Rust Data LabData lab · live
Live readings Servers11,652 Players32,618 Populated2,799 Fresh wipes · 3h77 Sampled every 5 min

Element card · group Modded · atomic number 15,828, its rank

Mars Colony LOCAL DEVELOPMENT

Offline 37.142.145.147:28115 checked 18d ago

moddedoxide
Join the experiment
Atomic mass · players now 0/ 4 0% full Room to join
7-day average0peak –
Rank · atomic number#15,828top 72%
Last wipe18d agono schedule published
Next wipe–too few wipes seen yet
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
No hourly history yet.

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15k10k15k20k10 Oct11 Oct13 Oct14 Oct16 Oct17 Oct

Top 72% of all ranked servers. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak0players, last three wipes

The first 48 hours of its last wipes

No hourly players around its wipes yet.

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sat 10 Oct, 11:17 UTC18d ago 0 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
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  3. 3 Re RETRO RUST #1 … 46
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  4. 4 Ru 404 RUST 2Х|ДЛ… 11
    404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 EU · groups of 16+ · monthly · 93 on average 11/ 700
  5. 5 Ru RustSpain.com … 1
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  6. 6 Ru 404 RUST 2Х|ДЛ… 2
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Quick answers

from the figures on this page

Settings and map

What rules has Mars Colony LOCAL DEVELOPMENT set, and what settings are in force?

Nothing in the name of Mars Colony LOCAL DEVELOPMENT gives a gather rate. Groups top out at 8 players, the default for the game. Play runs as survival, gather, build and raid, as in the standard game. Fighting and raiding between players are allowed. Plugins or settings change the game, so the browser lists it under Modded. Plugins in use: Oxide. Anti-cheat is off: Valve's VAC.

Server facts

In what location does Mars Colony LOCAL DEVELOPMENT sit?

Nothing about a region is published by Mars Colony LOCAL DEVELOPMENT. Rust Data Lab shows a server's stated location, not a verified position of the machine. You will find it at 37.142.145.147:28115.

What Rust version does Mars Colony LOCAL DEVELOPMENT currently run?

Rust network protocol 2634 and build 167398 on Windows is what Mars Colony LOCAL DEVELOPMENT uses. The protocol must match for you to join; Steam will update your game.

Does Mars Colony LOCAL DEVELOPMENT stay up, and how reliable is its uptime?

Currently offline, Mars Colony LOCAL DEVELOPMENT was last seen 18 days 17 hours ago. It was online for 0 of 168 hours in the last 7 full days, which is 0% uptime. It first appeared to Rust Data Lab on 10 October 2026.

Wipes and resets

What is the wiping pattern on Mars Colony LOCAL DEVELOPMENT?

The record holds too few of Mars Colony LOCAL DEVELOPMENT's wipes to show its rhythm. A monthly force wipe happens on every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. 18 days 17 hours ago the current world was made.

What does a typical wipe day on Mars Colony LOCAL DEVELOPMENT involve?

At their busiest, recent wipes averaged 0 players. The latest wipe's peak fell 0 hours after it began.

Where it appears

Which meanings sit behind the tags on Mars Colony LOCAL DEVELOPMENT?

gmrust (Game mode): Standard Rust survival is the game here; mp4 (Max players): 4 is the slot count; ts8 (Group limit): 8 per team, the default the game ships with; v2634 (Protocol): Protocol 2634 is required; join only if your game matches it; cs167398 (Build): Build number: 167398; ptrak (Networking): RakNet is the network layer here, as standard in Rust; $r? (Region code): The region field is left blank; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): Because plugins or settings change the game, it is filed under Modded: that is the tag list Mars Colony LOCAL DEVELOPMENT publishes, and the game's server browser reads it. Also in the tags are the players on now, the queue length and the world's creation time, and you can see them at the top of this page.

Where among the Rust Data Lab lists and filters does Mars Colony LOCAL DEVELOPMENT come up?

The Rust Data Lab lists that include Mars Colony LOCAL DEVELOPMENT are: Modded Rust servers, measured. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

Player counts

What position does Mars Colony LOCAL DEVELOPMENT hold among Rust servers?

The seven-day player-hours table has Mars Colony LOCAL DEVELOPMENT at #15,828, in the top 72% of ranked servers.

What does the current player count on Mars Colony LOCAL DEVELOPMENT tell you?

No live signal from Mars Colony LOCAL DEVELOPMENT right now, which was last seen 18 days 17 hours ago.

Getting on

How can you connect to Mars Colony LOCAL DEVELOPMENT?

In Rust, press F1 and enter client.connect 37.142.145.147:28115. Or click Launch Rust here to open Rust via Steam and connect automatically.

Server tags

what each one means

Published as mp4,ptrak,$r?,v2634,gmrust,cs167398,ts8,^o^z

Game

gmrust
Game mode Standard Rust survival is the game here.
mp4
Max players 4 is the slot count.
ts8
Group limit 8 per team, the default the game ships with.
v2634
Protocol Protocol 2634 is required; join only if your game matches it.
cs167398
Build Build number: 167398.
ptrak
Networking RakNet is the network layer here, as standard in Rust.
$r?
Region code The region field is left blank.

Mods and access

^o
Oxide Plugins run through Oxide (uMod).
^z
Modded Because plugins or settings change the game, it is filed under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.