see them at the top of this page.

Which Rust Data Lab filters and lists does TCPoints Test Server appear in?

You will find TCPoints Test Server on the following Rust Data Lab lists: Modded Rust servers, measured. Applying these filters on the server list returns it: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

Player counts

What position does TCPoints Test Server hold among Rust servers?

TCPoints Test Server sits at #11,641 for seven-day player hours, placing it in the top 49% of ranked servers.

How full is TCPoints Test Server right now?

No live signal from TCPoints Test Server right now, which was last seen 31 days ago.

Connection

How can you connect to TCPoints Test Server?

You can connect by pressing F1 in Rust and entering client.connect 35.72.247.150:28015, or by pressing Launch Rust here, which starts the game through Steam and joins for you.

Server tags

what each one means

Published as mp60,ptrak,$r?,v2633,gmrust,cs165217,ts8,^o^z

Game

gmrust
Game mode Standard Rust survival is the game here.
mp60
Max players It has 60 slots.
ts8
Group limit Teams cap at 8, which is the game default.
v2633
Protocol To join, your game must match protocol 2633.
cs165217
Build The game build is 165217.
ptrak
Networking RakNet is the network layer here, as standard in Rust.
$r?
Region code No region code is set.

Mods and access

^o
Oxide Plugins run through Oxide (uMod).
^z
Modded You will find it under Modded: the game is altered by plugins or settings.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.