Rust Data LabData lab · live
Live readings Servers11,612 Players36,584 Populated2,915 Fresh wipes · 3h70 Sampled every 5 min

Element card · group Modded · atomic number 15,230, its rank

Mars OASIS SPACING V002 QA

Offline 37.142.145.147:28135 checked 14d ago

moddedoxide
Join the experiment
Atomic mass · players now 0/ 1 0% full Room to join
7-day average0peak –
Rank · atomic number#15,230top 70%
Last wipe15d agono schedule published
Next wipe–no rhythm it keeps
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
No hourly history yet.

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15k10k15k20k11 Oct13 Oct15 Oct17 Oct19 Oct21 Oct

Top 70% of all ranked servers. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap0.6 daysbetween real wipes
on rhythm33%of its recent wipes
wipe-day peak1players, last three wipes

The first 48 hours of its last wipes

Tue 13 OctMon 12 OctMon 12 Oct
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 8 hours in.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Tue 13 Oct, 10:48 UTC15d ago 1 – running 0
Mon 12 Oct, 19:49 UTC16d ago 1 – 0.6 days 0
Mon 12 Oct, 12:28 UTC16d ago 1 – 0.3 days 0
Sun 11 Oct, 16:14 UTC17d ago 1 – 0.8 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

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Quick answers

from the figures on this page

Map and rules

What settings and rules apply on Mars OASIS SPACING V002 QA?

The name of Mars OASIS SPACING V002 QA carries no gather rate. Eight players per group is the limit, the game's default. survival is the game mode, gather, build and raid, as in the standard game. You can fight other players and raid them. In the server browser it sits under Modded: the game is changed by plugins or settings. Plugins in use: Oxide. Anti-cheat is off: Valve's VAC.

Server facts

In what location does Mars OASIS SPACING V002 QA sit?

Nothing about a region is published by Mars OASIS SPACING V002 QA. What a server states is what Rust Data Lab shows for location; no lookup of the machine's whereabouts is made. Connect at 37.142.145.147:28135.

On what Rust version does Mars OASIS SPACING V002 QA operate?

On Windows, Mars OASIS SPACING V002 QA is running Rust network protocol 2634 and build 167398. The protocol must match for you to join; Steam will update your game.

How dependable is Mars OASIS SPACING V002 QA for staying online?

Currently offline, Mars OASIS SPACING V002 QA was last seen 14 days 11 hours ago. It was online for 0 of 168 hours in the last 7 full days, which is 0% uptime. The first sighting by Rust Data Lab was on 11 October 2026.

Wipes and resets

How often does a wipe happen on Mars OASIS SPACING V002 QA, and at what time?

No next wipe can be predicted on Mars OASIS SPACING V002 QA: its wipes come at irregular times. The monthly force wipe resets every Rust server; it next occurs on Thursday 5 November at 19:00 UTC. Counting back, the current world began 15 days 20 hours ago.

On Mars OASIS SPACING V002 QA, what happens when wipe day arrives?

Averaged across its recent wipes, the busiest point drew 1 players. 8 hours after the latest wipe, the crowd peaked.

Where it appears

Which meanings sit behind the tags on Mars OASIS SPACING V002 QA?

gmrust (Game mode): Survival in the standard Rust style; mp1 (Max players): It has 1 slots; ts8 (Group limit): This uses the game's default: 8 per team; v2634 (Protocol): Protocol 2634 is required; join only if your game matches it; cs167398 (Build): It runs build 167398; ptrak (Networking): This runs on RakNet, the standard layer; $r? (Region code): A region code has not been set here; ^o (Oxide): A plugin framework called Oxide (uMod) powers the plugins; ^z (Modded): Plugins or settings alter the game, so it lists under Modded: that is the tag list Mars OASIS SPACING V002 QA publishes, and the game's server browser reads it. Also in the tags are the players on now, the queue length and the world's creation time, and you can see them at the top of this page.

Which Rust Data Lab filters and lists does Mars OASIS SPACING V002 QA appear in?

The Rust Data Lab lists that include Mars OASIS SPACING V002 QA are: Modded Rust servers, measured. Applying these filters on the server list returns it: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

Player counts

What position does Mars OASIS SPACING V002 QA hold among Rust servers?

Mars OASIS SPACING V002 QA sits at #15,230 for seven-day player hours, placing it in the top 70% of ranked servers.

How full is Mars OASIS SPACING V002 QA right now?

Mars OASIS SPACING V002 QA is offline at the moment; the last sighting was 14 days 11 hours ago.

Connection

What steps get you onto Mars OASIS SPACING V002 QA?

In Rust, press F1 and enter client.connect 37.142.145.147:28135. Or click Launch Rust here to open Rust via Steam and connect automatically.

Server tags

what each one means

Published as mp1,ptrak,$r?,v2634,gmrust,cs167398,ts8,^o^z

Game

gmrust
Game mode Survival in the standard Rust style.
mp1
Max players It has 1 slots.
ts8
Group limit This uses the game's default: 8 per team.
v2634
Protocol Protocol 2634 is required; join only if your game matches it.
cs167398
Build It runs build 167398.
ptrak
Networking This runs on RakNet, the standard layer.
$r?
Region code A region code has not been set here.

Mods and access

^o
Oxide A plugin framework called Oxide (uMod) powers the plugins.
^z
Modded Plugins or settings alter the game, so it lists under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.