Rust Data LabData lab · live
Live readings Servers11,666 Players52,161 Populated3,273 Fresh wipes · 3h86 Sampled every 5 min

Element card · group Modded · atomic number 5,276, its rank

Solo Server

Offline 37.11.80.79:28015 checked 1h ago

teams off moddedoxide
Join the experiment
Atomic mass · players now 1/ 10 10% full Room to join
7-day average1peak 1
Rank · atomic number#5,276top 24%
Last wipe7d agono schedule published
Next wipe–no rhythm it keeps
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
AveragePeak
00.250.50.75110:0004:0006:0007:0017:0007:00

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15k10k15k20k20 Sep28 Sep5 Oct13 Oct20 Oct28 Oct

Top 24% of all ranked servers. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap2.1 daysbetween real wipes
on rhythm25%of its recent wipes
wipe-day peak1players, last three wipes
crowd held100%of its cycles kept half the crowd

The first 48 hours of its last wipes

Thu 22 OctTue 20 OctSun 18 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 22 Oct, 14:59 UTC5d ago 1 – running 1
Tue 20 Oct, 06:21 UTC8d ago 1 held half 2.4 days 1
Sun 18 Oct, 09:53 UTC9d ago 1 – 1.9 days 0
Sat 17 Oct, 09:28 UTC11d ago 1 – 1 days 1
Mon 12 Oct, 13:14 UTC15d ago 1 held half 4.8 days 1
Mon 5 Oct, 12:55 UTC22d ago 1 held half 7 days 1
Mon 5 Oct, 06:45 UTC23d ago 1 – 0.3 days 1
Fri 2 Oct, 06:33 UTC26d ago 1 held half 3 days 1
Thu 1 Oct, 02:48 UTC27d ago 1 – 1.2 days 1
Mon 28 Sep, 23:22 UTC29d ago 1 held half 2.1 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

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Quick answers

from the figures on this page

Server setup

How is Solo Server configured, and what rules apply?

Nothing in the name of Solo Server gives a gather rate. No group limit is published. survival is the game mode, raiding, building and gathering: the standard game. Fighting and raiding between players are allowed. Plugins or settings change the game, so the browser lists it under Modded. Plugins in use: Oxide. The VAC anti-cheat from Valve is enabled.

Server facts

Which location is Solo Server based in?

No region is published by Solo Server. What a server states is what Rust Data Lab shows for location; no lookup of the machine's whereabouts is made. You will find it at 37.11.80.79:28015.

Which Rust version is Solo Server on?

On Windows, Solo Server is running Rust network protocol 2635 and build 168909. Joining requires the same protocol on your game; Steam takes care of updating it.

How reliably does Solo Server stay online?

Right now Solo Server is offline, with its last appearance 1 hours ago. It was online for 41 of 168 hours in the last 7 full days, which is 24% uptime. It first appeared to Rust Data Lab on 13 September 2026.

Wipes and resets

How often does a wipe happen on Solo Server, and at what time?

With no fixed rhythm, Solo Server wipes at irregular times, so the next wipe cannot be predicted. The monthly force wipe resets every Rust server; it next occurs on Thursday 5 November at 19:00 UTC. Counting back, the current world began 7 days 17 hours ago.

How does Solo Server look on the day of a wipe?

Recent wipes on average reached 1 players at their busiest. 1 hours after the latest wipe, the crowd peaked. The crowd stayed above half that peak until the next wipe in 100% of its recent wipes.

Tags, lists

What should you understand from the tags Solo Server carries?

These are the tags Solo Server makes public for the server browser to read: gmrust (Game mode): Survival in the standard Rust style; mp10 (Max players): 10 is the slot count; ts0 (Group limit): There is no team system here; v2635 (Protocol): To join, your game must match protocol 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): The network layer is RakNet, standard in the game; $r? (Region code): No region code is set; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): Plugins or settings alter the game, so it lists under Modded. Current players, the queue and the world's creation time sit in the tags too, shown at the top of this page.

Where among the Rust Data Lab lists and filters does Solo Server come up?

The Rust Data Lab lists that include Solo Server are: Modded Rust servers, measured. You can find it on the server list by applying these filters: Type: Modded; Server tag: Modded ^z and Oxide ^o; Last wipe: In the last 2 weeks.

Player numbers

What position does Solo Server hold among Rust servers?

Solo Server sits at #5,276 for seven-day player hours, placing it in the top 24% of ranked servers.

What does the current player count on Solo Server tell you?

No live signal from Solo Server right now, which was last seen 1 hours ago. Averaged over the past week: 1 players, peaking at 1. The busiest point in the last 48 hours came at 10:00 UTC, averaging 1 players.

Getting on

What steps get you onto Solo Server?

You can connect by pressing F1 in Rust and entering client.connect 37.11.80.79:28015, or by pressing Launch Rust here, which starts the game through Steam and joins for you.

Server tags

what each one means

Published as mp10,ptrak,$r?,v2635,gmrust,cs168909,ts0,^o^z

Game

gmrust
Game mode Survival in the standard Rust style.
mp10
Max players 10 is the slot count.
ts0
Group limit There is no team system here.
v2635
Protocol To join, your game must match protocol 2635.
cs168909
Build The game build is 168909.
ptrak
Networking The network layer is RakNet, standard in the game.
$r?
Region code No region code is set.

Mods and access

^o
Oxide Plugins run through Oxide (uMod).
^z
Modded Plugins or settings alter the game, so it lists under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.