Rust Data LabData lab · live
Live readings Servers11,789 Players78,653 Populated3,571 Fresh wipes · 3h243 Sampled every 5 min

Element card · group Modded · atomic number 15,102, its rank

Mars FRONTIER PRIVATE PREVIEW

Offline 37.142.146.200:28145 checked 13d ago

moddedoxide
Join the experiment
Atomic mass · players now 0/ 1 0% full Room to join
7-day average0peak –
Rank · atomic number#15,102top 70%
Last wipe18d agono schedule published
Next wipe–no wipe seen yet
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
No hourly history yet.

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15k10k15k20k15 Oct17 Oct18 Oct20 Oct21 Oct23 Oct

Top 70% of all ranked servers. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
  1. 1 Sh ShockRust | Bl… 43
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  2. 2 Ми МИНИ-КАРТА 2Х … 120
    МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 EU · groups of 8+ · weekly · 128 on average 120/ 100
  3. 3 Re RETRO RUST #1 … 80
    RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 EU · groups of 16+ · weekly · 120 on average 80/ 225
  4. 4 Ru 404 RUST 2Х|ДЛ… 32
    404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 EU · groups of 16+ · monthly · 96 on average 32/ 700
  5. 5 Ru 404 RUST 2Х|ДЛ… 84
    404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10 EU · groups of 16+ · monthly · 92 on average 84/ 700
  6. 6 Ru RustSpain.com … 302
    RustSpain.com | EU Main EU · groups of 12+ · weekly · 85 on average 302/ 310

Quick answers

from the figures on this page

Map and rules

What settings and rules apply on Mars FRONTIER PRIVATE PREVIEW?

Nothing in the name of Mars FRONTIER PRIVATE PREVIEW gives a gather rate. Eight players per group is the limit, the game's default. Play runs as survival, raiding, building and gathering: the standard game. You can fight other players and raid them. Plugins or settings change the game, so the browser lists it under Modded. The plugin count is Oxide. VAC is off, Valve's anti-cheat.

Server facts

What region hosts Mars FRONTIER PRIVATE PREVIEW?

No region is published by Mars FRONTIER PRIVATE PREVIEW. Rust Data Lab shows a server's stated location, not a verified position of the machine. Connect at 37.142.146.200:28145.

On what Rust version does Mars FRONTIER PRIVATE PREVIEW operate?

Rust network protocol 2634 and build 167398 on Windows is what Mars FRONTIER PRIVATE PREVIEW uses. Your game needs to match the protocol to join, and Steam updates it automatically.

Does Mars FRONTIER PRIVATE PREVIEW stay up, and how reliable is its uptime?

Mars FRONTIER PRIVATE PREVIEW is not online at the moment; the last sighting was 13 days 8 hours ago. For the last 7 full days, 0 of 168 hours were online, giving 0% uptime. It first appeared to Rust Data Lab on 15 October 2026.

Wipe schedule

What is the wiping pattern on Mars FRONTIER PRIVATE PREVIEW?

Too few wipes are on record for Mars FRONTIER PRIVATE PREVIEW to reveal a rhythm. The monthly force wipe resets every Rust server; it next occurs on Thursday 5 November at 19:00 UTC. 18 days 16 hours ago the current world was made.

Lists and tags

What should you understand from the tags Mars FRONTIER PRIVATE PREVIEW carries?

gmrust (Game mode): Standard Rust survival is the game here; mp1 (Max players): Player slots: 1; ts8 (Group limit): This uses the game's default: 8 per team; v2634 (Protocol): Protocol 2634 is required; join only if your game matches it; cs167398 (Build): Build number: 167398; ptrak (Networking): This runs on RakNet, the standard layer; $r? (Region code): A region code has not been set here; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Plugins or settings alter the game, so it lists under Modded: that is the tag list Mars FRONTIER PRIVATE PREVIEW publishes, and the game's server browser reads it. The tags carry more as well: current players, the queue and when the world was made, all shown at the top of this page.

Which Rust Data Lab filters and lists does Mars FRONTIER PRIVATE PREVIEW appear in?

You will find Mars FRONTIER PRIVATE PREVIEW on the following Rust Data Lab lists: Modded Rust servers, measured. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

Player numbers

What position does Mars FRONTIER PRIVATE PREVIEW hold among Rust servers?

Player hours over the last week put Mars FRONTIER PRIVATE PREVIEW at #15,102, inside the top 70% of ranked servers.

How full is Mars FRONTIER PRIVATE PREVIEW right now?

No live signal from Mars FRONTIER PRIVATE PREVIEW right now, which was last seen 13 days 8 hours ago.

How to join

What steps get you onto Mars FRONTIER PRIVATE PREVIEW?

Open the console with F1 in Rust and type client.connect 37.142.146.200:28145. The Launch Rust button on this page does the same job through Steam.

Server tags

what each one means

Published as mp1,ptrak,$r?,v2634,gmrust,cs167398,ts8,^o^z

Game

gmrust
Game mode Standard Rust survival is the game here.
mp1
Max players Player slots: 1.
ts8
Group limit This uses the game's default: 8 per team.
v2634
Protocol Protocol 2634 is required; join only if your game matches it.
cs167398
Build Build number: 167398.
ptrak
Networking This runs on RakNet, the standard layer.
$r?
Region code A region code has not been set here.

Mods and access

^o
Oxide The plugin framework in use is Oxide (uMod).
^z
Modded Plugins or settings alter the game, so it lists under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.