Element card · group Modded · atomic number 13,608, its rank
ServerName
Offline 37.114.50.5:28015 checked 17d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
Top 62% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageSettings and map
What map is in play on ServerName?
The map on ServerName is procedural, made by the game.
How is ServerName configured, and what rules apply?
Nothing in the name of ServerName gives a gather rate. Eight players per group is the limit, the game's default. Play runs as survival, gather, build and raid, as in the standard game. You can fight other players and raid them. The server browser lists it under Modded, where plugins or settings change the game. Plugins in use: Oxide. The VAC anti-cheat from Valve is enabled.
Server details
What region hosts ServerName?
There is no region on record for ServerName. What a server states is what Rust Data Lab shows for location; no lookup of the machine's whereabouts is made. You will find it at 37.114.50.5:28015.
Which Rust version is ServerName on?
Rust network protocol 2634 and build 167398 on Windows is what ServerName uses. Your game needs to match the protocol to join, and Steam updates it automatically.
How dependable is ServerName for staying online?
Right now ServerName is offline, with its last appearance 17 days 16 hours ago. It was online for 0 of 168 hours in the last 7 full days, which is 0% uptime. The first sighting by Rust Data Lab was on 11 October 2026.
Wipe schedule
What is the wiping pattern on ServerName?
ServerName's wipe history on record is too thin yet to tell its rhythm. The monthly force wipe resets every Rust server; it next occurs on Thursday 5 November at 19:00 UTC. 18 days 11 hours ago the current world was made.
Lists and tags
What should you understand from the tags ServerName carries?
gmrust (Game mode): Standard Rust survival is the game here; mp4 (Max players): Player slots: 4; ts8 (Group limit): This uses the game's default: 8 per team; v2634 (Protocol): The server runs protocol 2634, so your game needs the same version; cs167398 (Build): The game build is 167398; ptrak (Networking): This runs on RakNet, the standard layer; $r? (Region code): The region field is left blank; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Because plugins or settings change the game, it is filed under Modded: that is the tag list ServerName publishes, and the game's server browser reads it. Current players, the queue and the world's creation time sit in the tags too, shown at the top of this page.
Which Rust Data Lab filters and lists does ServerName appear in?
These themed Rust Data Lab lists carry ServerName: Modded Rust servers, measured. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Player numbers
How does ServerName compare with other servers in the rankings?
The seven-day player-hours table has ServerName at #13,608, in the top 62% of ranked servers.
What does the current player count on ServerName tell you?
No live signal from ServerName right now, which was last seen 17 days 16 hours ago.
Connection
How can you connect to ServerName?
You can connect by pressing F1 in Rust and entering client.connect 37.114.50.5:28015, or by pressing Launch Rust here, which starts the game through Steam and joins for you.